Post news Report RSS Command & Conquer: Brotherhood. Update 5

Hey guys, Welcome back. This week we are going to show off the Nod Light Tank and the Nod Artillery ingame. Furthermore we intend to show you some updates to our harvesters, (as requested) a brand new map and finally a remake of one of our older music tracks.

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Welcome to the fifth update of the Brotherhood.
This week is all about the brotherhood, with some their vehicles shown ingame, and the reveal of a new map, where they are conspiring.

Well, let's get going. First off we have two brand new vehicles for you ingame. These are the Nod Light Tank and the Nod Artillery. We are still fine tuning our vehicles and intend to keep improving detail, along with graphical tweaks.


As you can see they were both tested on our vehicle "cloud" as we have started to call it.

We also have new versions of both the Nod and the GDI harvesters.


As you can see, we've made much requested updates to the wheels along with a few other things we felt needed to be adjusted. We are well aware that the new wheels textures look a bit clean and we intend to "dirty them up" in the near future. smile.gif

Next up we have a map. This isn't just any map for it is one of the final frontiers of Nod. The map is called "C&C Desolated" as it's all about the loneliness of the vast sand dunes.
Even though it's currently lonely Nod should appreciate the cutoff from the rest of the world, as havoc is about to erupt when GDI spots their previously hidden location and starts sending forces.


This is a battle unknown to the rest of the world. A struggle, fought in a vast desert, with no easy way out. Battlecries will never be heard outside of this arena. A vast area, where getting lost equals death.

Tetrad has created a track titled Nucleon, a remake of an older track . A great piece that i highly recommend !


With that we're done for this week. We hope you enjoyed reading through this update and look forward to the next one. Remember to voice your opinion below :P Your feedback is what drives us :)

Staude.
C&C: Brotherhood.

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kalidrone
kalidrone - - 1,418 comments

Very nice update! Keep up the good work TB Team and good luck to you! :D

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MAX76549
MAX76549 - - 191 comments

nice one i just love the light tank. but there is one thing that bugs me... the harvesters... how do you see out of those damn things? i haven't noticed any window or viewing port on it. or is it the special type of metal through wich the driver can see trough? lol

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BigCheese256
BigCheese256 - - 2,241 comments

yeah i notaced that aswell :/

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Staude Author
Staude - - 294 comments

Well guys, you know how the harvester in Command & Conquer always chose to drive through your enemys base ? It wasn't because the AI was bad, No! It was because he didn't know what he was doing cause he couldn't see where he was headed !

...j/k XD It's true there isn't a window right now, but i'll have a look at that for the RC 3 version.

Anyways thanks for the kind words guys :)

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KOYK_GR
KOYK_GR - - 593 comments

it is bosible to make renegate RTS? u know 2 commanders RTS style and the rest of the plyers FPS! and a clever A.I. is this bosible or i have the wrong dream?

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Staude Author
Staude - - 294 comments

I think it's possible. If you look into the game "Savage" it works pretty much like you describe it. It's not possible on the renegade engine (at this time) but on savage it should be possible (although i honestly have no idea of the modding abilities of that game. :)
But yeah, i've also thought about that and concider it a really good idea.

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KOYK_GR
KOYK_GR - - 593 comments

yea it is.thanks dude i hope that day to come a mod with that and if thats hapend u mast transfer your very cool models in it.btw nice work.long live the brotherhood of NOD! Brothers

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Staude Author
Staude - - 294 comments

lol yeah, it's a very cool idea and it should deffo be made cnc style sometime :) Thanks for the props:P

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