Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.

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While we are still solving NVIDIA driver resetting issue we are working on the realistic water behaviour in REFUSION.

Please, check out our Work in Progress video:


Render target showing water depth:
DevDiary_#09: REFUSION - Dynamic Water Flow

Render targets accumulating forces of the water:
DevDiary_#09: REFUSION - Dynamic Water Flow

DevDiary_#09: REFUSION - Dynamic Water Flow

Render target showing normals of the water:
DevDiary_#09: REFUSION - Dynamic Water Flow

Work in Progress result - visualization will be greatly improved:
DevDiary_#09: REFUSION - Dynamic Water Flow

You can Pre-Order REFUSION at Refusion-game.com

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See You in REFUSION

Comments
figalot
figalot

Wow....Thats incredible.

Reply Good karma Bad karma+3 votes
frostwyrm333
frostwyrm333

I haven't seen something like this before, quite impressive even though it doesn't seem very practical.

Reply Good karma Bad karma+4 votes
Expack
Expack

From a technical standpoint...it depends on how they're doing it.

From a gameplay standpoint, heck YES it's practical! Destroy dams, either artificial or natural, and send water flowing down onto enemy troops or bases; flood key choke points and make them only traversable by hovercraft and, if the water's deep enough, naval units; or drain water to make room for new bases, base structures, or make new paths across the battlefield.

Suffice to say, there's a ton of stuff you can do with real-time dynamic water.

Reply Good karma Bad karma+5 votes
Gumpanela Author
Gumpanela

Yes, that is exactly where we are heading to.

Reply Good karma+4 votes
MrMazure
MrMazure

Very interesting stuff.

Reply Good karma Bad karma+3 votes
ExecutorTassadar
ExecutorTassadar

Stunning. I'm speechless.

Reply Good karma Bad karma+2 votes
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