Post news Report article RSS Feed Chivalry: Battle for Agatha Announced!

Team Chivalry announces the next step in first person medieval combat.

Posted by stenchy on May 19th, 2010

Team Chivalry is glad to present its new commercial project, Chivalry: Battle for Agatha:

Chivalry is the next step in first person medieval combat. Building upon the success of Age of Chivalry and its unique "real-time strike" system, Chivalry will seek to fully immerse the player in the fictional medieval realm of Agatha that's embroiled in conflict. Pick up arms once again as an Agathian Knight or member of the Mason Order and take to the battlefield.

Chivalry promises to deliver the depth and strategic melee combat of it's predecessor Age of Chivalry. But alongside it, it will bring new features including character customization, greater siege weaponry and weapon sets, as well as a more fluid movement system. New content and high graphical fidelity will render the countryside of Agatha in a whole new light. Have a look at these screenshots, taken in-engine.

Stoneshill Vanguard Class Arena Vanguard Class

Chivalry: Battle for Agatha is built using the Unreal Engine 3 through the use of the Unreal Development Kit. For more information, please visit or follow us...

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Post comment Comments  (50 - 78 of 78)
cinco May 20 2010 says:

about my "fantasy" comment. i just find it strange how videogames that are set in medieval times continue to include "imaginative" elements, and complete disregard the gold mine of history that is available to them.

like that arena setting they have a screenshot of. did you know there are thousands upon thousands of media online that show real medieval castles?

truth is stranger than fiction.

+1 vote     reply to comment
Elementalist May 21 2010 replied:

Clearly you've never read HP Lovecraft. And as said before, FICTION as opposed to fantasy. Which means they're not going to lift real buildings and such from the world, rather take inspiration from them.

+1 vote     reply to comment
Citrus_Fruit May 20 2010 says:

I didn't like AoC one bit, but this looks fantastic!

0 votes     reply to comment
CaptainLagfail May 20 2010 says:

Cinco is completely right. If this took the form of Total War from the eyes of a single soldier I'd be all over it.

Give me real castles and real Kingdoms. There's no copyright on Islamic, Germanic, Roman, English and Japanese historical war scenarios. I'd like to see a game that gave you one cog in a giant machine and told you to ensure the whole thing worked.

What I'd really like to see is a similar system to BF2 ps2, with hotkey switching between individual warriors on a battlefield simply by looking at them and pressing a key. Scenarios could be won by ensuring proper placement of AI characters while keeping your guy alive. In effect, playing as every cog in the machine, but only one at a time, with the time decided by you regardless of your current character's condition.

Storm a castle with a large army by individually controlling group captains/generals as required, etc.

If you could combine that kind of scale with AoC's combat system / learning curve... forget becoming an indie classic, you'd be number one on EVERY chart.

Of course that's assuming this will have single player or AI characters in multiplayer ^^

0 votes     reply to comment
HounderKnight May 21 2010 replied:

Err, with a 48-player cap? Your army's not going to be very big :X

+1 vote     reply to comment
CaptainLagfail May 21 2010 replied:

what about 48 player cap, but AI swarms throughout the map? Have a swarm of similar character types that follow players as Captains/Leaders. Combat AI would only need to be basic fare as the idea above is to have the player do a small amount of micromanagement of the team, by hotswapping into them as needed.

Might not be feasible right now, but a man can dream ^^

0 votes     reply to comment
zombieOnion May 23 2010 replied:

We should make our own game!

0 votes     reply to comment
infl1ct1on May 20 2010 says:

Definitely something very interesting and I'll be keeping an eye on it. I played it a few times on the source engine and I've been hoping for a nice medieval indie game. (I wanted one so bad I was about to create one myself :P )

Good luck guys!!

0 votes     reply to comment
Raneman25 May 20 2010 says:

YES! Hopefully we'll be able to nick off arms and stuff now.

0 votes     reply to comment
Tibberius May 21 2010 replied:

Let's just say the battlefields will be even messier this time around ;).

0 votes     reply to comment
NullSoldier May 20 2010 says:

This looks ace, it's only natural that it's the next step in development of AoC.

0 votes     reply to comment
DOLBYdigital May 20 2010 says:

Great to see more melee based games coming out, we need more!

0 votes     reply to comment
wormri May 21 2010 says:

Epicness, good luck guys! :D

0 votes     reply to comment
therealgordonfreeman May 21 2010 says:

good luck guys AOC is a real innovation! this will be huge with the right kind of input!

0 votes     reply to comment
Icedmetal57 May 23 2010 says:

Well then, this should definitely be good considering AoC was amazing, especially for a mod. Well that's not entirely true there's plenty of good mods out there, not a lot that are completely different from the game they originated from.

Also, if you're using the Unreal engine and plan on making this a non-free commercial game, you should definitely be careful with what you're doing, because I know that the Unreal engine not being free to make money off of will screw you over badly if you don't get full permission from the creators. And from what I know of the license for developing a commercial game on the Unreal engine costs a good deal of money, too. So be careful with that, if you plan on making it a commercial game, I don't know how professional you guys are in the industry, that is.

0 votes     reply to comment
CaptainLagfail May 26 2010 replied:

Unreal have released their engine for free use (non-commercial) and have also redesigned their contracts for smaller indie commercial games (fee as percentage of profits from the game).

0 votes     reply to comment
Icedmetal57 May 31 2010 replied:

Ah, yeah I did not know this. I haven't really payed much attention to Unreal. But that's good to know. It may be something I might want to develop on in the future, being that it's cheaper.

0 votes     reply to comment
djibe89 May 28 2010 says:

Impressive work

0 votes     reply to comment
FangZandith May 30 2010 says:

This looks absolutely STUNNING! Fantastic graphics my friends, fan-freaking-tastic! I may be inclined to purchase this when it comes out; I was a big fan of AoC for a while. This really is a wonderful start to a next gen version of a wonderful mod. Good luck, I'll keep an eye out on this one!

0 votes     reply to comment
awesomepossum May 31 2010 says:

Looking very good, great start!

0 votes     reply to comment
lordegern Jun 1 2010 says:

The "old" AoC is like any Tripwire game: SLOW! But since Battle for Agatha is built on Unreal Engine 3 it has got to be faster and better looking.

Btw isn't it possible to use 3.5?

+1 vote     reply to comment
Omega_17_The_True Jun 1 2010 replied:

Finnaly off this bad source engine :)

I hope the game wil be more realist in the combat system.

0 votes     reply to comment
MEGADETHTHRETH Jun 3 2010 replied:

Tripwire's games are excellent though, again their new game 'Red Orchestra: Heroes of stalingrad' uses unreal engine 3.5, and I seen gameplay and it doesn't have that slowness that the first one did.

0 votes     reply to comment
ausbushman Jun 4 2010 replied:

Killing Floor is Tripwire right? That game's smooth as.

0 votes     reply to comment
ausbushman Jun 4 2010 says:

Wow far out, great work guys! The artwork has improved heaps!

Do you have an animator this time? :)

Good luck keep up the good work!

0 votes     reply to comment
mckellin Jun 7 2010 says:

AOC is so focking awesome. I wish there was single player though :(
I bet they could make some awesome sieges and large scale battles if they wanted.

0 votes     reply to comment
Prypjat Jun 7 2010 says:

I've got one question: Do I need UT3 to play the mod?

0 votes     reply to comment
yarow12 Jul 1 2010 says:

Don't you f*ck this up.

+1 vote     reply to comment
Envy Sep 15 2010 says:

I haven't played Age of Chivalry before but I can see a lot of potential waiting to be unleashed (plus the screens look amazing). Count me as a future downloader! :D

+1 vote     reply to comment
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