Report article RSS Feed Dev Diary #8: Securing Our Worlds

The best defense is supposedly a good offense. If that's true, you'll find this post extremely offensive.

Posted by .Corey. on May 23rd, 2014

....Stop or My Planet Will Shoot...

Considering that we've put in the Galaxy Gun, which can blow up planets, we thought it was only fair to give planets the chance to retaliate. One of the new abilities in Ascendancy is that every faction has a weapon which can be shot from their planets at a target ship. For the New Republic, this is the Ion Cannon, which can be used to disable key systems on an enemy ship for a short period of time, as seen in Episode 5 when the Rebels were escaping Hoth. For the Remnant, it's a Hypervelocity Gun, which does a massive amount of damage to the target. The Empire of the Hand will most likely get the Hypervelocity Gun as well. We'll talk about where these abilities come from for the Empire of the Hand and New Republic later, but for the Remnant is comes from the new 'Command Station' building.

Temperate Planet
One of the new Terran planet skins

...Fortress Worlds...

Command Stations for the Remnant are based on an expansion of the idea of planet specialization mechanic in the Forbidden Worlds expansion, as well as a community suggestion from our Imperial Tech Tree suggestions topic (by Waffle Wagon). In this mechanic by building the Command Station you are able to designate an individual planet as having a defensive specialization, which has several effects (some of which we have nailed down, some of which will probably change as we make balance adjustments). The station itself is counted as a logistical structure, which will take up most logistic slots on an individual planet and redirect a large portion of the tax base towards its own maintenance, thereby reducing the ability of that planet to be an economic or cultural powerhouse, while providing almost exclusively military benefits and securing that planet against enemy culture. It provides a significant boost to planet health, and gives friendly ships in orbit considerable tactical advantages. This structure is best used on a few planets at key chokepoints, where it can be used to stop an enemy assault in its tracks. 

Imperial Command Station (Dev Diary 8)

 In the future, we hope to expand this type of specialization into other areas than just military. For now I'll very briefly explain the function of another Imperial and Empire of the Hand structure, the Naval Station. This serves a similar purpose to the Repair Station in the base game, so you'll be familiar with the basic functions if you've played any amount of Sins.  As compared to the base game, it is more important for two key reasons; one, passive regeneration of hull health is much slower in Ascendancy than in the base game, and two, these are the stations which replenish fighters to your carriers, as mentioned in the previous update.

Imperial Naval Station
The Naval Station

We're quickly approaching the beginning of the Imperial alpha, as well as the 8th anniversary of the creation of our mod team, so we should hopefully have something new for everyone to look at soon.

...Further Information...
FAQ Thread - Progress Thread - Tester Signup - Mod Wiki

...Follow the mod...
Forums - Facebook - Steam Group - Youtube 

Post comment Comments
Dark_Ansem
Dark_Ansem Jun 1 2014, 6:30am says:

I have noticed that while there are pics of the Sovereign, there are no pics of the Eclipse. it is not going to make it in-game?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Mods
Related Games
Sins of a Solar Empire: Rebellion
Sins of a Solar Empire: Rebellion Single & Multiplayer Real Time Strategy
Related Groups
Thrawn's Revenge Development Team
Thrawn's Revenge Development Team Developer with 10 members