Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.
While we are still solving NVIDIA driver resetting issue we are working on the realistic water behaviour in REFUSION.
Please, check out our Work in Progress video:
Render target showing water depth:
Render targets accumulating forces of the water:
Render target showing normals of the water:
Work in Progress result - visualization will be greatly improved:
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