Welcome to our third daily update! We'll be having tons of videos and features that we will be covering tonight. We will be featuring Beam Targeting, Generic Beam, Generic Ball, Ki Blasts, and Renzouku.
To raise the usability of the Generic Ball and The Generic Beam a lock-on feature has been implemented. It is both fast and intuitive, but doesn't overpower its user. Once a generic attack has been launched the secondary attack button is pressed to lock onto an enemy. The lock will require keeping the target within a 30 degree angle of the cross hair in order to maintain the lock. A target marker will appear on your screen indicating that the enemy is locked on. To track a different target simply let go of the secondary attack button and repress the button while aiming at a different player.
The Generic Beams have been slightly updated. A new model based beam head has been added, but is still a work in progress. The beam has also been separated from the Generic Ball so that the secondary attack button may be used for lock-on.
The Generic Ball has replaced the default Ki-Blast. It is much more efficient now and requires a minimal charge. On top of that The Generic Ball may now be charged and fired while swooping. Teamed up with the new lock-on feature the Generic Ball has become extremely flexible in both offensive and defense situations.
Ki-Blasts / Renzouku
The Ki Blasts and Renzouku have been merged into one attack since the only difference is the rate of fire. The primary attack is intended to be used as a mass of kiblasts to shoot at an opponent while he is unable to evade them. The secondary option is the charged Renzouku. It is intended to confuse the enemy or be used against an enemy that is on a wall or near the ground.