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A in-depth overview of what has changed, what is to be changed, and to ask the community how they feel about the changes, and how they feel the new changes should be made.

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Below is a list of what has been done, followed by a list of what is to be done. The reason that this list is so extensive is that after some extensive playing, and examination, I've come to the realization that a lot of the ships, specifically cruisers don't fit there races design philosophy, are drastically over powered, and blend there roles too much to be properly used. After extensive tinkering, editing, crunching numbers, and play testing, I have come to the difficult decision that cruisers should be pushed backward in there design philosophy to just a couple of choices with highly specific roles.

I wanted to provide the community this list so that you can see where the mod is right now, where its going, and to ask you, what you think about it, and how you feel these changes should be done. This is my current design philosophy, but is in no way shape manner or form in a finalized state, so, any ideas, complaints, praises, or offers will be taken to heart, and the next version may very well take shape into a different direction because of your input.


Done
FIGHTERS
- Interceptors replaced by multirole fighter (model and specs).
- Multirole Fighter removed (Both sides).
- Vaygr Interceptor Model changed (TFS Model).
- Vaygr Heavy Fighter Model changed (TFS model).
- Hiigaran Heavy Fighter Model edited.
- Defender removed (Both sides).
CORVETTES
- Strike Corvette Removed.
- Vaygr Assault Frigates turrets redone (TFS model).
FRIGATES
- Vaygr Assault Frigate renamed to "Flak Frigate" to better represent its current role.
- Gun frigates and assault frigates now have visible point defense locations/turrets. (both sides)
- Heavy Missile Frigate now has visible point defense locations.
- Hiigaran Pulsar Frigate added.
- Vaygr Lance Frigate added.
- Hiigaran Plasma Projection Frigate now has fire FX for its pulsar turrets.
PLATFORMS
- Gun turrets now fire proper flak weapons and have been renamed to "Flak Platform" as well.
(both sides)
- Hiigaran Pulsar platform added.
- Vaygr Lance platform added.
DESTROYERS
- Destroyer/Escort Destroyer turret locations repositioned. (Both sides)
- Decreased size of Hiigaran Destroyer Ion Cannons.
CRUISERS
- Replaced Hiigaran Light Cruiser role with Strike Cruiser model, and rearmed turrets.
- Replaced Hiigaran Cruiser role with Odies Cruiser model as used in "Complex Enhanced", and
rearmed turrets.
- Removed Hiigaran Assault Carrier
- Removed Hiigaran Missile Cruiser
- Removed Hiigaran Strike Cruiser
- Increased size of Hiigaran Ion Cannons
- Added Siege Cannon Module to Hiigaran Battlecruiser. (As from PTV)
- Changed Torpedo Module on Hiigaran Battlecruiser to a new spinally mounted model, that is
much better.
- Moved Hiigaran "Additional PDS", "Spinal Torpedo", and "Siege Cannon" modules to the sensor
menu to better show they dont build on the module points.
CARRIERS
- Created new Anti-Strike Craft defense suite for Vaygr Carrier. (Sensor slot)
- Changed name of old Vaygr Carrier "Defense Suite" to "Anti-Frigate Defense Suite".
- Added Vaygr (now named) Assault Carrier to build options.
MISC
-Removed AI bomber spam once cruisers arrive. (In AI build file)
-Created custom Artillery projectiles.
-Siege weapons have there own size projectile.
-Rapier effects reduced significantly



To Do:
FIGHTERS
- Redux fighter combat. Make flight physics smoother, and faster, more like TFS, and less like an
awkward turn battle.
- Change Vaygr Strike Fighter model. It doesn't fit in well with current deign philosophy.
FRIGATES
- Add Command Frigate. (Model from REARM mod)
- Amplify anti fighter/corvette damage on anti-fighter/corvette Frigates.
* Increase fire rate and damage mildly on both accounts.
- Decrease anti fighter/corvette damage on non-anti-fighter/corvette Frigates.
* Reduce fire rate of all non-essential PDS.
* Remove "Magic" hull points that fire without proper representation.
* Reduce number of PDS on ship designs.
PLATFORMS
- Add Hiigaran siege platform. (Model from PTV)
- Add a Vaygr long range platform. (Unsure of how best to implement this).
DESTROYERS
- Change Vaygr "Heavy Destroyer" into "Siege Destroyer".
* Redesign by replacing sensor towers on the front of the side platforms with Siege Cannon
muzzles. Do after designing BC's Siege Cannon module to stay in same design philosophy
* Then remove laser turrets from side "wings" and make bottom turret into a smaller turret,
like a laser turret, or a heavy kinetic.
CRUISERS
- Remove Vaygr Artillery Cruiser.
- Remove Vaygr Heavy Cruiser.
- Remove Vaygr Assault Cruiser.
- Replace Vaygr Ion Cruiser model with a suitable model/Armament that follows proper design
philosophy.
- Replace Vaygr Light Cruiser model with a suitable model/Armament that follows proper design
philosophy.
- Make new spinally mounted Ion Cannon Module for Hiigaran Battlecruiser.
- Make new spinally mounted Laser Cannon Module for Vaygr Battlecruiser. (Acts like a 4th
barrel on trinity cannon)
- Make new spinally mounted Heavy Missile Module for Vaygr Battlecruiser. (Fires 4 ultra heavy
missiles)
- Make new spinally mounted Siege Cannon Module for Vaygr Battlecruiser.
- Reduce anti-fighter/corvette damage on all cruisers.
* Reduce fire rate on all non-essential PDS.
* Remove "Magic" hull points that fire without proper representation.
* Reduce number of PDS on ship designs.
- Add Hiigaran Battleship. (Model from Complex).
CARRIERS
- Add Hiigaran (now named) Assault Carrier (bishop version) to build menus.
- Find a suitable Vaygr Light Carrier.
MISC
- Fix icon for Vaygr Heavy Fighter
- Fix icon for Hiigaran Cruiser
- Battlecruiser to destroyer ratio is too weak, while destroyer to frigate ratio is too strong.
(Amp Frigates/Cruisers and Nerf Destroyers a little.)
- Revamp weapons
* Further standardize fire rates/damage/size with its model representation, and not the ship.
* Class level ranges. (No 6km being standard for all basic weapon systems)
* Reduce fire rate on heavy weapons, and increase damage, 150%-200%. (Increase range of
"long range" weapon systems [Mildly]) Ion, Missiles, Artillery, Siege, Plasma, Lasers.
- Once all ship changes have been made, repair single player campaign.



On the Vaygr cruiser changes I was thinking I would use the pirate cruiser as the light cruiser, but shrink its size 10%-15% so that it fit the role better. Then for the cruiser I am in between editing the Artillery Cruiser, or Ion Cruiser model to make it fit its role better.


Post comment Comments
Raygoza
Raygoza

I think all your ideas are great, by the way have you thought of patching the PTV mod as well?

I think you seeem well qualified for that and you'd be able to bring that mod in the light again, as well as possibly get the permission to continue PTV.
(just a thought)

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BlazingAngelz
BlazingAngelz

Nice model, also one issue I remember playing is that the vaygr strike bombers or w/e they are alled are quite overpowered.
Edit: since you have a harvest control mod from complex, you could make and add ships and and mods from them and add to your own, like replacing old ship models for new ones.

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Dondelium Author
Dondelium

Advanced mod was the original mod to add a "Harvest Control Module" back in 2003 or 2004 (cant remember) complex got it from me ;)... I have bummed a lot of models though...

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Dondelium Author
Dondelium

I have removed the defense cruiser model possibility, as it is a model from FX mod.

On a side note, I may just try my hand at creating a new cruiser from scratch just to fill this role.

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chaz625
chaz625

Glad to see that you're still keeping up with this mod :3

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