Post news Report content RSS feed Casus Belli – Update #25: Release SDK, patch 1.35 and tunngle association.

Casus Belli has now its SDK. With this SDK you will be able to make maps for Casus Belli. For sure, the best maps will be officially released in future patch or as complementary packs.

Posted by FTS|Fabiolo on Apr 4th, 2013

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Hello and welcome to this update of Casus Belli.

Casus Belli SDK

Casus Belli has now its SDK in which you will find:

  • Crysis Wars SDK Tools Setup.
  • The .bat files to run the editor in Developpers Mode.
  • The .cry files for Casus Belli maps.
  • The .cry samples of the Savanah map for each game modes. These samples may be used to follow the video tutorials at
  • A Disclaimer in PDF format which explains what you can or cannot with the files provided in this package.

Withthis SDK you will be able to make maps for Casus Belli. For sure, the best maps will be officially released in future patch or as complementary packs.
On this occasion, we opened a special section in our forum for maps creation.


We have an other good news. Tunngle and Casus Belli now work together. If you don't know Tunngle, it's a peer2peer software which allows you to play LAN game with an internet connection. This software has rooms to chat, tools to plan event and much more. You can find it by clicking below.

So now the official server is running on Tunngle. So you can join it in LAN game if you have the software or via internet like before if you don't have it. This should improve the number of Casus Belli players. A big Thank you to the Tunngle company who helped us.

Patch 1.3.5

Casus belli has also been patched in version 1.3.4, theese are the major modifications of this patch:

  • Fixed a bug that caused clients to crash, especially right after they join a game.


  • Added direct connection links to the Offical Server and the 1G-TEAM
    server. (the server browser is still available just in case)


  • Fixed bug that caused the intelligence to disappear from the map (requires testing, though).
  • The intelligence will now respawn 10 seconds after a goal is scored.
  • The goals icon colors have been switched, and the goal icons are now stars (instead of doors).
  • Fixed UI bug that caused the HUD not to show the "PRESS F TO PICK UP THE INTELLIGENCE".


  • Fixed bug that caused the pressing of the "Hold breath" key to reduce by 50% the weapons' recoil.
  • Fixed laser dot not showing on far distances on firstperson (especially for the P90).
  • Changed
    the weapon sounds of: Benelli M4, M249, G36C, KRISS Vector, M24, SV98,
    AK74, RPK74, Desert Eagle, MP446 Viking and Beretta M9.
  • Added a slight feedback sound when the player presses/releases the "Hold breath" key.
  • RPG7 and AT4 can now be fired when not in Ironsight, but the spread is incredibly high (so this is not very suitable for mid/far-range shooting)
  • When one can deploy a machinegun, the icon will be shown at the crosshair.
  • The weapon icon becomes green when the weapon is stabilized over a ledge (= better accuracy) will appear over the ammo count.
  • Added bullet drop to all the weapons. Common values are:
    - Pistols: 0.75pt/m after 25m (except for Desert Eagle)
    - Rifles: 0.25pt/m after 25m (incl. Desert Eagle)
    - Shotguns: 1.0pt/m after 10m
    - Light Machineguns: 0.25pt/m after 50m
    - Sniper Rifles: 0.5pt/m after 100m


  • Increased weapon sway to give more interest to the "Hold breath" key.
  • Reduced by 50% all the weapons' spread values for Ironsight (compensation for bullet drop).
  • Reduced Ironsight recoil for: Desert Eagle, P90, M249, Pecheneg, VSS Vintorez and JAE100.
  • Improved recoil feeling for: AK74, AKS74U, F2000, Beretta M9, Viking.
Post comment Comments
XenonFORT Apr 4 2013 says:

It's nice to see mods supporting tunngle, nice way to set up easy matches, keep up with that.

Alongside this, will be there any kind of bot support? I really miss those in any cryengine based mod and would be awesome for testing maps and such before the REAL thing, I hope you know what I mean ^^.

Nothing more nothing less, good luck with the project, I really like it. Have fun andsee you in the game ^^.

+3 votes     reply to comment
DolphinEye Apr 4 2013 replied:

Hello :)

I tried to set-up a moving character dummy a couple of months ago.

Yet, my pathfinding algorithm was quite bad (waypoint-based), so I was far from having actual bots (i.e. moving properly, shooting, etc) into the game.
I do not lose the faith to make that happen one day, though, but it's a big work :)

+5 votes     reply to comment
0rpheus Apr 4 2013 says:

Bullet drop! Nice! That should make using sniper rifles require a lot more skill

+2 votes     reply to comment
Ivanator95 Apr 5 2013 says:

Great news, I missed the last big game season because the game kept crashing immediately after joining, that however seems to be fixed now. :D

+2 votes     reply to comment
DolphinEye Apr 5 2013 replied:

Yes, the crash that occured right after joining the game was fixed.

+1 vote     reply to comment
Rayman47 Apr 8 2013 says:

Can't connect, can't run LAN servers ... Onlineservers are covered and loadingbars take 100% and crash :(

+1 vote     reply to comment
DolphinEye Apr 9 2013 replied:

You may visit our forum to troubleshoot problems.
If none of the solutions provided work, create a topic there, and mention your system specs so that we can help.

+1 vote     reply to comment
kamora Apr 16 2013 says:

would you made Casus Belli in single player with sdk(withe editor and .cry fils)?
im wait for answer.thx.

+1 vote     reply to comment
FTS|Fabiolo Author
FTS|Fabiolo Apr 24 2013 replied:

Heu honnestly i don't really understand what you mean.

The dev team won't make a single version of the mod.

AAS maps would be ok, but i don't know if you can imagine the time to make campaigns, story, cinematic, AI integration....

If someone or a team want to do that, we are ok to discuss with them, but FTS won't do it.

+1 vote   reply to comment
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