Empires 2.1 is starting to come together and should be available shortly. The main focus of this patch is to fix crash issues that have been reported along with some other minor bugs. In addition to fixes, we're adding several new features. One of them is collapsable walls. When walls are destroyed or recycled, they will break into pieces and either crumble when destroyed by an engineer tool or explode with force when destroyed by an explosive projectile. This is a preview of what all buildings and vehicles will have in the future. Infantry research will also find its way into this patch in the form of being able to research upgraded grenadier RPGs that will allow infantry to remain effective even when heavy tanks fill the battlefield. The patch will soon enter testing and then be released to the public.
Empires 2.1 Update
Empires 2.1 is starting to come together and should be available shortly. The main focus of this patch is to fix crash issues that have been reported along with some other minor bugs. In addition to fixes, we're adding several new features. One of them is collapsible walls. When walls are destroyed or recycled, they will break into pieces and either crumble when destroyed by an engineer tool or explode with force when destroyed by an explosive projectile.
Posted by Krenzo on
Executor, wait. I do not know what they have told you about me, but what I've done, I've done for Aiur. Help me find Zeratul and his Dark Templar. They alone can defeat the Overmind's Cerebrates. Once we've won I'll gladly submit myself to the judgement of the Conclave.
Wow all of this in so little time?
Can i assume the devs where thinking about this from before the 2.0 release then?
Very nice, I always wanted an upgrade to walls. I hope they also improve the code which places walls too, so you no longer have walls on top of rocks or something. Oh, and a new building animation would be very welcome, so the walls don't just jerk upward while built.
I think the best part about this will be the grenadier upgrade(s), this will certainly help to balance gameplay.
With all this new research, I hope they allow you to queue up research like you can in the AOEmpires series.
very nice update guys your working continues to impress and astound.
Also to announce: the FIRST EMPIRES LEAGUE has begun!
if you already have empires, put this demo file:
Files.empiresleague.com
into your /empires/ folder, and type "playdemo match1" and after that ends "playdemo match1part2" into the console while in game to view the match. It's well worth seeing as these are some of the finest clans and commanders on the empires scene today, And the battle was exciting right to the end. Some superb commentary by our official league referees too.
Yeah that demo was really nice to watch! It's fun to see good teams battle against eachother.
Thanks for all your hard work, empires team.
can't wait to play it
I was a league referee in that match, I also was in the first ever empires clan match and I gotta say that game was pretty epic.
Finally, more balance for infantry.
Glad to hear about the RPG upgrade! And the exploding walls are looking good.
Tanks have been nerfed enough in 2.0, they don't need to be even less effective by upgrading the infantry.
Now you're making it where the infantry can get even more upgraded? Tanks are supposed to overpower the infantry, not infantry overpowering the tanks.
You're the first i hear complaining about tanks not being strong enough, everyone else always complained that one tank could kill the entire enemy infantry team (which is kinda true).
Early ingame grenadiers can damage vehicles, however once the enemy has mediums/heavies with good armor not even 5 grenadiers will be able to take them down (unless they are driven by noobs ^^). So this rpg upgrade will make grenadiers also effective in late game, but won't change anything early ingame.
At this moment the rifleman stickies are more powerfull than the rpg, and they are the only reason why the first enemy vehicle rush doesn't end the game at once. IF the first vehicle rush doesn't end the game.
The question will be what would be most important in a certain situation: researching upgraded rpg's for infantry, or improved chassis/engine/armor/weapons for tanks.
- Upgraded rpg's is a one-time investment <=> you pay for every tank
- Upgraded rpg's can be used when there's no money for tanks, by everyone, at any time
- Grenadiers are still extremely vulnerable. One apc with chaingun can take down a gren in mere seconds, or even run him over <=> upgraded tanks can be very annoying to get past
its a pity, Krenzo is gone from empires. they have 3 new coders for him and they are working now on v2.2. with many bugfixes and orangebox-port (wich isnt easy, for the other mods too) and (what a luck) without crappy airplanes. i hope emp never get airplanes, they suck and are unimportant.
(perhaps later boats would be cool, submarines, mechs, helicopters, zeppelins, bicycles, rollerblades and other slow things. but NO jets! emp is not BF2!)