It has been over a year since our last release and patch 1.6 is finally being wrapped up for release. No joke. As expected with a delay that long, there is a lot of news to cover. I won't go through all the details, but Hunnicutt made a video to show some of the more important changes and there will be a changelog with actual release for your reading pleasure. Also, the changelog is long enough that we printed it in novel form which can be ordered from the RnL store.

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It has been over a year since our last release and patch 1.6 is finally being wrapped up for release. No joke. As expected with a delay that long, there is a lot of news to cover. I won't go through all the details, but Hunnicutt made a video to show some of the more important changes and there will be a changelog with actual release for your reading pleasure. Also, the changelog is long enough that we printed it in novel form which can be ordered from the RnL store.

*Note: there is no novel and no RnL store.

Before I continue, a huge thanks must be given out to AndY and the guys from redMatter as well as Pongles. After we put out the call for help earlier this year, AndY contacted our team and offered his time to keep things organized in the interim. He not only organized the team, but got us in contact with some of his skilled redMatter associates. The Resistance and Liberation Team stayed on their feet with the guidance and technical skills of AndY and those that helped from the redMatter team. Andy also put us in contact with Pongles, one of the previous programmers from Insurgency. Pongles took time out of his already busy life to search through our code in hopes that he would find the cause of the mystical multi-fire bug. While it turned out to be the prediction errors we have always said it was, the time he spent in search is really appreciated. I really hope that AndY's, Pongles' and the redMatter guys' ears start ringing as everyone that downloads this patch says "Thank You redMatter and Pongles" at their computers. While their work may not have paid off directly, their support helped our team continue working and reach this long-awaited patch.


Even though RnL may be back on track, we are still in need of help. The RnL Developers have been busting their butts on this patch and with so few developers the workload is huge. A round of applause needs to go out to the devs that have been working this hard. Even better than a round of applause though is filling some badly needed positions. Our current priorities lie with getting a 3rd Person Animator and Prop Modeler/Texturer, but any help from Software Engineers to Level Designers would be greatly appreciated. To fill out an application for any position, please visit this link.

Moving on to the fun part. I have been too busy to make an episode of Inside Surveillance for this release, however Hunnicutt and our newest addition to the team, Robinson, picked up my slack and made a video that shows off some key changes since the last patch. With that being said, I will turn your attention to the video.

Direct link here


Some of the information in the video is a bit dated, so here are a couple notes:

  1. The BAR mag top texture has been fixed.
  2. The BAR sprint animation speed has been fixed. (Was way too fast)
  3. MG42 idle animation has been adjusted.
  4. The browning was not remodeled.
  5. The browning wasn't reskinned either.
  6. The fist animations are temporary and have since been (and will continue to be) modified.
  7. There are probably other things that have changed already as well, so keep your eyes out.

Time to clear up the big question that I am sure you are all asking. When is 1.6 going to be released? Well, the many months of waiting and speculating are over. The official release date is looming and we are proud to say that patch 1.6 will be released late next week! Spread the word because now that TF2 and the Source SDK are free, the mod is open to even more people!

Thank you all for sticking with us through these tough times and hold onto your pants for this week of anticipation!



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Comments
NullSoldier
NullSoldier

Me gusta. This is one of my favorite war games of all time. The production quality on RnL is higher than a lot of triple A titles. I can't wait to play this update.

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Kamikazi[Uk]
Kamikazi[Uk]

Totally agree, this is amazing quality for a mod team. Hope valve helps you guys out with this and gives you a commercial license to sell it.

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nlr
nlr

Great work

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kCchief207
kCchief207

**** YES

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AnarchyDom
AnarchyDom

Over a year? Has it really been that long? Wow. Thanks for sticking with it, guys.

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Hayst
Hayst

Oh Sweet!

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leathery
leathery

****** awesome... I don't play this mod enough :(

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aidas2
aidas2

Recoil on the BAR looks retarded, other than that it looks great and looking forward to the release.

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aidas2
aidas2

Dunno what's the bad karma for, but you'd need a massive caliber gun or to be extremely weak to have such recoil...

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Malivil
Malivil

It is a .30-06 bullet, so it's no 9mm going through there....

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aidas2
aidas2

Youtube.com Looks like soldiers don't have any problems handling it. Like I said, the recoil is retardedly exaggerated, way over the top, how are you even supposed to hit anything with such recoil?

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egu
egu

With skill.

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N3uR0m4nT3
N3uR0m4nT3

Agreed, its recoil is exaggerated. But still, GJ to the devs, they've done a great job and we'll see how that works in the game.

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theM3nace
theM3nace

Awesome!

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Jaggardz
Jaggardz

Nice work. Thank you devs for keeping this mod alive.

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uunderfire
uunderfire

Great ! One of the best WWII mods I've ever played. But it's true that the only real problem of your mod is that there are not plenty of people playing it ... Maybe could you ask for your mod being put into Steam ?

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c4ble
c4ble

THAT would be awesome!

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MARiN3
MARiN3

This mod is like RO,DoDS and all the good in one mixture = Orgasmn

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Dr.Goupyl
Dr.Goupyl

Falaise ? i hope you gonna do a bit of William the conqueror Castle !
BTW, do you know that Carentan was surround with swamp ?

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Malivil
Malivil

The BoC map we are featuring is a recreation of the Band of Brothers version of Carentan

There is another, realistic, version of Carentan that has been in the works for some time, but it is on hold because we don't have a mapper to work on it at the moment.

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Dr.Goupyl
Dr.Goupyl

Heh, i wish i were better at mapping.. that's will be a pleasure to map my Normandy.

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c4ble
c4ble

YES! Great News! CanĀ“t wait to pick up enemy weapons and thanks from me aswell to AndY, redMatter and Pongles for helping this mod to stay alive...you are my heroes! :)

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Dr.Goupyl
Dr.Goupyl

OH ! and i forget the clouds, they are still the same here in Normandy^^

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djibe89
djibe89

very good work

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Snuffeldjuret
Snuffeldjuret

Great stuff, my hats off to you guys. I really never thought 1.6 would be released =(.

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Grimreaper905
Grimreaper905

****
YES

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KiiNG
KiiNG

Its so... BEAUTIFUL :O

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jerry111
jerry111

I'm in love.

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INtense! Staff
INtense!

Looking awesome, will get this up on Desura for preload? Also need to add that video to your gallery!

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Malivil
Malivil

Looking into the Desura stuff... but we'll probably be changing stuff right up until the release date, so a preload will be kinda annoying for us...

Also, I tried adding the video to the gallery, but after spending an hour uploading it, the website said "***.mp4 not found". Meaning I wasted an hour uploading for a website screw up =P

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Tengil
Tengil

I love this mod!
but whenever i feel like playing it theres never anyone on it...

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LtPalermo
LtPalermo

Great stuff, don't stop !!!!

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