Post news Report RSS Devblog 03/31/2018

Tips to pass the level, improved interface of game scene, code refactoring and more...

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Greetings, friends! ;)
We are proud to announce that next week we plan to update the game.
What’s done over the past two weeks:


1) Tips to pass the level

You don’t know how to pass the level? No problem. Now we have a special button that shows you the next turn.
If your turn is not the first, the level will be reloaded and after that the tips will be activated.
If you will disable this option then the level will not be reloaded.

2) Improved interface of game levels and dialogs

  • The GUI is now disabled during the splash screen before the level.
  • Panels of collected chests and number of moves are grouped with a undo button and moved to the left edge of the screen.
  • The interface of dialogs has been altered. Added animations during dialogues - portrait of the talking character is now moving up.
  • Reason of defeat will be shown now.

3) Bugs fix, code refactoring

Two unpleasant (but not critical!) bugs were fixed. Plus, a lot of work was done on code refactoring and project architecture. This will avoid a number of possible errors in the future.

Subscribe, share with friends, write your wishes and criticism. This will help a lot!

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Have a nice game!


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