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hi now umm your probly thinking i havnt given much or put much info out there and thats true so ill put a text file downloadable that shows some character properties of 2 sides we hope to have a demo out by december but heres some more notes for the weapons and stuff we done during designing * weapons

Posted by arghr-animations on Jul 1st, 2007

hi now umm your probly thinking i havnt given much or put much info out there and thats true so ill put a text file downloadable that shows some character properties of 2 sides
we hope to have a demo out by december
but heres some more notes for the weapons and stuff we done during designing

* weapons will be balenced into catagries 1-tools .... gauntlets ropes and more we cant tell at the moment 2-melee weapons , the old weapon will drop as u pick up the better one 3-ranged weapons they will be extremly valuable to survivle when on ranged levels (defending forts or that kind of thing) 4- magic ... this catagory will be balanced out into 4 different catagorys in multiplayer if you allow option to play with all spells otherwise in single player the spells are based on your character there will be 4 ifferent types of characters ... a magical scourcerous, a knight of loyalty, a brutish grunt and a sneaky rogue (the knight class is balanced between all three and not just another grunt class)

the document im putting on the download page is quite old and outdated and only covers a little of the mod mostly just all the guys and weapons u will see in the 1st campaign wich will be realeased as a demo(remember this is non - comercial)

the weapons shown on the document are the weapons you will use as the elven luitenuit wich will be the scorcerous class (magic like character based mainly in the aspects of magic)

hope you keep watching our mod ... bye

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