Fixes many bugs that alphas have found and adds grass for boars to eat.
Posted by w01fram on Jul 25th, 2013
PLEASE LIKE Dungeon Colony on facebooook!
Recently, we planted some culinary herbs at home and just yesterday they started spouting:
I don't really remember what seeds I planted into which container, oh well.
So in celebration of this amaazing new growth, this version update of Dungeon Colony adds new plant life to the outside world. For starters new grass patches grow individually over the otherwise bland grass tiles:
There are several different types of grasses that grow each with different growing stages(sizes). When they reproduce, they have a change to changing to another type, but that happens only in about 10% of the time, therefore making larger areas of the same species.
Boars eat grass to gain food points. If they don't find anymore grass they will starve to death. But there's plenty of it available. In fact, each grass patch is it's own entity in the game. In my last play, I counted over 7000 patches on the map.
So this is the beginning of new plant life and more will be added soon. Of course, grass will not just be pretty to look at but will play a role in dungeon management and be a resource for new object types. But again, more to come.
Additionally, this version fixes a lot of bugs found by the alpha testers. Here is the summary of changes: