Hello Modern-Combat fans!
Today we present you two news pieces at the same time! First of all we are proud to present you our new online-presence Moderncombat.blacksandstudio.com ! This goes hand in hand with a new collaboration with Black Sand Studios. We are sure that this new support will help speeding up our work on Modern Combat. In this context: A big thank you to Guedoe, the BSS Site-Admin, who made this all possible for us. And another big thank you to Sven aka "M4c", who did all the coding for this site.
This site should make it easier for you to follow our progress and keep track of new stuff. From now on, we will release news and media on a shorter timescale, than we did before. Pay special attention during the next time, because we will provide you with a major update, including a lot of footage, very soon.
Most of the media and content, that has been released in the past, has also been added to this site. You can find most of these information in the Mod Section. Make sure to have a look at the layout of the Modern-Combat factions or browse through screenshots and Renders under Media.
In addition we present you:
Press Release #6
Hello out there!
This is not only our sixth press release, but also the first one, which will include moving pictures! We've promised it a long time ago and delayed it time and time again, but we hope the footage makes up for it. This trailer features the US HMMVW, the US A10 Warthog strafing run, the PLA Militia Squad, armed with Type 56 Assault Rifles and the PLA Type 96 Main Battle Tank.
As a proof that we have not been lazy in the meanwhile, we present you some more renders of fully skinned vehicles and weapons, which are partly implemented into the game already.
At the end, we would like to remind you again, that all this takes a hell lot of work to do. To speed up the progress, we are always looking for competent people as an addition to our current staff team. In particular we are searching for people, who are good at modelling, animating, working with corsix mod-studio, UV-mapping and texturing. If you are interested, please post in our application forum. You'll find more details there as well.
But you don't have to join our staff team, to help us with the development. Step into our forum and leave suggestions. This may be doctrine abilities that came to your mind, or just critique of an existing part, it all helps us.
Stay tuned, see you on the forums!
SICK!
Epic! It's all coming together now! Great work, guys!
It looks really really good,congrats!
looking very good lads, and enjoying the crimson tide music :-D
Nice video. One question, do you plan modernize ingame environment too? Cause I donĀ“t want fight in ww2 environment with modern weapons.
We will create fitting assets to our maps as well, when we get the chance. But you have to understand, that our main focus lies on the factions themself by now.
In rural parts (which you can find many in China) there should be not such a big problem with wrong elements though.
OH MY GOD THAT IS AWESOME!!
To all the Members of the Dev team, the last 2 updates are wonderfull, your skinners and modelers are great, keep up the good work and hope to see more ingame footage of your work.
great stuff
Awesome new footage...it's great to finally see some in-game content!
Nice work. Excellent getting it all working in game.
nice man (I WANT TO PLAY xd)
Great Job!
Trailer really looks great and I appreciate the effort you guys bring into a game that has lost much of its previous flare. Maybe this and Eastern can bring people back online.
Hello, I know that you are probably not going to read this, but I have a problem, is that recently I bought the normal company of heroes without any extension and downloaded the mod of modern combat, I played the campaign and it was all normal, but after When I go to play in skirmish I go to a game with bots on the American side and within five seconds I get that I won the game. please help I have been looking for the solution for days, and thanks for doing such a good job