After months of hiding in the shadows, we are ready to show and talk about the new content and features which we delayed the game for. The images section has been overhauled. 12 new screenshots are up. They include in-game shots of the weapons, new player model, and levels.
The Features article has been updated with many more new features for the game including head shots & our new enemy pain reaction system. Enemies will now fully react to pain and even fall to their knees or grab the damage body part & scream in agony. Melee & ranged combat have been beefed up. You can now do combos, directional based attacks, special moves, and pistol whips for melee, ranged weapons and spells. Dynamic weapon spread, weapon accurecy, player movement and wall kicks have been added to further elevate combat. More features are currently being added. As they are finished, we talk about them.
By the end of 2008 we are hoping to have everything major wrapped up. This will put us back to where we before the delay. Which was testing, tweaking & doing the many new animations needed to bring all these features to life. We are still recruiting and looking for help in all positions to help finish the game sooner. Ruiner will be released either mid or late 2009. If more help is gained, then we could release it sooner & give a more concrete release date for the first chapter. If you are experienced and interested in joining a mod where there is no waiting for to work, then feel free to contact us through our forums or contact Revility directly. Cheers & Enjoy!
Looks interesting, but what game is this related to? Or is this just based on the Doom3 engine and the game is indie?
Moddb.com
Looking superb guys!
Looks nice :)
0.0 Incredible modelling, guys. Most of the D3 models looked plastic. :P
thanks for the compliment.
I used a different style of creating the textures for the weapons & player models for Ruiner than id used. The textures are also either double or triple the resolution of D3 textures. This really helps when it comes to creating detailed bump & specular maps to add in fine details to the models. At this level of resolution, skin pores, stiches and fabric textures become more clean & detailed. Its all there if you zoom the view in close enough.
I would really love to someday do HD textures for some of the enemies such as the zombies and hellknight just to see how much further their visuals could be pushed.