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It has been 2 years since this mod got released, so I wanted to somehow celebrate it. The only way I can think of how, is to show you ModDB members, who might have missed this mod, that it exists! As it has been Halloween, I thought that this would be quite interesting to post, as this is a horror mod. Well fitting for this kind of weather and atmosphere that is going on right now.

Posted by ruMpel on Nov 4th, 2009

It has been 2 years since this mod got released, so I wanted to somehow celebrate it. The only way I can think of how, is to show you ModDB members, who might have missed this mod, that it exists! As it has been Halloween, I thought that this would be quite interesting to post, as this is a horror mod. Well fitting for this kind of weather and atmosphere that is going on right now.

Some quick info about the mod:

You play a guy named David, who is a drug-addict. He can no longer stand it out, so he decides to seek help at a hospital. When he's there, as addicted he is, he goes into a restroom and takes some more pills. But this time, it goes very wrong. From the pills you take, you start to experience hallucinations, and those hallucinations are your enemies. But you can't stop take the pills, because then you will die.

Sick hallway
David looks out

The mod has four different endings and altarnate routes, which makes it interesting to replay it. And if you see all those endings, you will be rewarded with a secret neat item. There are also plenty of secret hidden things that you can find.

You can download this mod here:

With good things comes even better things

As you might understand, this mod is an improvement of the older version Afraid of Monsters. I made Afraid of Monsters alone, so it didn't turn out that well. So with Afraid of Monsters: Director's Cut, I got help from James Marchant, Minuit, with very much things.

You can find Afraid of Monsters here:

Currently, me and James and some other people, are working with a new Half-Life 1 horror mod called Cry of Fear. It has the same theme, and we think you might like it if you like this mod.

You can find Cry of Fear here:

Error fix

I know some people have complained about an error which says: "Cache_TryAlloc: 12708976 is greater than free hunk" There is a simple fix to that error if you're using Steam. Right click the game in Steam, click properties, click "Set Launch Options", then type;

"-heapsize 512000"


There is one more thing I would like to say before this news ends, and that is; how many people would like to see a proper Co-op "expansion" to this mod? If you want, we might be able to make it. That was it for this news. I hope you like Afraid of Monsters: Director's Cut, and my other upcoming project.


Post comment Comments  (0 - 50 of 51)
Armageddon104 Nov 4 2009, 9:29pm says:

Awesome! Co-Op would be awesome too!

+2 votes     reply to comment
BoxxyBox Aug 2 2010, 9:23am replied:

Theres a Co-Op server in Svencoop 1.7, You can't miss it.

+3 votes     reply to comment
Seaal Aug 19 2010, 6:38pm replied:

You mean Sven Co-op 4.09, right?

Man! AOM: DC IS AWESOME! I beat the game, weird ending when you have to fight a copy of yourself as a zombie. Lol, I was playing today, and I nearly died at the part when you are in a tunnel and its soooo dark! I ran out of batteries SO MUCH TIMES! I also had to use cheats to get through that part. I used only GodMode. Also, can you please make a Afraid of Monsters 2: Directors cut? Or is Cry of Fear the game? I watched the Cry of Fear Gameplays, it has fast moving zombies. It looks like a sequel. The game Mistake was scary, just as much as this one. The first zombies you find are slow ones. Next are the fast ones. The game was short, but fun, just as much as this one. Cry of Fear also looks so complicated. With the inventory and everything. I'm sure I'll figure everything out though. :) Someone is also making a Fan-Made mod called afraid of monsters 2. I saw it here on . Also, the fast moving zombies is a super great touch! I really like it! The part that really got me scared is when your in a tunnel and you need to open a gate. While your in the tunnel, you see a button near a dead guy, once you pressed it, the dead guy AWAKENED AND IT WAS PUSHING YOU INTO SPIKES! When I was first at that part, I was like HOLY CRAP, OH NO! HOLY MOLLY! AHHHH! CRAP!!!! THAT PART MADE ME SOOOO SCARED! Wow... I just made a paragraph, I didn't mean to. Lol. I have nothing else to say now. Wait! One more thing! How bout' a Afraid of monsters: Source? That would be great! :)

-2 votes     reply to comment
.:juMper:. Oct 28 2011, 3:29pm replied:

Spoiler bro.

+3 votes     reply to comment
theuknownxd May 26 2013, 1:18pm replied:

******* SPOILER ALERT?!?!?!

+1 vote     reply to comment
Dremth Nov 4 2009, 9:44pm says:

Co-op = awesome

+2 votes     reply to comment
Sence Nov 4 2009, 10:31pm says:

I guess... Co-op wins

+2 votes     reply to comment
aodtonix Nov 4 2009, 10:50pm says:

wee co-op!!

+2 votes     reply to comment
joshrules599 Nov 4 2009, 10:55pm says:

Co-op sounds great.

It would be full of Awesome-ly-noss-some-ness.

+2 votes     reply to comment
Elementalist Nov 4 2009, 10:58pm says:

I don't have Half-Life 1! *sob*

Will have to get it ASAP (unfortunately, as implied, that won't be quick) to play this.

+2 votes     reply to comment
AlekZanDer Nov 7 2009, 1:35pm buried:


Visit The Pirate Bay to get your self a Half Life copy.

-6 votes     reply to comment
-HollywooD- Nov 4 2009, 11:49pm says:

Coop would be fantastic! Hope you guys decide to implement it :D

+3 votes     reply to comment
jazz_trumper Nov 5 2009, 12:22am says:

Coop + 1

+3 votes     reply to comment
Xylemon Nov 5 2009, 12:24am says:

I think coop would be great, maybe it could be a Sven Coop addon like They Hunger Coop? New weapons and all? Also who remembers playing this master piece two years ago? I do and I was scarred shitless. Happy two late years!

+2 votes     reply to comment
Cheesezorz Nov 5 2009, 1:32am says:

I would really like a proper co-op of AoM DC. The Sven Co-op version isn't really that great without the new HUD and batteries and the weapons and all other custom things.
I also wish there would be some boss fights of some sort.

+3 votes     reply to comment
Tazmily Sep 9 2010, 9:51pm replied:

There are boss fights, although only one of them could be considered a proper one. The bosses are the aforementioned clone and the "monster mashes."

+2 votes     reply to comment
Rosend Nov 5 2009, 1:55am says:

The Sven Co-op version of was a mess, but quite fun though. But still, I prefer playing a more decent co-op mode with a more survival feeling.

+2 votes     reply to comment
kitethefallenangel Nov 5 2009, 3:44am says:

I hope you would tone down the default movement speed, not only it would help tense up the atmosphere but also make it less frustrating for the Co-op players to stick together and stuff like that.

Will there also be any extra features exclusive for Co-op?
Maybe new maps suited for Co-op?

+2 votes     reply to comment
Swaggletooth Nov 5 2009, 6:51am says:

It's good to see that AOM is still getting some love :D

If you have time, I would like to see some of the engine enhancements seen in COF (eg the improved Flashlight). That would be very cool ;)

+2 votes     reply to comment
HEVIS Nov 5 2009, 7:12am says:

Yeah co-op would totally rock ! Played the sven co-op version, but that wasent so great due to lots of bugs and scenario skipping.

+3 votes     reply to comment
KatanaHL Nov 5 2009, 10:05am says:

Absolutely support the co-op idea!

+2 votes     reply to comment
Danboe Nov 5 2009, 12:02pm says:

I great that you still have ideas/support your mod rather than some developers that just finish it and never look back again.

It would be interesting to see the Afraid of Monsters universe expand in some way, coop sounds interesting since it would be executed the right way with you guys making it, the Sven-Coop port lost loads of atmosphere. :/

+2 votes     reply to comment
Radu_IceMan Nov 5 2009, 1:31pm says:

Make it coop! The old (Ice Blue Deer) Cocyx the skeleton will finally go down!

+3 votes     reply to comment
AlekZanDer Nov 5 2009, 3:47pm says:

They are all right:make a co-op version.But take care to work on the maps again,in order to make the mod impossible to be played by one player(like the Sven co-op Escape series).

+2 votes     reply to comment
LORDDEREX Nov 5 2009, 4:27pm replied:

U mean like a limit for spawn and not unlimited to a point in the map?

+2 votes     reply to comment
AlekZanDer Nov 7 2009, 1:33pm replied:

I mean places where one player must crouch and the other to climb on him in order to reach the next area,or where only two players can open the door e.t.c.

+2 votes     reply to comment
Minuit Nov 5 2009, 7:29pm replied:


+2 votes     reply to comment
LORDDEREX Nov 5 2009, 4:26pm says:

It would be awesome with co-op in this mod

+2 votes     reply to comment
ruMpel Author
ruMpel Nov 5 2009, 4:31pm says:

I see that you seem pretty interested in a Co-op version. What we would fix in that version is proper keys, spawns, balanced items and monsters and a proper story so it makes sense. Also you will keep your weapons and items that you had from the previous maps.

+2 votes   reply to comment
kitethefallenangel Nov 5 2009, 4:38pm replied:

What about my idea of changing the movement speed, the default value of 400 is rather not my thing. So if it's going to be a new story, that sounds great but it would sound unpractical for more than one character to have a joint hallucination.

+2 votes     reply to comment
kitethefallenangel Nov 8 2009, 8:57am replied:

What do you mean "proper keys"?
And there's also gonna be new monsters, huh?

As for storyline, since the SP campaign is about a drug addict,
how could more than one person share a hallucination except for some paranormal explanation which I could tell none of your stories involve.

+2 votes     reply to comment
Minuit Nov 8 2009, 9:05am replied:

It's not exactly that difficult to work out if you think about it.

+3 votes     reply to comment
kitethefallenangel Nov 10 2009, 2:45pm replied:

You mean the story?

+2 votes     reply to comment
Ragnarok7984 Nov 5 2009, 4:38pm says:

I think Steam still has it for $.98.

+2 votes     reply to comment
Ashkandi Nov 5 2009, 6:51pm says:

Coop would be great, but not in mindless shooter sven-coop way. ^^

+3 votes     reply to comment
kitethefallenangel Nov 6 2009, 8:26am replied:

Agreed. I got tired of the endless shooting.
What I'd prefer is encouragement of teamwork, careful tactics and stuff like that.

+3 votes     reply to comment
skrongstyle Nov 5 2009, 8:01pm says:

I have a lot of ideas for a storyline of Afraid of Monsters Co-op. When I can I will send them to ruMpel and Minuit.

+2 votes     reply to comment
death5421 Nov 5 2009, 8:27pm says:

i think co-op actually in the game would be better than that old sven co-op server for AOM DC

+3 votes     reply to comment
*CyberNinja* Nov 6 2009, 11:21am says:

It's kind of funny how the whole page is wanting COOP for this game XD. But anyway, I think it'd be cooler than playing on Sven Coop with that **** of an admin IceBlueDeer(Cocyx)

+3 votes     reply to comment
Zhouy Nov 7 2009, 11:53am says:

Yes! Go for coop! Yaay!

Coop borde varje hl mod ha!

+2 votes     reply to comment
kitethefallenangel Nov 26 2009, 2:56pm says:

I also think that the Co-op servers should all only
allow up to two players. From my experiences, a whole bunch of players in a co-op server sort of takes away the fun of a slow-paced tactical teamwork experience with everyone running around and stuff.

+2 votes     reply to comment
bigboss233 Dec 19 2009, 10:47am replied:

Yeah, I'd agree with the two player limit idea. Some co-op puzzles requiring teamwork like in Half Life: Decay would also fit the bill. I think the players should be seperated most of the time, yet be able to interact with one another to overcome obstacles.

+2 votes     reply to comment
Private_joker Dec 30 2009, 8:46pm says:

I would REALLY love a Co-op. I'm tracking this mod now that I'm a moddb member...I better see co-op soon!

+3 votes     reply to comment
``~Scre@m~`` Aug 17 2010, 8:59pm says:

Yes ! Please release Coop version ! I dont want to play it in svencoop with cutoff 70% models, sprites and sounds ! Plus ping on this server is about 180 -200 !! Just imagine how it lags ! So please ! Me and my friends that honorobly love your scary mod would like to play together with proper pings and full version of the game with all 4 endings !

P.S. we even acquired secret in this game.. it has something with game S.T.A.L.K.E.R. isnt it ? ;)

+2 votes     reply to comment
W1s3guy95 Aug 30 2011, 1:14pm says:

i've tried typing that into the launch settings on steam, and when i go to finish the nightmare level and start the hospital level, it crashes and still gives me that error, help anyone??

+3 votes     reply to comment
Toshiro10 Mar 1 2012, 8:16pm says:

how can I fix the Cache_TryAlloc: 12708976 is greater than free hunk error on the version i have that's not on steam?

+4 votes     reply to comment
Terexin Mar 2 2012, 8:22am says:

Y i have the same problem as Toshiro.

+2 votes     reply to comment
Toshiro10 Mar 6 2012, 4:47pm says:

I didnt pirate tho I have one of the oldest copies of halflife when it first came out and the game key doesnt work with steam :(

+2 votes     reply to comment
hilsdorf Mar 22 2012, 11:10pm says:

I have somewhat of the same problem as Toshiro except I have steam and half life 1 on it and i also put the code in the set launch prompt. I'd really like some help on this one :/

+2 votes     reply to comment
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