Post news Report RSS Contra 008 changelog (part 12)

Contra 008 changelog (part 12) Fixed errors, Balance Fixes, Other changes, Maps, Graphics, Voices, Rollbacks.

Posted by on

Attention! The following changes are from 23 May 2011 and are not equal to the current progress. In other words, this changelog is old. More changelogs are coming soon.


Rollbacks:

- Standard resource system was returned.
- Ranks are gained faster, as in Contra 007.
- Standard unit building speed was returned.
- Missile troops bring as much damage to buildings as in Contra 007.
- Standard missile was returned to China Tank Hunters (there were bugs with new missile flight trajectory).
- War Factories and Airfields do not turn off when player loses power.
- Artillery Strike general's power was returned to Assault general.
- Medic was returned to AF general.
- Satellites and Spy drones (general's powers) do not see stealth units anymore.
- Super weapon limit was returned to SW general.
- Old missile weapon was returned to F-16.
- Old names were returned to Emperor and Overlord.
- Assault general's Surrender power was removed.
- Machinegun was returned to Comanches.
- Old radiation graphics from Contra 006 were returned.
- Pilots were returned to AF general.
- Radio noises were removed from China replics.
- Bad quality Tunisian replics were removed from GLA.
- Old missile smoke was returned.

Fixed errors:

- Patriots do not attack automatically. Fixed.
- Flame general: No selection shortcut for J-10. Fixed.
- Pave Low's missiles could shoot down helicopters if they explode under them. Fixed.
- Missile Cyborgs could build drones without appropriate upgrade. Fixed.
- Attempt to build a drone for Colossus crashed the game. Fixed.
- Colossus did not repair itself. Fixed.
- Colossus vision radius was lower than attack range. Because of this it did not attack at maximum range. Fixed.
- Stealth general. Radar Van exits the factory with camo netting upgraded, but stealthiness does not work. Fixed.
- Hazael made dozens of shots per minute. Fixed.
- Zipper cries like Raptor when shot down. Fixed.
- Sneak Attack tunnel had wrong icon when you selected it before it was ready. Fixed.
- Medic Drone did not attack automatically. Fixed.
- Suan Ni could fire at ground units with Ctrl+Click command. Fixed.
- J-10 missiles did not have explosion effect. Fixed.
- Cyber general. Drone building buttons disappeared when you selected Burton and Sentry. Fixed.
- Cyber general. Guard button disappeared when you selected cutter and Sentry. Fixed.
- There was a way to avoid hacker limit for China. Fixed.
- Guan Yu exploded allied mines. Fixed.
- Laser general. Drone building buttons disappeared when you selected ARV with other tanks. Fixed.
- Demo general. Nuclear charge exploded by wrong button. Fixed.
- Toxin general. When you upgraded fake Barracks to real building, you got Assault general's Barracks. Fixed.
- Toxin general. When you upgraded fake Arms Dealer to real building, it disappears. Fixed.
- Infantry general's Mobile Barracks could not attack by command. Fixed.
- China Boss. Dragon Tanks could not be upgraded with Firewall. Fixed.
- China Boss. Signal mines were not available after purchasing corresponding general's power. Fixed.
- China Boss. Many units did not have upgrade icons. Fixed.
- China Boss. Nuclear Tanks upgrade did not affect Retaliator. Fixed.
- China Boss. There was wrong button for MiG building. Fixed.
- GLA Boss. Dozer attacks neutral buildings automatically. Fixed.
- GLA Boss. Emergency Repair was not available after purchasing corresponding general's power. Fixed.
- GLA Boss. Radar Van scan did not have shortcut button. Fixed.
- GLA Boss. Junk Repair upgrade did not affect Cobra Cannon. Fixed.
- GLA Boss. Shaitan Cannon did not attack automatically. Fixed.
- Assault general. Machinegun Zipper had glitches when firing at air units which fly higher. Fixed.
- Flame general. No icon for “Fire Shaft” ability. Fixed.
- Flame general. Fuel Tubes spill gasoline once only. Fixed.
- Mototerrorists become very stupid when you use “Attack Move” command. Fixed.
- No housecolor on Immolator (Huo Qi Lin) roof addon. Fixed.
- Dong Feng missile launcher had a stripe along the chassis. Fixed.
- No graphics for “Turbulence” effect. Fixed.
- ZTZ-104 long range mode worked under manual control only. It did not give any range bonus when used with “Attack Move” and “Guard” commands. Fixed.
- Radar addon for Overlord worked with rate of 2 pulses per second. It could cause fast stealth units to sneak between pulses and stay undetected. Fixed.
- A pack of 4 Red Arrows required Tech Center. Fixed.
- Yan Wang cluster missiles did not bring damage. Fixed.
- Yan Wang had wrong tracks. Fixed.
- GLA Biker's TNT ability did not work. Fixed.
- There was damaged camo net on Tunnel and Palace when buildings were not damaged. Fixed.
- Apocalypse Device does not leave a scorch on the ground after explosion. Fixed.
- Laser general's Comanche machinegun fired from wrong point. Fixed.
- Units attacked burning infantry. Fixed.
- Infantry general. Gattling artillery fired with the speed of normal artillery if ordered to guard. Fixed.
- Neutral Artillery Platform had problems with shell flight trajectory. It lowered cannon down, but shell flew up vertically. Fixed.
- There was a way to avoid Black Market limit for GLA. Fixed
- GLA Saboteur had too many bugs with its new disabling logic. I returned old saboteurs.
- Infantry general's minigunner had muzzle flash visible after stopping attack. Fixed.
- Infantry general's minigunner had muzzle flash visible when parachuting. Fixed.
- Comanche did not leave destroyed hulk after crash. Fixed.
- Demo general's rebel had a bug with animation. Damaged rebel played back building capture animation when he was not ordered to capture anything. Fixed.
- Dying cyborgs' cries could be heared anywhere on the map. Fixed.
- Heavy Dragon Tank left usual Dragon Tank's hulk after death. Fixed.
- When flame general used ECM bomb, enemy fired into the center of the ECM field. Fixed,
- Cyclone missile did not spawn mini missiles when fired at Chinook. Fixed.
- Assault general's obstacles could not be repaired. Fixed.
- Nuclear general's Nuke Cannon deploy button did not work. It was fixed, but I had to remake its weapon. It chooses between nuclear and neutron shells automatically now.
- Toxin general's Luna missile did not disappear on the launcher after launch. It was fixed, but I had to remove toxin missile for it.
- Katyusha missiles stuck on bridges. Fixed.
- Stinger missiles stuck on bridges. Fixed.
- Demo general's big minefield leveled ground. Fixed.
- Enemies fired at Scorpion's smoke. Fixed.
- When fake Command Truck got destroyed, burning driver got out. Fixed.
- When fake Hazael got destroyed, burning driver got out. Fixed.
- Small animation fixes for Avengers.
- Small animation fixes for Laser Defender.
- Small animation fixes for Ranger.
- No progress bar when loading challenge mission. Fixed.
- AI: Game crashes when playing against Nuke. Fixed.
- AI: GLA did not build up properly. Fixed.
- AI: Game crashes when playing against Toxin. Fixed.

Description fixes:

- GLA Boss: It was written that Cargo Truck gathered supplies which was not true. Fixed.
- It was written that Spider Mech could teleport, which was not true. Fixed.
- Apocalypse Device was renamed to Hadron Collider.
- It was written that Bomb Trucks had stealthiness which was not true. Fixed.
- It was written that Fafnir cound build many flying drones which was not true. Fixed.
- Added optimal number of workers to all supply center descriptions.
- Added number of planes for firestorm creation to China planes.
- It was written that infantry general's Hacker was stealth which was not true. Fixed.

Changes:

- Small supply boxes have 4 times more resources now.
- China super units are immune to EMP now.
- You can not play as boss generals in multiplayer any longer.
- GLA Gas warheads upgrade was moved to Black Market.
- MiG-31 was moved to 3rd rank.
- Machinegun was returned to Comanches. In addition I lowered their armor and lowered cost to 1200.
- GLA Stinger troopers hit infantry precisely now.
- AMOS has higher weapon aiming speed.
- China Nuke cannon has 25% more attack range and 25% more reload time.
- Patriots do not leave Rangers when destroyed.
- All AA do not detect stealth planes anymore. So, you need to take an additional detector with you.
- Mototerrorists require Black Market now.
- All heroes' health was reduced 2 times.
- China needs more planes to create a firestorm: 6 J-10 or 3 MiGs.
- Gattling Cannons were removed from Overlords.
- China anti-aircraft general's power was remade. It brings damage instantly now and has 3 levels.
- Chinooks are affected by Countermeasures upgrade.
- USA Flying drones become available by ranks: repair and scout - rank 1; minigun and stinger - rank 2, hellfire and laser - rank 3.
- Neutral Reinforcement Pad was fixed: Demo got too strong bonus from it because he received Bomb Trucks which require rank 3. Bomb Trucks were replaced with Quad Cannons.
- Ground AA units have "Guard Air" button now.
- GLA unit and building geometry was changed. There are no any visual changes. Just space required for buildings and units became different.
----- Barracks require 36% less space
----- All other buildings require 10% less space
----- All Pickups and Gun Buggy require 2 times less space
----- Mortar Buggy and Rocket Buggy require 1.5 times less space
----- Cockroach requires 30% less space
----- The most mass produces GLA unit - Scorpion requires 8% less space
----- Dana dimensions were increased (+23%)
----- Poisoner dimensions were increased (+29%)
----- Other units dimensions became bigger or smaller by 10% depending on their real size.
- AF general's Eye (laser target designator) has more vision radius and more attack range.
- AF general's Pave Low has 20% more attack range and +25% damage bonus vs buildings.
- AF general's Pave Low has got the second mini missile weapon against infantry.
- AF general's Pave Low cost was lowered from 2250 to 1800.
- AF general's Colossus recovers lost gunship 30% faster now (20 seconds).
- AF general's Comanches can not launch a pack of drones when used in groups. You need to select a single Comanche to use a drone.
- AF general. F35 attack damage was lowered by 16% and Laser Missiles upgrade does not affect it anymore.
- SW general: New Heavy Dozer instead of usual one.
- Cyber general's Burton and Spider do not throw enemy units into air anymore.
- Cyber general. Added drop pod building to Barracks. You can build a drop pod and land it anywhere on the map.
- Cyber general. Medusa drones were removed.
- Cyber general's anti-personnel robot (Crab) has more attack range than previous anti-personnel spider.
- Cyber general's artillery spider (Dominator) has got cluster missiles.
- Cyber general. All robots have got resistance to ECM field by default. When you research Transmission Codes upgrade they get immunity to this field.
- Cyber general. Fafnir does not use energy anymore.
- Laser general's Carbon Lasers do not fire at air units.
- Flame general's Fuel Truck has 2 times less reload time now (2 minutes).
- Infantry general's sniper moves slower now, but becomes stealth when not moving. Cost was increased to 700.
- Infantry general. Shandian's speed was increased by 1/3.
- Infantry general's gattling artillery (Feng Yong) gets bonus from gattling guns upgrade now.
- Infantry general's 3rd level drop power brings minigunners too (they are useful when you need to capture buildings).
- Infantry general's Helix can not transport vehicles anymore.
- Infantry general. Cash Hack general's power was removed.
- Nuke general. Overlords became less maneuverable. They move with the same speed, but turn and aim slower.
- Nuke general. Death Hand was removed.
- Nuke general. Nuclear MiG cost was lowered from 2500 to 2000
- Nuke general. Irradiator explodes with more force when destroyed. Isotope Stability upgrade lowers explosion damage 2 times.
- Nuke general. Inferno Cannon's cost was lowered from 1200 to 1000 (all other China Infernos cost 1000 and it was pointless to increase its cost for one general).
- Tank general. Carpet Bomb general's power was removed.
- Tank general. When you use drop power, you reveal target area. Area revealing was removed.
- Tank general. Machinegun was removed from Supply Truck.
- Tank general. Sniper Cannon vision range was lowered 2 times.
- Demo general has got fake Airfield.
- Demo general's Dolphin explosion damage was increased by 20% and splash was increased 2 times.
- Demo general. AA mines were moved to rank 3.
- Demo general. Nuke Bomb Truck (Efreet) is invulnerable to toxins now.
- Toxin general's Crop Duster was moved to 3rd rank and its attack damage was increased by 50%.
- Toxin general's Bomb Truck was weakened. It spills toxin and acid, but does not bring damage with explosion.
- Toxin general. Pickup cost was lowered to 550 and weapon was remade: it fires a burst of 4 bullets and reloads for a long time.
- Toxin general. Acid and toxin upgrades were moved to Black Market.
- Toxin general. Black Market is not garrisonable anymore. Garrison was moved back to Palace.
- Stealth general's Snipers can kill a driver only when enemy tank is damaged to red state.
- Stealth general does not have radar scan upgrade researched by default anymore.
- Assault general. Demolisher requires Arms Dealer now.
- Assault general. Marauder health was increased by 10% and cost was increased from 900 to 950.
- Assault general. Quad Tank health was increased by 10% and cost was increased from 850 to 900.

Graphics:

- Cyber Burton and Spider projectile flight trajectory was changed.
- Feng Yong bullets have explosion effect on hit.
- GLA Boss Dozer 3D model was replaced with another one.
- Assault generals obstacle 3D model was changed.
- Frontal part of Comanche was redrawn.
- Laser general's Comanche has got laser cannons under wings.
- Bullets were redrawn.
- Flame general's Fuel Truck was redrawn.
- F-35 missile explosion has better effect.
- New Crab robot for cyber general was inserted.
- New builder robot for cyber general was inserted.
- Aircraft Carrier Raptor was replaced with F-18 (you can use Carriers in missions).
- Apocalypse Device has new explosion effect.
- Some various effects and sounds were added for different weapons.
- When you turn off shellmap, you see a static background. This background was changed.
- Cyber general - ground drones' 3D models are more detailed.
- New skin for ZTZ-104.
- Cyber general's Stormtrooper was replaced with Cylon.
- New parachute for infantry.
- New triple parachute for vehicles.
- New models for cyborgs.
- New Insectoid drone for Drone Controller.

Voices:

- New replics for China Battlemaster
- Added replics for China Iron Dragon.
- Added replics for China J-10.
- New replics for Cyber general's robots.

Maps:

- Shellmap was fixed.
- Tracktor (it's a nickname) put neutral radar on some old maps. These maps were inserted.
- New multiplayer map added: "Z"
- New multiplayer map added: "Fortress"
- New multiplayer map added: "Europe Raptor"
- New multiplayer map added: "Alpha Beginning"

Post comment Comments
Ahrimansiah
Ahrimansiah

nice! do i smell contra 8 release soon? :D

Reply Good karma Bad karma+9 votes
РredatoR Author
РredatoR

Yes.

Reply Good karma+16 votes
Resistant94
Resistant94

....And this is the OLD changelog!!!!???
I can't imagine the new one :D

Reply Good karma Bad karma+3 votes
OmeG
OmeG

Then I guess we've found THE MOD OR THE YEAR! VOTED!

Reply Good karma Bad karma+3 votes
CommanderDef
CommanderDef

Death Hand removed... One of my favorites...

Reply Good karma Bad karma+3 votes
РredatoR Author
РredatoR

There were problems with the balance.

Reply Good karma+3 votes
hatsjer
hatsjer

I liked Death Hand :(

Reply Good karma Bad karma+2 votes
treble1341450283
treble1341450283

So the only global range unit other than super weapon is king of fire (flame) and scud launcher (stealth)?

Reply Good karma Bad karma+1 vote
РredatoR Author
РredatoR

Yes.

Reply Good karma+1 vote
tutituti87
tutituti87

omgomgomg can't wait!

Reply Good karma Bad karma+2 votes
Guest
Guest

can u fix a date for release?

CANT WAIT!!!!

Reply Good karma Bad karma+3 votes
Annihillator
Annihillator

Then it's done.

Reply Good karma Bad karma+3 votes
obbie24
obbie24

OMG, it's very very teasing me. :D

Can't wait.

Reply Good karma Bad karma+2 votes
PeaceKeep0r
PeaceKeep0r

I might be blind here, but did u guys fix the flame generals flame turret when it doesn't shoot unless it's forced to?

Reply Good karma Bad karma+1 vote
d-ce
d-ce

You mean flamethrower!? Yes, its fixed!

And yes, we are showing everything now what left to be shown, beta is scheduled until the end of the year!

Reply Good karma Bad karma+1 vote
РredatoR Author
РredatoR

It's the first fixed error from the first changelog - Moddb.com
Haha. :)

Reply Good karma+1 vote
PeaceKeep0r
PeaceKeep0r

like i said, im blind :P

Reply Good karma Bad karma+1 vote
CommanderDef
CommanderDef

Hmm, what about all those glitches with motorbikes and GPS? Like motoworkers invisible when building, shotgun guys invisible while capturing...

How did you decide about those scouting rank powers?

Reply Good karma Bad karma+1 vote
РredatoR Author
РredatoR

All builders in the game are invisible when building, not just motoworkers. Fixing this is probably impossible. Are you sure about the Jikhad Warriors (shotgun Rebels)?

About the scouting rank powers, Creator will check if every power works as supposed. Some of them (GLA Spies for example) are supposed to reveal supply centers for player only and it will probably stay as it is.

Reply Good karma+1 vote
CommanderDef
CommanderDef

I got rushed by stealthed motoworker building demotraps in my base. As china there wasn't much I could do with it in the beginning. First of all, he avoided both detectors by riding over cliff and in the beginning of the game. I guess there is a way to avoid getting the whole base exploded, but I didn't know both the worker and demotraps will remain stealth while building.

About those Jikhad warriors on motorbikes I read it on some tournament rules that they are restricted to use that way. I tried on friends and it worked. Put GPS on them and go to steal some buildings.

There were more glitches described, like china hacker giving ranks too fast, or putting signal mines near supplydock (sometimes makes 0% building explode).

Reply Good karma Bad karma+1 vote
РredatoR Author
РredatoR

I got rushed by stealthed motoworker building demotraps in my base. As china there wasn't much I could do with it in the beginning. First of all, he avoided both detectors by riding over cliff and in the beginning of the game. I guess there is a way to avoid getting the whole base exploded, but I didn't know both the worker and demotraps will remain stealth while building.

- We will try to do something about it.


About those Jikhad warriors on motorbikes I read it on some tournament rules that they are restricted to use that way. I tried on friends and it worked. Put GPS on them and go to steal some buildings.

- Interesting. Thanks for reporting.


There were more glitches described, like china hacker giving ranks too fast, or putting signal mines near supplydock (sometimes makes 0% building explode).

- These are fixed in 008.

Reply Good karma+1 vote
CommanderDef
CommanderDef

Are you going to keep Immolator's resistance against infantry missiles? It's cute when you have them, but try to destroy them with Infantry gen...

Reply Good karma Bad karma+1 vote
РredatoR Author
РredatoR

Infantry general currently has a new unit in 008 - Mongoose. It's just like Infantry general's Dragon Tank from 007, but it fires anti-tank missiles. A small group of Mongooses can deal with Toxin Tractors, Dragon Tanks and Immolators without a problem.

Reply Good karma+1 vote
nr14
nr14

As long as you release the files as .BIG and I can mod them to remove limits, this might be the biggest thing of 2012. Contra 007 with it's mentality of 'DO SOMETHING, DON'T JUST SIT THERE' was the best mod for Zero Hour in theory, in practice it was unbalanced as all hell and some generals (like Super Weapon and Air-Force) were built to turtle and win by superweapons or rank 5 units. Basically every general dominated a few and useless against others, toxin > infantry, infantry > tanks, tank > toxin etc. But with more balance, this will easily be the best Zero Hour mod (sorry RotR).

Reply Good karma Bad karma+1 vote
darky1029
darky1029

most of the guys here are having wet dreams about contra 08 :D

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: