After our PAX Prime Exhibit this year quite a lot has happened with new kids, marriages, and loss. That said there hasn't been a day without an update as we move forward on an updated Engine, roughly a gig of new content, new maps (which we'll reveal later), and work at a large MoCap Studio with professional actors. We look forward to sharing our final line up of characters, maps, and more in the near future as well as discussing beta with our fans.
We also have some very interesting news for comic fans! Joseph "SickJoe" Arthur has signed on and has been working on "Contagion: Arrival" our Official Contagion Online Comic. This initial release comes with a colored cover and 10 pages and will be updated weekly. Will also be sharing information on how to follow the live feeds where he's working on promotional art! As for the current format of the comic we will be updating it to a more traditional and easier to browse setup, was in the hospital for most of last week but doing great now. Enjoy!
As we said we'd like to share all the new content but for now here are some teaser in-game images on the updated engine. More can be found on our Facebook/Twitter posts
Happy Halloween from all of us! Be sure to check back every Sunday for our weekly update of "Contagion: Arrival" and/or follow us on Facebook and Twitter for the latest updates!
My prediction is that this will be released next year Halloween.
good work guys, looking great!
Looking good, can't wait to play it:)
Nice work to all Monochrome Team!! :)
the game still has a very Mod look to it :(
big fan of ZPS though so im still looknig forward to buying it but im not sure how those who arent familiar with it will regard it.
From these WIP screens of our Alpha build I'd agree. In-game feels different and of course once we finish implementing the new sound system, animations, and reveal the massive amount of new content (All the vehicles got a face lift) and polish we hope more will feel differently. On release however I have no doubt that this won't be the case. Ty for your support :)
Hey Tatsur0, just a brief question, and *if* you're willing to answer it without giving away too much that'd be great.
I'm sure we've all noticed that Contagion seems to be going down a more serious, "realistic" path that seems more modern (for lack of a better word).
My question is can we expect certain aspects of the game to still have that traditional ZPS feel to it? Be it the overall atmosphere, the maps, or the soundtrack, perhaps any gamemodes? :P
Thanks.
That you can. Contagion is a different game but there is definitely an influence that was intentional and the ZP fans that played the game at PAX agreed it had a similar feel but was a different game. Hope the answers your question without giving away too much heh :)
That's good to hear, thanks!
I was hoping that this game wouldn't go too far down the "super serious" road I feared it would, I was hoping to still be able to hang on to a bit of ZPS in my mind while playing, thanks for reassuring me we still will get that classical feel :)
Aaaaand one more question: Without revealing which ones (if it's the case) can we expect to see any familiar locations make an appearance in Contagion?
It has come up in discussions. We'll see :)
My critique would be that you let somebody with a decent computer take media/internal screenshots. The lack of AA and poor texture resolution will down-grade your work substantially.
I agree. The lack of anisotropic filtering makes the textures look bad.
Computer wasn't the issue, the fact I just got out of the hospital and forgot to max out video settings before taking those screens is. So thanks for the heads up.
Oh ... Excellent ... Post-Apocalyptic ... Zombie ... Virus ... Small town ...
sweet! open place!