Post news Report RSS Crysis Co-op Progress Announcement #1 - v0.1a Released

After almost 7 years after it's inception we finally got the chance to finish one of our most beloved projects, with our best version yet.

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News Update 21/03/2016

It's been a long time coming but here it is!

After almost 7 years after it's inception we finally got the chance to finish one of our most beloved projects, with our best version yet. This mod has been through countless iterations some with some ingenious and downright crazy implementations, everything from flowgraph simulated AI to having the editor communicate with a dedicated server.

But finally with some very clever code we have managed to get the default Singleplayer AI working in multiplayer, it is then up to us to network all of the movement, animations, weapons and mission scripts. This is quite a large undertaking which is why there is only one campaign level in the first build and even that is still a WIP.



List of features:

  • Sneaky Workaround to get Singleplayer AI working in multiplayer
  • Korean AI supported
  • Multiplayer cutscene support (WIP)
  • Coop gamerules (WIP)
  • Registered Players for AI
  • Registered Vehicles for AI
  • Singleplayer UI in multiplayer
  • Music intensity scales off battle intensity in MP
  • Island map partially converted for use in coop (WIP)
  • Example map CoopShore to show you how to setup your own coop maps


Obviously given the Gamespy server shutdown it is difficult to host a server and Crysis Wars being a multiplayer only title is for the most part useless. We'l be shifting future releases to the original Crysis and see if we can contact one of the many community masterserver providers and see if we can get something more user-friendly working.

For our next release we will also likely be providing the source code to the mod so that others can make their own adjustments or continue the mod should we become unable.

I know a lot of you have been very patient for this mod and i'm glad we finally got the chance to release it to you but as i said before:

finishproject

and I feel we made good by that promise :)



Download the mod here: Moddb.com

Stay tuned for future releases.

~Fudsine & RaZoR-FIN


Post comment Comments
Count_Crapula
Count_Crapula - - 469 comments

I just hope it doesn't take another seven years to get a 0.2... anyway, amazing work!

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Longobardo
Longobardo - - 695 comments

This is awesome! I thank all the devs who worked on making this posible... a dream come true indeed!

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CyborgParrot
CyborgParrot - - 1,733 comments

YES YES YES YES!

I've always wanted a Co-op Mod for Crysis! :D

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R0ADKILL
R0ADKILL - - 1,174 comments

Aww yeaa, thank you !!!!

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Colerx
Colerx - - 199 comments

"Example map CoopShore to show you how to setup your own coop maps"
This is good too ! ;)

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Alex626
Alex626 - - 639 comments

Hey Fudsine! Do you still remember me? :)

I'm glad to hear that you finally managed to get the AI working and tha you still make updates for the mod. I'm planning to finish my CE2 mod "Project Far Cry" as well, after so many years of downtime.

I can help you with Crysis Wars multiplayer servers, really. Let me know if that's still required.

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Omones
Omones - - 3 comments

It would be honor to me if you let me give you my hosting for your server-side for 24/7 test. Please contact me at omnesbonum@gmail.com

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Guest
Guest - - 689,198 comments

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JD2
JD2 - - 19 comments

"all of this means that owning a legal copy of Crysis Warhead (includes Crysis Wars) on Steam is required to play Crysis Co-op"

Way to sh*t on all the paying customers who bought the game on retail disc, on Origin, and on GOG. F*ck off with this Steam exclusive bullsh*t.

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balawi28
balawi28 - - 9 comments

If you're not willing to pay a few bucks for their 10 years effort then you have a serious problem man.

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