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Our final update for the month of August. Today we're revealing just what our new weapon is, and giving yet another hint toward it's function. We're also showing a whole host of other features that we've been working on all month.

Posted by QuarterLife on Aug 25th, 2009

It's day two, the final day of our August update. We've got a few surprises for you today, as well as some new features to help the mod's atmosphere. So, without further delay, here's something a great deal of you have been waiting for:


Meet the Super Pulse Rifle

The last hint you'll ever need:

The last fact you'll ever need:

This weapon serves the same function in City 17 as the Super Gravity Gun in Half-Life 2 and Half-Life 2: Episode 1.


The Rebel Zombie


Watch out for these guys. Rebel Zombies, because of their thick kevlar body armor, are a bit tougher to kill than the Citizen Zombies you're used to. They also pack a harder punch. Keep your distance.


Enhanced Water Particles

As always, we at Team Gear are constantly improving on our work. Since our last update, our water particles have gotten some major upgrades.


You might notice we now have custom hand models, and that we've also improved the muzzle flash particles.


3D Crossbow Scope


Now, your main FOV and your zoom FOV is independent, giving you more visibility while using the scope, and just plain making the game more realistic.


Projected Texture Performance Enhancements



Projected Textures now obey the leaf system, meaning, when the object, or objects they are casting on are no longer visible, the light will cease to render, saving a large amount of frames.

Before, projected textures would constantly render, which in addition to the obvious performance lowering effects, would cause the light to cast through walls, and create strange "artifacts".


Weapon Flashlights

Now, much like Left 4 Dead, your flashlight is tied to your viewmodel. This creates moments of almost total darkness in dark areas when reloading, and other such actions, giving a more cinematic experience to gameplay.


That's it for this month!


But check back in September. We'll have plenty more for you then!

City17: Episode 1
Post comment Comments
Shirk
Shirk Aug 26 2009, 12:32am says:

You should make the rebel zombie a much faster zombie,

+2 votes     reply to comment
QuarterLife
QuarterLife Aug 27 2009, 2:44am replied:

We also plan to make them much more bloodier. A skin like that thankfully already exists in HL2.

+2 votes     reply to comment
Armageddon104
Armageddon104 Aug 26 2009, 12:33am says:

Cool! Why is there a point on the thump on the new hands? The sharpe glove point thing. Also I've been waiting for someone to finaly do water in source like that! Good job keep it up! :D

+1 vote     reply to comment
vfn4i83
vfn4i83 Aug 26 2009, 1:11am says:

Love the 3d scope and particles, great work.

+1 vote     reply to comment
awesomepossum
awesomepossum Aug 26 2009, 2:50am says:

Nice water effects, and i like the scope

+3 votes     reply to comment
Dr_Nick
Dr_Nick Aug 26 2009, 3:43am says: Online

New weapon sounds like a Geiger counter. :D

+1 vote     reply to comment
HellsHigh
HellsHigh Aug 26 2009, 4:31am says:

Oh. My. God. You guys are completely revolutionizing what the engine is capable of. Nice work!

+2 votes     reply to comment
Vizitas
Vizitas Aug 26 2009, 5:38am says:

looks awesome... now if u culd just add parallax mapping u wuld have mod of the year ryght here :)

+1 vote     reply to comment
Tron619
Tron619 Aug 26 2009, 7:11am says:

This update deserve an awsome-O face

+1 vote     reply to comment
Mr.John
Mr.John Aug 26 2009, 12:29pm says:

Radioactive Awesomeness N00bstyle or RAD

+1 vote     reply to comment
eRaser91
eRaser91 Aug 26 2009, 12:50pm says:

Nice super pusle gun looks great :P

+1 vote     reply to comment
Afnopo
Afnopo Aug 26 2009, 4:08pm says:

Neat ****.

+1 vote     reply to comment
ultimate
ultimate Aug 26 2009, 4:18pm says:

Are those sounds from STALKER? Sounds alot like it..

0 votes     reply to comment
MrtwovideoCards
MrtwovideoCards Aug 27 2009, 2:06am replied:

No, we don't use other games content.

+2 votes     reply to comment
QuarterLife
QuarterLife Aug 27 2009, 2:30am replied:

I believe he means the Geiger counter sounds, in which case, ours and Stalker's sound similar because they both come from real Geiger counters.

+2 votes     reply to comment
Cirdain
Cirdain Aug 27 2009, 3:59am says:

Awesome but the muzzle flash looks terrible. But we really need video to judge.

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Aug 27 2009, 12:11pm says:

OMFG this is really pushing the source engine to the LIMITS!! my pc is gonna die... :( becuase i have a Geforce FX5200...

0 votes     reply to comment
Zokk
Zokk Aug 30 2009, 12:27am says:

OK, I haven't taken a look through here in a while, but I come back and OMFG! Just when I thought it couldn't get any better, IT DID! This is just simply fantastic/incredible/amazing work you guys are doing. I can't even describe how awesome it is to see City 17 coming along so well, especially after NightFall died. I'm here to the end, waiting patiently and biding my time goggling at the screenshots and videos, wishing I had the time and energy to create maps of that quality, even on a tiny scale.

+2 votes     reply to comment
Suranyi
Suranyi Aug 30 2009, 4:05am says:

Definetly tracking this ;)

+1 vote     reply to comment
Myloman
Myloman Sep 1 2009, 10:29pm says:

Nice update, look forward to seeing some more videos to demonstrate these weapons :).

+1 vote     reply to comment
thegentleman
thegentleman Sep 5 2009, 1:49pm says:

Since theres already a combine soldier, maybe the rebel zombie could have the same grenade ability as a zombine but is much faster, making zombie kamakzi bombings much scarier.

+2 votes     reply to comment
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