Report article RSS Feed CSPromod BETA 1.06 patch released

Hello everyone, After a slight delay we have released the first patch (v1.06) for the version beta 1.05. Now that we are on the Orange Box Engine, we can finally release more frequent updates.

Posted by tiger_6 on Mar 4th, 2011

Hello everyone,

After a slight delay we have released the first patch for the version beta 1.05. Now that we are on the Orange Box Engine, we can finally release more frequent updates. Most notably, we have fixed engine related bugs such as the invisible and swapping player models after alt-tabbing.

You can download it here on Moddb or use other mirrors on our download page here: Wiki.cspromod.com.

Here is the full changelog: (you can also check out Changelog.cspromod.com)

March 3rd, 2011 | BETA 1.06

General Changes

  • Cheat-flagged mat_diffuse, mat_crosshair_explorer, mat_showlowresimage, mat_drawtexture and mat_showlightmappage
  • Made the T player model as thick as the CT one
  • Tweaked the T player model head to be more square-like
  • Tweaked grenade gravity and origin to fix grenades flying too high

  • Tweaked AK-47 and M4A1 accuracy
  • Tweaked Glock 18 rate of fire
  • Tweaked pistol crosshair expansion (WIP)

Mapping


csp_dust2

  • Added 1.6-style arches
  • Added the missing spam spot at the B bombsite
  • Added a playerclip on top of the catwalk double crates
  • Added playerclips in front of the mid windows

  • Fixed a few graphical glitches
  • Fixed the T spawn wall height to allow middle peek to match 1.6
  • Fixed the T spawn displacement that allowed you to jump on top of the crates and peek cat from this spot
  • Fixed the long A displacement that allowed you to jump directly on top of the crate without any boost
  • Fixed the A bombsite crate size (the one in the corner) to match 1.6
  • Fixed not being able to plant on top of the A bombsite crates

  • Fixed the B displacement that allowed you to jump directly on top of the small wall
  • Tweaked the B window to only have a partial view of the B tunnels entry
  • Tweaked long A door and added a player clip in front of it so it doesn't get in the way of players anymore
  • Tweaked B tunnels lighting to make them a bit brighter

csp_lite

  • Added 20 spawns on each team for public servers
  • Fixed 3D skybox model error
  • Added 20 spawns on each team for public servers

csp_train

  • Added 20 spawns on each team for public servers

Bug Fixes

  • Fixed engine network bugs caused by alt-tab and similar actions (invisible or out-of-place players, swapped player models, ...)
  • Fixed mp_restartgame not working during freezetime

  • Fixed in-air multi-ducking prohibition kicking in on ladders
  • Fixed issue where players would spawn in the middle of a map
  • Fixed possible net settings related crashes
  • Fixed out-of-the-box VALVe SDK physics crashes
  • Fixed player occupying the last slot in the server not showing up on the scoreboard
  • Fixed some typos in the main localization template (English)

  • Fixed in-game name being reset to Steam Friend name (and added "setname" ConCommand)
  • Fixed 7.1 surround sound option

Tweaks/Minor Changes


  • Added scrim/lo3 config files
  • Defaulted g_ragdoll_maxcount to 32
  • Improved some proportionality handling with screen panels
  • Optimized a small portion of the net_graph code
  • Tweaked scoreboard background colors and fixed an overlapping pixel line at last CT or Spectator player
  • Updated server config file

Post comment Comments
ponpat
ponpat Mar 5 2011, 1:14am says:

hay,
nice to see such a fast update. I hope this will help improving the mod and reducing the (sadly) huge number of small (and some bigger) problems. So, keep up the good work :)
Years ago I tought your project is one of the most promesing ones and step by step I get this feeling back.
But one question at the end. If you start updating faster, do you plan to release your mod on desura, or are you developing some kind of auto-updater or an update-notifier in the mod itselfs? Would be really nice to stay always up to date :)

+2 votes     reply to comment
Yuri69
Yuri69 Mar 6 2011, 5:07am replied:

The developers' goal is to get into the Steamworks, so hopefully the problem of auto-updating will be covered by this :)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Mods
CSPromod (Counter-Strike: Source)
CSPromod Counter-Strike: Source - Multiplayer First Person Shooter
Related Games
Counter-Strike: Source
Counter-Strike: Source Single & Multiplayer First Person Shooter
Related Groups
CSPromod Dev Team
CSPromod Dev Team Developer & Publisher with 6 members