A lot has been happening in the engine room of Team Dystopia. Firstly, a fresh design for our website was launched to celebrate the release of Half-Life 2. Secondly, with the recent release of the complete software development kit our coders are finally able to begin bringing Dystopia to life on the Source engine. On top of this our mappers have moved development into Hammer 4, with stunning results.
In-game screenshot from Caliban's map; Osaka Connection.
In-game screenshot from Teddy's Cyberspace map.
Player character concept art by Crystalmesh.
With a feature list locked in for our first release, the team is now busy working towards ticking them all off. We're confident that our testing on the Half-Life 1 engine will allow us to focus on pulling together the pieces of the puzzle rather than spending time hammering out game design issues. The entire team has a vivid image of what we're creating, and it's going to kick all kinds of ass.
Jack-in to our forums to follow our progress more closely.
I love the fusion of ultra-futuristic Tron-esque and Cyberpunk styles. Definately going to watch this one, if I'm not already.
Good luck, guys!
Image dimentions not thumbnails.
Oh that sucks. Sorry I didn't notice :(
^ that's a piece of awesome hl2 mapping :O
yea definatly, funky lookin future maps *thumbs up
Second pic looks great!