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You've decided: Concept #2 of the last community vote will make it into the mod. Time for the next vote!

Posted by Darth.Hunter on Apr 5th, 2011

Imperial Stimpack

You’ve voted, we’ve worked! After summing up all votes from ModDB, facebook and our own website, concept #2 was the clear winner of the last community for the Imperial Stimpack. It is now being worked into the game by our producer Sven (see concept render above). Thanks for participating so actively in the voting!

One of our major objectives when rebooting the project was to let you – the community – take a more active part in the development of the mod, even if you’re not developers yourselves. While our lead programmer Øystein Dale is working hard behind the scenes on a framework that will allow you to create very flexible gameplay scenarios, we’re continuing to involve you in the art direction of the mod.

Thus, we have another vote coming up for you! Our concept artist Simon was busy again and created a total number of eight concepts for the Rebel counterpart. Now it’s your turn again! Post the number of your favorite concept in the comments of this article! This time, you can cast your votes until Saturday, April 16th (18:00 GMT).

Rebel Stimpack concepts

Post comment Comments  (50 - 53 of 53)
xalener
xalener Apr 17 2011, 12:37pm says:

No one seems to like 5.

I ******* love 5.

+1 vote     reply to comment
FJS
FJS Apr 25 2011, 12:09am says:

2

+1 vote     reply to comment
BlackDanaraki
BlackDanaraki Apr 25 2011, 11:49pm says:

1 7 8 are out cause the look too much like pistols and a majority of the time rebels carry pistols( imagine if their in abattle and they pull out the stim instead of a pistol!)4 and 6 look to much like the lightsaber handles, and 3 is jusst odd( though you could make that design for the medic class specificly ^^) so 2 for general units and 3 for medic class units ^^

+1 vote     reply to comment
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