Post news Report RSS Development Blog #12: Buildings'n'stuff

Buildings. And music. And concepts. And... right... it's all top-awesome.

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Development Blog #12: Buildings'n'stuff

All this is work-in-progress and subject to change. Your opinion, if properly communicated, will be taken seriously.


Greetz, blog scavengers,

We're back in action. Yes, it's been just two weeks since the latest blog, but we just can't keep any more candy waiting.
But first of all, we say nuclear thanks to all of you who voted for this mod in the first stage of Mod of the Year awards... Should we mention it's Renovatio's second year in a row to make it to the TOP100.

Don't Forget to keep voting in the next stage. Some of the goodies wouldn't have happened, if not for your support so far.


Allied Power Plant

- Needs comment?
Allied Power Plant

Allied War Factory

- Constructing armored ground forces.
Allied War Factory

Allied Refinery

- Turns rocks into money. Now that's convenient.
Allied Refinery

Allied Construction Yard

- Supplying the base building blocks.
Allied Construction Yard



Infantry

There ain't much coolness in showing a low poly infantry model, so we just put it in-game. As you can see, we toned the scaling for the meat bags to feel right when rolled over. The animations were a pain, given the new scaling, but our shading one-man-army used the appropriate care package to deal with it.
The infatry will be the very basic unit in the game, Armed with an M-16 and its low cost, they are subject to massing, so keep your scouts at work - or you'll run out of bullets faster than they catching them. Not that it can happen, but still.

Infantry Forces

Infantry Forces In Snow


Volkov Reporting

And his dog Chitzkoi, too!

Volkov is an armored piece of meat bag that is armed with a 20mm AP-HE rifle and is even able to regenerate his health when damaged.
Chitzkoi is his cybernetic dog companion. Just like the usual attack dogs, it is able to kill (or disable, but we will call that a kill) infantry quite fast, but with more armor and overall better attack performance.

Volkov Reporting And his dog Chitzkoi



Wipeout

Originally called "Wiped". Done back in July 2008 after a hectic C&C Renegade match. Too bad it was done using an archaic mixing method and over-the-top cheesy sampling. The song was left for later because of the overly weird sound. In the meantime Dec 2009, it was reworked into Eternal Machine. In Synth originally used the exact setup, too. Thus they perhaps share some similarities, particularly in drums (originally, but probably not anymore so noticeably). Other unrelated songs came by during the two years. But around three days ago, "Wiped" was completely remixed into "Wipeout" as it is now.


Videos & Audio - C&C Renovatio Mod for C&C3: Tiberium Wars - Mod DB


Special announcement

Think we're doing it right? Got skill, motivation or inspiration? But perhaps you're still learning, and it's still a hit or miss... what then? Our policy - no pain, no gain.

C&C Renovatio welcomes YOU.

Send basic info (bio, specialties, examples) to one of the following emails:

Oleg - Oleg_Balzanov{)at{)yahoo{)dot{)com
Edgar - batnia8{)at{)hotmail{)com

They're weird, but bots aren't dumb these days.
Or PM us here in ModDB, anyway.


Unity. Peace. Brotherhood.
The Renovatio Modteam.

Comments are mandatory.
Don't be shy using your "rage mode". We love some action.

Post comment Comments
CanadaMan7
CanadaMan7 - - 2,586 comments

Good stuff, I always enjoy watching the progress on this mod.

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bartpp7
bartpp7 - - 382 comments

OYG Awsome :)

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Watchdream
Watchdream - - 655 comments

Cool update :)

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Firehawk13
Firehawk13 - - 75 comments

Your work is mega awesomeness to the power of 10. keep the good work up guys.

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InStars
InStars - - 670 comments

Poor doggy QQ

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TheNodCommander
TheNodCommander - - 1,114 comments

This mod's models and work looks a lot better than that RA1 remake mod being made for Red alert 3. There is just something with the CNC3 SAGE engine that's just better looking than the other EA engines.

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Chronosheep
Chronosheep - - 108 comments

Thank you.
Regarding the engines, the newer ones are actually superior to the C&C3 one.. the problem lies in the shaders.
C&C3 uses realistic looking shaders, while the newer ones are rather cartoony.
Since the shader source code for C&C3 is available, we have been able to take the graphics to an even higher level; But I assure you, if the RA3 shader source code was available, we could probably make the mod look even better on the RA3 engine.
Unfortunately, the RA3 shader source code is not available, and RA3 also has other technical limitations that probably wouldn't be very suitable for Renovatio.

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Neon-Ghost
Neon-Ghost - - 1,605 comments

I recognize that stock and that spinny thing on Volkov's gun :D

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ApornasPlanet
ApornasPlanet - - 4,117 comments

looking very good!

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Chinka
Chinka - - 837 comments

Solid shot of new stuff ;) Congrats, good luck!

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Bird_of_Prey
Bird_of_Prey - - 1,616 comments

Good stuff. Keep it up!

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

awsome as always

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Commander_RealWar
Commander_RealWar - - 923 comments

Looking for Mappers?

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FreedoM*FighteR Author
FreedoM*FighteR - - 300 comments

yes we do Comrade!

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Guest
Guest - - 688,627 comments

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