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Hey guys! I want you to know that I am thinking to rebuild/port this mod for OpenRA.

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Hey guys!

I want you to know that I am thinking to rebuild/port this mod for OpenRA.

As for people who do not know OpenRA:

"OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command & Conquer titles.We include recreations of C&C (Tiberian Dawn), C&C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war.OpenRA's primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots."

There are several reasons why to switch the engine:

Pro:
- less problems with crashing
- better support for higher resolutions (supports pixel doubling)
- better performance (OpenRA is based on OpenGL)
- better support for OS after Win XP (Windows Vista/7/8/10, OS X, Linux) <- no need for any fixes
- cross-platform multiplayer
- bigger maps and more players in a match (imagine a big battle with 16 players for example)
- support for observer slots
- easier way to add new factions
- ability to choose teams, starting positions, AI personalities/difficulty and other settings.
- multiple production tabs like in RA2 and TW
- support for naval (gameplay and AI)
- the possibility to add new gameplay features to the engine

Contra:
- OpenRA Tiberian Sun mod is still WIP
- We have to adapt to the OpenRA engine
- Additonal work (which would be worth if it gives you and me less problems :P )
- People won't like it because of reason XYZ

As for myself, it would be something fresh to work, as I can learn to do new things with it. But I don't know how people will react to this. So I'd like to hear some feedback and thoughts first about this.

Post comment Comments
zero99913
zero99913 - - 321 comments

Well i think OpenRA is a good option. Ive made good experiences with it. It is alot more stable than tibsun and offers more features. I would like to see your mod ported to it. But its probably very time consuming. In the end i think if you'd like to keep working on this and you're still burning for this mod, then go for it! Im sure its getting even more awesome then it already is.:)

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Templarfreak
Templarfreak - - 6,721 comments

There's still quite some time before OpenRA fully supports isometric tiling, tile height, and voxels.

But, if you act quickly enough this may be the first mod/game to use that engine with TS mechanics in mind. In fact it might actually be the first big mod to do so, as for the most part the only mods for the games existing on OpenRA were either not specifically made for OpenRA (Like the Star Wars mod for C&C), or are just really small mods that don't change much and most don't add units at all.

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GraionDilach
GraionDilach - - 451 comments

Isometric tiles are done. Voxels are done. Tile height isn't complete alone AFAIK.

It's not a bad idea tbh, especially considering the setback TS has and also thaqt OpenRA focuses on doing TS - unlike say, the options a YR project has.

CD wouldn't be the first neither. TS Rewire already took this step with a custom tilesize (1,5x of RA2) set as default.

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Astor Author
Astor - - 1,946 comments

YR+Ares would be an option too, it wouldn't be not much trouble for me to learn the additional features. But the biggest work would be to get rid of that cartoon look of RA2 and to make it look dark like Tiberian Sun (and getting all the TibSun stuff into it).

But I am still not sure which would of them would be a better base for Crystallized Doom in particular. As for the original Tiberian Sun engine, it started to really limit my ability (biggest problem is/was the compatibility and lack of features).

Biggest parts I want to expand for feature techlevels is aircraft, subterrain and naval. Aircraft is quite limited in TS. Subterrain is simple and naval isn't working without using nasty workarounds.

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wildrems
wildrems - - 27 comments

Great idea, go for OpenRA

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Valherran
Valherran - - 2,443 comments

That sounds like a good idea, but in my opinion, I would wait until they fix all of the bugs in their engine before you port it over. I am not sure how far it has come since like 4 months ago, but from what I saw it was very buggy so...

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TAK02
TAK02 - - 584 comments

Porting to OpenRA sounds pretty good. In fact I'm thinking of doing the same thing with my Supreme mods for RA2+YR(and TS+FS).Unfortunately I've got to wait for them to support the original games.Oh well...

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Twilio_Stark
Twilio_Stark - - 98 comments

I played OpenRA, but it norms) Although, I would look at it as you make a! I wish you luck!

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Wanner-Panzer
Wanner-Panzer - - 58 comments

oh yes , do it ! OpenRA is awesome , your Mod is awesome , there child will be even more awesome^^

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Milanium
Milanium - - 453 comments

Let us now at www.openra.net/community/ if you need assistance. There will be trouble especially in these early days where our own vanilla Tiberian Sun mod is still work in progress.

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FoxFort
FoxFort - - 1,552 comments

Is OpenRA the next step when comes to TS engine?

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php_bg
php_bg - - 107 comments

I certainly hope so. It has the potential to bring the TS/FS and RA2/YR modding communities to a single, easily moddable engine. Right now it is still not finished though, so it's up to each modder to decide what is best for them.

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leozx
leozx - - 32 comments

OpenRA?It will be good to win8 pad's users.

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Falkenhayn
Falkenhayn - - 130 comments

Any chance there will also be a non openra version still available? I honestly had a lot of issues with it so I just stick to the base game and stand alone mods.

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