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The last of the Survivor Doctrines is ready. Plus, a special sneak preview.

Posted by burtondrummerNY on Aug 25th, 2011

"I remember that was clear...starry...beautiful. We were holed up in this windfarm. Anyways, we had some police guys with us, we sent them out first. They searched a few buildings, then all hell broke loose..."

Civil Empowerment is all about infantry. One branch focuses on civilian benefits, while the other is police related. It is pretty well rounded, offering offensive and defensive bonuses, as well as weapon upgrades and police support. As a result of choosing this doctrine, police squads can be built.

Left Side: Civilians (I know it says Brothers in Arms)

1) Rations: Passive - A surplus of food boosts survivor performance in combat and increases morale slightly.
2) Survival Kits: Passive - Each squad is given a first aid kit, allowing them to heal minor injuries, a flashlight, allowing them to see further, and extra ammo for their weapons.
3) Barricades: Passive - Builder squads can now construct barricades (similar to roadblocks) and observation posts, which can be garrisoned to help defend trouble spots.

Right Side: Law and Order (Yea, it says Supplies)

1) Accuracy Training: Passive - All police units receive better accuracy training before being deployed, allowing them to perform better in combat.
2) Armory Raid: Passive - Raiding abandoned police stations and armories gives squads access to new weapons if you wish.
3) SWAT Team: 450 Manpower - The most elite units available to police agencies, SWAT teams are paramilitary police that can handle close quarters combat quite effectively.

Police squad - a three man team armed with 3 colt 45's. When upgraded, they receive a R870 shotgun.

SWAT Team- Armed with 4 M16's, they can handle most threats without support.

Well, I suppose that since all of the Survivor doctrines are done, that means it's the Zombies' turn. Here's a concept picture for the Zombies' doctrines.

More to come, so stay tuned!
- the ZM Team

Post comment Comments
scruffy2737 Aug 26 2011, 12:02am says:

:D amazing guys keep up the great work!

+7 votes     reply to comment
macacos2 Aug 26 2011, 12:19am says:

Can't wait to see the zombie's side! Great job!

+5 votes     reply to comment
Munchie009 Aug 26 2011, 12:45am says:


+1 vote     reply to comment
Orange-Sama Online
Orange-Sama Aug 26 2011, 2:23am says:

aww yea, god damn zombies turn!

+1 vote     reply to comment
Reborn:X Aug 26 2011, 3:35am says:

Zombified US Army soldiers/National Guardsmen and some hazmat suit zombies?.

So the zombies counter aganist AFV's is to smash them with specific "tougher" zombies?.

+1 vote     reply to comment
burtondrummerNY Author
burtondrummerNY Aug 26 2011, 9:57am replied:

APCs are not invincible, and if you'd read the doctrine descriptions, you'd see it's not all about strength. You seemed to pick up on the weapons quickly, so I assumed you would also notice the doctrines, but I guess not.

0 votes   reply to comment
Reborn:X Aug 26 2011, 10:13am replied:

I know that the APC's are not invincible. I know that the zombie faction is not all about strenght (Speed Survivability Assault are the zombie doctrines).

My point (and my thinking) was that the "Brute Force" zombie doctrine will contain physically stronger zombies intended aganist APC's. Because (will all due respect) I find it hard to imagine seeing a Stryker exploding from "normal" zombie bites/punches.

My comment was all about zombie doctrine specific counter aganist survivor armour. I didn't mean to sound ignorant nor I am not "bashing" this fine mod. I believe this all happend due a slight misunderstoodment.

+2 votes     reply to comment
aidas2 Aug 26 2011, 10:31am replied:

No it won't include tank like zombies, youl see later and we have a plan for vehicle destruction.

+2 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Aug 26 2011, 10:32am replied:

The stronger zombies in the strength doctrine are not intended to be specific counters against APCs. In fact, they will probably be weaker against APCs as they will move slower. Anyways, the stronger zombies are intended to do more damage against survivors and structures.

+3 votes   reply to comment
Reborn:X Aug 26 2011, 10:40am replied:

I see.

Thank you for your explanation.

+1 vote     reply to comment
burtondrummerNY Author
burtondrummerNY Aug 26 2011, 10:50am replied:

Sorry for the misunderstanding, I hope its all clear now :)

+2 votes   reply to comment
Jewoenboy Aug 27 2011, 2:47am replied:

aidas2 said that you guys have a idea for expldind survivor tanks and vechicles. is it not better to let the zombs overrun the tank or APC and kill the crew? zombs will not capture the vechicle but just eliminate the vechicle crew. would it not be crazy to see a zomb attacking a vechicle and says boom?

+1 vote     reply to comment
aidas2 Aug 27 2011, 5:41am replied:

Yea, it would.

+2 votes     reply to comment
darrenw1 Sep 28 2011, 5:06pm replied:


0 votes     reply to comment
happy81 Aug 26 2011, 3:37am says:

cant wait hope to see it b4 i ship out :)

+1 vote     reply to comment
Zig92 Aug 26 2011, 3:43am says:

Police taking back the streets one head shot at a time :D

+1 vote     reply to comment
attackmike Aug 26 2011, 9:00am says:

wait zombies have doctrines?XD with the hazmat suits i feel like this would b similar to left 4 dead

0 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Aug 26 2011, 10:03am says:

Edited the article and deleted related comments.

+1 vote   reply to comment
WaffleAndy Aug 26 2011, 11:28am says:

Incredible! Keep it up :D

+2 votes     reply to comment
HavocOfDoom Aug 26 2011, 12:54pm says:


+1 vote     reply to comment
Yanivvv Aug 26 2011, 4:21pm says:

but try to replace that "brute force" weight with a Hammer instead

+2 votes     reply to comment
Clockworks Aug 28 2011, 7:29am says: mentioned that survial kits provide extra ammo. does that mean each unit has a limited amount of ammo and have to scavenge for it or something? also i like what you've done with the swat teams, but to be honest, i prefer the past swat models.. any chance of giving them balaclavas at least :D? lastly, good work and nicely done with your progress! keep it up! looking forward to playing it :)

+2 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Aug 28 2011, 11:57am replied:

1) No there isn't limited ammo ingame. I mentioned extra ammo to make it seem more realistic, as that's probably what would be in a kit like this.

2) We may add back the balaclavas, nothing is set in stone ;)

+4 votes   reply to comment
tomaspesce Aug 28 2011, 9:43pm says:

awesome keep it up dude...!

+1 vote     reply to comment
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