Post news Report RSS Community Update #4

Welcome to today's update. Since our last update, two months past. There were several changes in this period. Today we want to show you following things:

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Welcome to today's update. Since our last update, two months past. There were several changes in this period. Today we want to show you following things:

  • Models
  • New Character: Marine
    New Weapon: M14
    New First Person Arms

  • Level Design
  • Al Saad

  • Video
  • Using the M14 & Airstrike Support on the Battlefield

  • We Want You!

Models:
First of all, we want to introduce you our first character: the Marine.

Marine
The Modeler Cargo (Crymod) created the Model and the Texture. He gave us this one and many other textured ones. Horst then rigged and exported the model. The Marine will be not the only new character you will meet later on in the Modification.

In the next picture you can recognise a new weapon: the M14.

Marine
The M14 gun was the standard weapon of the Marines until it was replaced by the M16. Since it's one of the most precise semi-automatic weapons, many special units still use this weapon. With it's great precision it's ideal on bigger distances, but you should avoid the close combat.

M14
As you can see on the following pictures, we changed the player's arms. The new one replace the old Nanosuit arms and fit much better to our Iraq setting.

First Person Arms
Level Design:
There were many new modeling assets, but our mappers did well, too. The next picture shows the US Base near Batar. The player will start his mission there.

US BaseUS Base
Following pictures show Al Saad, the city in the 2. mission. In contrast to Batar, Al Saad is a metropolis. Narrow streets and big roads alternate here. On his way through the city the player has to look for cover, since his enemies can attack from everywhere.

Al SaadAl SaadAl SaadAl Saad
Video:
To complete today's update we will show you a new video. The player and his team mates attack equipped with their M14s an enemy position. But the enemy doesn't give up. The only solution for this problem is the Airstrike. The player can call the support of the air force just hitting a key. Then he points at the target and confirms the location. The jet will drop his bombs right at the target, no one within the zone can survive that. The Airstrike is hard coded in C++ and can be used dynamically in the complete Mod. All functions are ready to use, there are just some minor details missing.


We want You!
We're still searching for new talented modders, that want to support us. Especially Modelers, Animators, Flow Graph and Cutscene Creators, Sound Composers and Voice Actors are needed. If you are interested go on to our homepage. (http://deadbird.de.ohost.de/index.php?s=jobs)

We hoped you enjoyed today's update.The next update will be released within the Moddb.com Mod Of The Year Awards.

- Dark Dust Studios

Post comment Comments
vfn4i83
vfn4i83 - - 692 comments

Amazing, I wanna test it.

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itchylot
itchylot - - 160 comments

Screenshots look great!

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56er
56er - - 1,253 comments

freaking awesome!

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chris_sloany
chris_sloany - - 2,830 comments

Everything looks amazing! good work guys!

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martin9308
martin9308 - - 42 comments

looks awesome. great work

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Is that not Cod: 4 ??. Looks amazing great work guys :D.

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kinesis916
kinesis916 - - 739 comments

Looks very nice.

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nuFF3
nuFF3 - - 128 comments

reminds me of soldier of fortune payback... butt looks nice!

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L0K
L0K - - 268 comments

Looks fantastic! Love the M14, also. We just got the new M14 EBR a few months ago and the weapon is better than ever :)

Also, I don't know what kind of references you guys have for a city in Iraq but if you need any pictures I've got tons. Keep up the good work!

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alex9.3
alex9.3 - - 4 comments

This would be great.
We really need some more references :P.

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Squiggers
Squiggers - - 713 comments

Nice work guys - well done.

I think i know exactly what Cargo was doing all those models for now. ;)

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