SHIFT moves to Orange Box///Previously unreleased developer videos are finally made public; including the Alpha video.
Posted by krg on Mar 26th, 2010
It is official. Over the past two months, the development team has been hard at work porting the Episode 1 version of SHIFT to the Orange Box SDK. This means SHIFT will no longer require Episode 1 specifically and will now work with any Orange Box games.
We were unsure of how the move to Orange Box would go. To our surprise, it was more than great and proved to be worth it. To mark this change, we decided to release several videos for the public.
SHIFT has always kept quiet on its development and many people may have wondered what we were up to over the past year. Here are several videos which should help summarize our development on Episode 1 in the form of a time line.
These videos DO NOT represent SHIFT in its current state.
Designing a New Menu
One of the major goals of SHIFT was to remove the feeling of being in Half-Life 2 for the player. We spent a lot of time developing a new menu system.
Proof of Concept
This is one of the first solid alpha builds that incorporated a custom vehicle, tachometer, and custom performance settings for the car.
Revving in Neutral (manual transmission)
We spent much time developing a tachometer that would match the theme of SHIFT. This is actually SHIFT's 4th tachometer design. This video is also demonstrating SHIFT's realistic engine throttle simulation and the neutral gear in manual transmission.
We wanted to have a car with a lot of character and personality to represent SHIFT. I had been searching for a modeler for SHIFT for many months and came across Laurens Corijn who had modeled the Bosozoku 240SX. He agreed to allow us exclusive use of the car for SHIFT.
240SX In Game
After announcing the 240SX as the games story mode car, we received criticism that it couldn't be in game. Here is the model, imported into Source.
Private Alpha Video
This is the official Alpha test demonstration video that we privately unveiled to the members of the SHIFT Steam community group chatroom. However, This video does not have the commentary audio. Due to the skepticism of the 240SX not actually being a model which could be driven, we added a teaser at the end of the video.
Once we unveiled the SHIFT Alpha video, we felt that the SHIFT Singleplayer was in a good enough state that we could begin work on the Multiplayer. There were many skeptics that said the vehicle netcode wouldnt support this kind of mod.
We played with 4 players on huge maps and suffered little to no lag thanks to our net fix. Any lag in these videos is due to FRAPS.
Driving the 240SX
This is part two of the Alpha demonstration video that was never released. It showcases the 240SX, competitive AI, and a near complete HUD.
Quarter Mile in the City
A short clip from one of SHIFT's singleplayer maps.