Report article RSS Feed Estranged Alpha #5 Released

New maps, new scenes, more graphical goodness, and a brand new musical score: Alpha 5 has seen a lot progress. Download and play now!

Posted by AlanEdwardes on Jan 6th, 2013


New maps, new scenes, more graphical goodness, and a brand new musical score: Alpha 5 has seen a lot progress. We've done quite a lot of fixing and adding new content, and we’re saying "we" because Estranged is now being developed by 3 people.

Alpha 5

Alpha 5 Alpha 5

We hope you have fun playing the new alpha! All feedback is welcome; you can help to shape the future of the game.

I have decided to hold back with the full Greenlight release, instead putting it up when it's more complete. With more people working on the game now, development should progress much faster. Watch this space!

Estranged Alpha #5

You can find Alpha 5 at Alan.edward.es, or on Moddb.com

Please note, you will need the Source SDK Base 2007 to play Estranged. Install here.

Update: There's an Ironsights option in the keyboard settings that I forgot to remove - please don't use it, it's very broken ;)

Post comment Comments
CuervoSp
CuervoSp Jan 6 2013, 6:39pm says:

Nice update, this mod looks really nice. Good work :)

+2 votes     reply to comment
56er
56er Jan 6 2013, 7:07pm says:

Played a bit, the endless respawn on the zombies right after the tree house breaks the atmosphere as well as the lots of ammo you find there.
Also the ironsight animation didn't work, and after every time the game loads the next level my gun disappears for a random time.

Hope that helps.

+2 votes     reply to comment
AlanEdwardes Author
AlanEdwardes Jan 7 2013, 2:39am replied:

Thanks for the feedback. There're about 10 zombies in total, but I'll consider reducing that number if other people find this too.

The iron sights code needs removing as it's not fully working, I forgot about it being in the menu. Thanks for bringing it to my attention. What did you think to the rest of the game?

+2 votes   reply to comment
56er
56er Jan 7 2013, 3:42pm replied:

I did only a quick look at it.
Maybe you could adapt the code from NmriH, with the reloading to show the ammo count, iron sights etc. That would be great.
And yeah maybe two zombies as a start as well as a single pistol ammo box, that should be enough for the player to kill both Z's and still have a mag or so left.

+2 votes     reply to comment
AlanEdwardes Author
AlanEdwardes Jan 7 2013, 4:26pm replied:

Right okay, I'll note that down.

Could you point me at that code so I can have a look? An ammo display is in the pipeline!

+3 votes   reply to comment
56er
56er Jan 7 2013, 6:02pm replied:

Look at this vid:
Moddb.com

You dont always see your ammo count, but if you hold the reload key the player checks the ammo in his gun and his ammo avaible.
I'm finished with the rest of the alpha btw. The Cliffbunker could use some more deatils in terms of mapping. It just lokks like a bunch of square rooms with the same texture and no props here and there.
Also you should see to get some replacements for the standard HL²Models.

Look at this mod for some great HL² maps filled with gravel and details:
Moddb.com

+2 votes     reply to comment
DaveW
DaveW Jan 17 2013, 4:42pm replied:

The 10 zombies seems a bit.. arbitrary. I think it's because they're obviously spawning right after each-other, it feels a bit too game-y.

+3 votes     reply to comment
Guest
Guest Feb 18 2013, 1:12pm replied:

This comment is currently awaiting admin approval, join now to view.

Mrksmt9
Mrksmt9 Jan 7 2013, 3:49am says:

Found the train station far too dark

0 votes     reply to comment
Armageddon104
Armageddon104 Jan 8 2013, 3:06am says:

I could not get past the bridge that kept breaking, so I had to noclip. Everything else was amazing though, it always surprises me how polished your stuff is, the type of quality I wish I was able to do in my mod, mostly the cool ui features and shaders and custom settings menu. Hope to see this done someday. I think the next installment should focus on adding a lot more gameplay than cool features though so it doesn't get too bloated.

Always surprised at the original gameplay too though, the simple throwing a rock to get the crowbar, very cool.

+1 vote     reply to comment
AniCator
AniCator Jan 8 2013, 6:15am replied:

(one of the new devs here)
What went wrong for you on the bridge section?

+2 votes     reply to comment
Armageddon104
Armageddon104 Jan 12 2013, 1:12am replied:

Kept breaking before I went across, I tried multiple times going at different speeds, just jumping across. The bridge doesn't look very good either imo.

+1 vote     reply to comment
AniCator
AniCator Jan 12 2013, 9:13pm replied:

We'll see if we can look into it a bit more. We already tweaked the bridge quite a lot before the Alpha 5 release and most people seem to make it across just fine by running and jumping. :)

+2 votes     reply to comment
Guest
Guest Jul 25 2013, 12:04pm replied:

This comment is currently awaiting admin approval, join now to view.

SilverShadowPro
SilverShadowPro Jan 8 2013, 4:26am says:

If anyone is interested I did record and upload a video on youtube(link below this)...But this mod...I find it pretty amazing...I love the voice acting involved,animations,new animation sounds,etc...It kind of moved a little fast though....Over all it looks really great and I can't wait til the full release
My youtube video(don't worry...I'm not a squeaker...I'm 16 years old :))
Youtube.com
You can just also go on youtube and search "estranged alpha 5" and it should pop up

+3 votes     reply to comment
Anplagd
Anplagd Jan 10 2013, 12:47am says:

This is what i think, like the music, sounds, new shaders, effects, lighting and **** but level design it's too much blocky, i can't find proper scale and textures is too big i dont know + lack of details in some places. i want to see final version. good luck guys!

+2 votes     reply to comment
Nuclearassault
Nuclearassault Jan 12 2013, 2:47pm says:

It seemed pretty cool the only thing that seemed weird to me is that the bullets when shot looked like they would hit in a different area from the cross hairs when shooting the zombies and the bridge was a bit buggy. Other than that it was good.

+2 votes     reply to comment
AniCator
AniCator Jan 12 2013, 3:20pm replied:

Could you explain what happened to you on the bridge?

+2 votes     reply to comment
Nuclearassault
Nuclearassault Jan 12 2013, 4:40pm replied:

Yeah sure. After I jumped the gap with the missing pieces of wood it just kept me there and wouldn't let me move so I fell and died. Also not sure if I didn't press the jump button in time or what but the second time I tried running then jumping the gap but just fell in. So I just kept jumping and made it across.

+2 votes     reply to comment
Guest
Guest Jan 13 2013, 1:14pm says:

This comment is currently awaiting admin approval, join now to view.

AniCator
AniCator Jan 15 2013, 6:26am replied:

That's the end of the current alpha, it's not the end of the game however but you'll be able to check out more areas in Alpha 6.

+2 votes     reply to comment
Guest
Guest Jan 15 2013, 9:12pm replied:

This comment is currently awaiting admin approval, join now to view.

AniCator
AniCator Jan 16 2013, 5:44am replied:

No worries, we've already got a credits roll setup for the next alphas. ;)

+3 votes     reply to comment
Guest
Guest Jan 14 2013, 7:20am says:

This comment is currently awaiting admin approval, join now to view.

loanstar744
loanstar744 Jan 14 2013, 11:55am says:

Is there a good place to talk about feedback? Private message, external website, etc. or are the comments it?

I'd really like to give feedback on this marvelous mod but I'm afraid I have a LOT to talk about.

+2 votes     reply to comment
AlanEdwardes Author
AlanEdwardes Jan 14 2013, 2:33pm replied:

Sure. You can private message me, use my website's contact form on Alan.edward.es , the forum (although not many people have), or leave a comment. Private message on ModDB is the easiest. I'd love to hear from you!

+2 votes   reply to comment
Guest
Guest Jul 25 2013, 12:06pm replied:

This comment is currently awaiting admin approval, join now to view.

Selyp
Selyp Jan 18 2013, 3:30am says:

Just finished playing this! Made a video if anyone would like to see.

Youtu.be

Summary

Pros
- Stunning Visuals
- Great Music
- Great Atmosphere
- Nice premise
- Interesting subtle storyline
- Did not notice any bugs
- Detailed environment

Cons
- Voice acting is good, but could be improved in some areas (specifically when the voice actor should be yelling/speaking loudly when he sees zombies)

As you can see, I couldn't really think of many cons. Overall a really great mod, can't wait to see further updates!

+2 votes     reply to comment
banan2288
banan2288 Jan 24 2013, 4:34am says:

Can't wait for full version. Every aspect of this mod is great, but for me there is too many first aid kits. Zombies are very easy, they have regular speed and damage (like in other mods). I found it easy to find them.

+2 votes     reply to comment
AlanEdwardes Author
AlanEdwardes Jan 24 2013, 6:12pm replied:

Glad you enjoyed it! I'm working on a dynamic system for consumables right now, it'll be in the next version. Resupply only when needed etc.

+2 votes   reply to comment
banan2288
banan2288 Jan 26 2013, 2:19pm replied:

Sounds good :)

+2 votes     reply to comment
Guest
Guest Feb 18 2013, 1:07pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Mods
Estranged (Half-Life 2)
Estranged Half-Life 2 - Single Player Adventure
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter