Post news Report RSS Development in hiatus and Fatal framework.

Status update of Fatal Wars 2. Some nice gameplay video and Android development.

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I am still waiting for an important email that will determine the future of Fatal Wars 2. It's kind of dis-encouraging, since I should have gotten it already.

Regardless of that, I have been playing online against my friend a while ago, and the game is really fun to play! There were several bugs that made the game experience a bit different than what it should have, but it still was tons of fun.Among the things that I have added lately are the spells, I also started working on the summon spell which require four new creatures. The summoned creatures should be neutral, since both Hukans and The Pact can summon them. The creatures are of the following elements: Sun, Moon, Comet, Earth.


Since I was a bit bummed from not getting the email I wanted, I did more of Android development. I got nice progress and there is already something game like running on the Android emulator.
The game use the Fatal framework, which is a framework that is portable between the PC(windows) and Android.

Basically, I am using the exact same C++ game logic files for both the Android and PC version, so I don't need to rewrite everything in Java. I think that's a great advantage. I might release the Fatal framework libraries for the public, I am not sure. There are issues with that like support and properly documenting it. What do you think, would you have an interest in such a framework?


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ANtY93
ANtY93 - - 166 comments

Hmm, IMO it should be "Player wins" at the end, not "win".

The game concept looks very cool but Paint art and primitive user interface aren't very encouraging :(

PS. Your friend isn't very talkative ^^

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PompiPompi Author
PompiPompi - - 115 comments

Yea, I have a lot of complaints about the art(although cactus liked it).
I am considering hireing an artist to do the artwork, and maybe keep my art as alternative art.
However, the big advantage of this art is that it is very crisp. That means it's easy to see small projectiles and characters in the battle mode. This is very important for the gameplay.
I have seen games with beautiful art that make it hard to see what is going on, and it really ruins the gameplay.

How would you suggest doing the user interface? It's ment to be used without a mouse.

And my friend is not very talkative because of a bug in the chat. :P

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ANtY93
ANtY93 - - 166 comments

But when ppl are deciding to buy or not ur game they'r looking at the graphics, not if it's easy to read what's going on (maybe on this too but less).
Also it can be done pretty and readable at the same time :)

Remember that the most important thing when designing a game should be to make it intuitive. It should be able to control it by using mouse (the most intuitive controls for your game should be WSAD + mouse and WSAD only used in direct fights between units).

Change the font to make it look more modern instead of retro. Use different background than just pure black.

You may not agree with me but I think that I know something about game design, user interfaces and art direction ;)

I just want to help you and see your successful game soon :)

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PompiPompi Author
PompiPompi - - 115 comments

Thanks, yea I would give a try to have an artist help me with the artwork and general design.
You are probably right that my visuals lack of polish, since I am doing them myself and I am not really a prfessional artist.
There is just this small thing that bothers me that I would prefer an ugly game that I made everything, instead of a beautiful game that someone else made the art. But I guess I can settle for the latter while I am not a quite secured finanicaly and still an unknown indie developer.
I think I will get help from artists for this game, eventually. Or help with polish.
The question is if polish should be done last or first to make people interested?

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ANtY93
ANtY93 - - 166 comments

Hmm, polish of at least some most imporant things would get ppl more interested. Like map graphics or creature sprites.

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ANtY93
ANtY93 - - 166 comments

Also controls for Android should be different but that's just temporary tho, right?

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ANtY93
ANtY93 - - 166 comments

Also controls for Android should be different but that's just temporary tho, right?

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