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The last of the Survivor Doctrines is ready. Plus, a special sneak preview.

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"I remember that night...it was clear...starry...beautiful. We were holed up in this windfarm. Anyways, we had some police guys with us, we sent them out first. They searched a few buildings, then all hell broke loose..."

Civil Empowerment is all about infantry. One branch focuses on civilian benefits, while the other is police related. It is pretty well rounded, offering offensive and defensive bonuses, as well as weapon upgrades and police support. As a result of choosing this doctrine, police squads can be built.


Left Side: Civilians (I know it says Brothers in Arms)

1) Rations: Passive - A surplus of food boosts survivor performance in combat and increases morale slightly.
2) Survival Kits: Passive - Each squad is given a first aid kit, allowing them to heal minor injuries, a flashlight, allowing them to see further, and extra ammo for their weapons.
3) Barricades: Passive - Builder squads can now construct barricades (similar to roadblocks) and observation posts, which can be garrisoned to help defend trouble spots.

Right Side: Law and Order (Yea, it says Supplies)

1) Accuracy Training: Passive - All police units receive better accuracy training before being deployed, allowing them to perform better in combat.
2) Armory Raid: Passive - Raiding abandoned police stations and armories gives squads access to new weapons if you wish.
3) SWAT Team: 450 Manpower - The most elite units available to police agencies, SWAT teams are paramilitary police that can handle close quarters combat quite effectively.

Police squad - a three man team armed with 3 colt 45's. When upgraded, they receive a R870 shotgun.


SWAT Team- Armed with 4 M16's, they can handle most threats without support.

Well, I suppose that since all of the Survivor doctrines are done, that means it's the Zombies' turn. Here's a concept picture for the Zombies' doctrines.


More to come, so stay tuned!
- the ZM Team

Comments
scruffy2737
scruffy2737

:D amazing guys keep up the great work!

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macacos2
macacos2

Can't wait to see the zombie's side! Great job!

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Munchie009
Munchie009

Cool!

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Orange-Sama
Orange-Sama

aww yea, god damn zombies turn!

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Reborn:X
Reborn:X

Zombified US Army soldiers/National Guardsmen and some hazmat suit zombies?.


So the zombies counter aganist AFV's is to smash them with specific "tougher" zombies?.

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burtondrummerNY Author
burtondrummerNY

APCs are not invincible, and if you'd read the doctrine descriptions, you'd see it's not all about strength. You seemed to pick up on the weapons quickly, so I assumed you would also notice the doctrines, but I guess not.

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Reborn:X
Reborn:X

I know that the APC's are not invincible. I know that the zombie faction is not all about strenght (Speed Survivability Assault are the zombie doctrines).

My point (and my thinking) was that the "Brute Force" zombie doctrine will contain physically stronger zombies intended aganist APC's. Because (will all due respect) I find it hard to imagine seeing a Stryker exploding from "normal" zombie bites/punches.

My comment was all about zombie doctrine specific counter aganist survivor armour. I didn't mean to sound ignorant nor I am not "bashing" this fine mod. I believe this all happend due a slight misunderstoodment.


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aidas2
aidas2

No it won't include tank like zombies, youl see later and we have a plan for vehicle destruction.

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burtondrummerNY Author
burtondrummerNY

The stronger zombies in the strength doctrine are not intended to be specific counters against APCs. In fact, they will probably be weaker against APCs as they will move slower. Anyways, the stronger zombies are intended to do more damage against survivors and structures.

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Reborn:X
Reborn:X

I see.

Thank you for your explanation.

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burtondrummerNY Author
burtondrummerNY

Sorry for the misunderstanding, I hope its all clear now :)

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Crazy9Melon8
Crazy9Melon8

aidas2 said that you guys have a idea for expldind survivor tanks and vechicles. is it not better to let the zombs overrun the tank or APC and kill the crew? zombs will not capture the vechicle but just eliminate the vechicle crew. would it not be crazy to see a zomb attacking a vechicle and says boom?

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aidas2
aidas2

Yea, it would.

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darrenw1
darrenw1

TAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANK

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happy81
happy81

cant wait hope to see it b4 i ship out :)

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Zig92
Zig92

Police taking back the streets one head shot at a time :D

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attackmike
attackmike

wait zombies have doctrines?XD with the hazmat suits i feel like this would b similar to left 4 dead

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burtondrummerNY Author
burtondrummerNY

Edited the article and deleted related comments.

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WaffleAndy
WaffleAndy

Incredible! Keep it up :D

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HavocOfDoom
HavocOfDoom

YES ZOMBIES TIME! :D

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Yanivvv
Yanivvv

awsome!
but try to replace that "brute force" weight with a Hammer instead

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Clockworks
Clockworks

hmm..you mentioned that survial kits provide extra ammo. does that mean each unit has a limited amount of ammo and have to scavenge for it or something? also i like what you've done with the swat teams, but to be honest, i prefer the past swat models.. any chance of giving them balaclavas at least :D? lastly, good work and nicely done with your progress! keep it up! looking forward to playing it :)

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burtondrummerNY Author
burtondrummerNY

1) No there isn't limited ammo ingame. I mentioned extra ammo to make it seem more realistic, as that's probably what would be in a kit like this.

2) We may add back the balaclavas, nothing is set in stone ;)

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tomaspesce
tomaspesce

awesome keep it up dude...!

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