A whole year without a DCD update?! Never! Despite being in the midst of a life-reformat, work on the game continues!
Posted by mikejkelley on Dec 30th, 2008
A whole year without a DCD update?! Never! Despite being in the midst of a life-reformat, work on the game continues! This week's newspost features a new wallpaper, a redesigned Kiyoko, a concept art tutorial archive detailing Kiyoko's redesign, a large and detailed excerpt from the design document, news regarding the website, and not least of all, news regarding coding!
If you'd like these wallpapers in a different resolution or color scheme, don't hesitate to pm me!
Pictured above are the concept art pieces and the respective renders.
The tutorial archive contains a speed painting (refer to the readme.txt) and OpenCanvas 4.5 event data.
This lengthy (but redacted) excerpt from the DCD design doc goes into great detail regarding game mechanics. It includes DCD's game play theory, button assignments, glossary, a character list, and also characters' moves, will powers, and annihilators. If you have a suggestion for will powers or annihilators, please offer them in the Dream Casters' Duel forums.
The website has been updated for the first time since its' deployment. It will be further updated soon.
Finally, please take a moment and join me in thanking Andyman! for becoming DCD's second team member and for completing some essential code!
The next update will feature a video of my personal favorite DCD character, Marrish, his custom animations, and his map, which is also a personal favorite of mine! Déjà vu?
Thnx to everyone who has kept the faith and thnx as always for your support!