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Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.

Posted by Gumpanela on Mar 7th, 2013

While we are still solving NVIDIA driver resetting issue we are working on the realistic water behaviour in REFUSION.

Please, check out our Work in Progress video:

Render target showing water depth:
DevDiary_#09: REFUSION - Dynamic Water Flow

Render targets accumulating forces of the water:
DevDiary_#09: REFUSION - Dynamic Water Flow

DevDiary_#09: REFUSION - Dynamic Water Flow

Render target showing normals of the water:
DevDiary_#09: REFUSION - Dynamic Water Flow

Work in Progress result - visualization will be greatly improved:
DevDiary_#09: REFUSION - Dynamic Water Flow

You can Pre-Order REFUSION at

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Post comment Comments
figalot Mar 7 2013, 8:23am says:

Wow....Thats incredible.

+3 votes     reply to comment
frostwyrm333 Mar 7 2013, 9:47am says:

I haven't seen something like this before, quite impressive even though it doesn't seem very practical.

+4 votes     reply to comment
Expack Mar 7 2013, 12:57pm replied:

From a technical depends on how they're doing it.

From a gameplay standpoint, heck YES it's practical! Destroy dams, either artificial or natural, and send water flowing down onto enemy troops or bases; flood key choke points and make them only traversable by hovercraft and, if the water's deep enough, naval units; or drain water to make room for new bases, base structures, or make new paths across the battlefield.

Suffice to say, there's a ton of stuff you can do with real-time dynamic water.

+5 votes     reply to comment
Gumpanela Author
Gumpanela Mar 7 2013, 1:25pm replied:

Yes, that is exactly where we are heading to.

+4 votes   reply to comment
MrMazure Mar 7 2013, 11:13am says:

Very interesting stuff.

+3 votes     reply to comment
ExecutorTassadar Mar 8 2013, 2:30am says:

Stunning. I'm speechless.

+2 votes     reply to comment
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