Post news Report RSS Chivalry SDK released - Bushido moves forward!

We've been a little slow on updates recently- sorry! But hey, its not for lack of content to talk about, in fact its BECAUSE we've got so much to talk about that we haven't gotten around to providing any regular news updates. Also- the SDK have been released!

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Where to start- well first of all lets look at some of the latest assets created by the team.

Sam - So among other things, I've been working on this piece concept art for the past 5 weeks (on and off). I've finally managed to finish it and am pretty happy with the results. Why do it in the first place? Well, we felt that we needed an image with a bit more substance to help promote Bushido- but we're also using it for our new website (more on this later) and headers for various promo material.

I've also been tweaking some of the weapon models and building a rig for the characters. As mentioned in some of the older news- we're looking to include custom animations for the player models, and as such need a versatile rig that'll give us full control over our characters. This is taking quite a bit of time to get right, but we'll be able to show off some custom animations soon.

I've also been working on a stand-alone website for Bushido, details of which we'll be releasing soon.

Rob and Kieran - Both of the chaps have been hard at work producing 3D assets for the game, with Kieran focusing on the player models and Rob working on environment models. Kieran's 'Blue Samurai' was revealed the other week, but here's a screenshot of it for anyone who missed it:

Most recently, Rob has been working on a modular housing system that'll allow us to create a variety of house interior/exteriors that can also be used for castles, temples, etc...

Finially, Beck has been slogging away at our new map. For anyone familar with the UDK, we're at the stage where the level is blocked out in BSP brushes and we can start testing and tweaking it before detailing it with too many assets. Images, and possibly video footage, to follow soon.

Thanks for taking the time to read this news update! For all the latest developments remember to follow us on Facebook and Twitter!

With the release of the SDK- development on the mod is now in full swing and we're hoping to show off some in-game shots/videos really soon.

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luiz0regis
luiz0regis - - 168 comments

Looking fantastic !!!

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ZaliaS
ZaliaS - - 148 comments

w00t w00t!!!

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Count_Crapula
Count_Crapula - - 469 comments

Love the new header image, has a nice familiar feel on it :p Keep up the great work

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Kieran88
Kieran88 - - 410 comments

Haha cheers guys!

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AxelRobinson
AxelRobinson - - 1 comments

makes the game more interesting!

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Ushiri
Ushiri - - 262 comments

Congratz!! It´s lovely to hear :D You are doing a wonderful job what I´ve seen so far. Keep up the good work! We really need good sword fights with the bushido codex in mind!

Best thing ever I played was named Bushido blade for psx in the sence of sword combat until chivalry was released....now I get the hopes up that feodal japan well get resurected with this mod :)

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Kill3rCat
Kill3rCat - - 84 comments

I have been regularly checking on this mod for several months now. I haven't been following it from the beginning, and when I first saw it I thought it was dead, but this really does look interesting, fun and amazing. Good job, Team Bushido.

edit: Ok, looks like I should have put 'Good job, Meteor Pixel'. I read, about 30 seconds after I posted this, that the Bushido: Feudal Warfare devs are Meteor Pixel. Sorry! ^^

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yikitama
yikitama - - 7 comments

Have you actually talked to Torn Banner about the possibilities of releasing Bushido as an expansion or stand-alone? Personally I would feel bad if all this hard work went into something you didn't make a solid profit off of. :)

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yikitama
yikitama - - 7 comments

That and I would LOVE to give you guys money.

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yikitama
yikitama - - 7 comments

Well it looks like my question was answered, congratulations! I'm excited to hear more about the development.

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