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Report article RSS Feed City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights

Using your head to play Video games. Literally.

Posted by MrtwovideoCards on Jun 21st, 2009

Headtracking has been around sometime now. We've seen the eyetoy for the Playstation 2, and soon Project Natal. What about that old web camera you have? It isn't about the camera itself, just the software that drives it, even this can make Project Natal feel dumb.



This is an Episode 1 Engine feature, and we are currently porting over all of the code to the Orange Box Engine. It's been a bit difficult, but we've been getting help from the creator himself. The main feature we plan to implement is 3D space, and much to that effect, a real time scopr which we already have in-game.


It's like 3D, without the glasses. All done via some extra code, and a 10$ to 20$ web camera. As seen in the video the API is pretty smart, we've gone through some code to help track your face within a 2 second time frame, so the API gets used to where you commonly bring your head back too.


We've also been hard at work at adding Ironsights to City 17, which give a more cinematic gameplay feeling, and overall improves the quality of gameplay.

Iron Sights


As an added bonus, you can also see our new water effects!

Post comment Comments  (50 - 62 of 62)
nipzor
nipzor Jun 23 2009, 11:18am says:

awesome, really, hope the zooming, peeking and ironsight makes it in!

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jun 25 2009, 10:05pm replied:

They all should, we're currently concentrating on 3d space first, as thats the best effect.

+1 vote     reply to comment
Theon
Theon Jun 23 2009, 12:19pm says:

WOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAAW!!!
MODOFTHEYEAR.

+1 vote     reply to comment
ThaWall
ThaWall Jun 24 2009, 5:31pm says:

Damn! Thats awesome! Hope that this mod will be out soon!

+1 vote     reply to comment
Killer_man_1996
Killer_man_1996 Jun 24 2009, 5:36pm says:

WOW... AWESOME!!!

But i has thinking and .... i think..... ''F*** that thing isn't going to run in my pc!!!''

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jun 25 2009, 10:04pm replied:

oh it will, the API especially, has no performance hit on the actual engine, and only requires resources based on your webcam, and their said rivers or apps to work.

+1 vote     reply to comment
christian8210
christian8210 Jun 26 2009, 1:01pm says:

the face api thing would be cool, for a multiplayer mod.
if it was possible to translate webcams data into ingame facial expressions, especially during voice chat.

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jun 28 2009, 4:46am replied:

That, is a fantastic idea.

+1 vote     reply to comment
NullSoldier
NullSoldier Jun 28 2009, 5:07pm says:

I see that you are doing vertex manipulation for your new water effects and it looks very nice. Also I like your head tracking information.

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jul 8 2009, 2:08am replied:

Totally NOT brushes.

+1 vote     reply to comment
TwoToes
TwoToes Jan 13 2010, 4:28pm says:

*starts checking out webcam prices*

+1 vote     reply to comment
Renorick
Renorick Jan 16 2010, 8:59pm says:

I knew a guy who used the same software (or similar, I don't remember which) to allow him to look around a starfighter cockpit in SWG: Jump to Lightspeed...

Whatever you guys do, see that this feature is finished, this kind of interactivity is just TOO GOOD to let die!

Can't wait for this to come into full swing in the mod (or any current in-game incarnations if anyone can tell me where to get one)

+1 vote     reply to comment
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