After months of hard work, we here at Bloom are excited to officially announce the existence of our current project CANVAS. To go with this announcement, we have prepared a short press release to explain exactly what CANVAS is, and what you can expect to find when we release.
To complement this announcement, we have also launched our official website, on which you can find a slew of information about the mod, as well as screenshots, videos and wallpapers.
We have also created a short teaser trailer introducing some of the characters and environments you will experience in-game, which can be found below.
CANVAS is a single-player total conversion modification for Half-Life 2: Episode 2. It hopes to provide a unique action/adventure experience based upon the versatile Source engine.
In the world of CANVAS, psychics exist, and live openly alongside humans. Their existence has been noted throughout history, and while their powers are still feared by non-psychics, their culture has pervaded countries across the globe.
Seeking to centralize their cultural heritage, groups of psychics banded together to build enormous underground galleries. In these galleries are housed the greatest works of 'psychic' art – paintings that allow the viewer to psychically enter the paintings, and experience the artist's intent first-hand. Run by an unusual being known as the Curator, the Acanthus gallery is by far the most prestigious of these institutions, housing the largest collection of psychic art and literature in the world.
Milena Desmaris is unhappy in her life. Having been left with her father after her mother passed
away, she found herself neglected as her father buried himself in his work. Her only true friend and companion, Borden, is a teddy bear brought to life with her psychic powers.
However, when Milena's father seemingly goes missing, everything changes. Suddenly, Milena and
Borden find themselves on an adventure, and while trying to find out what happened to her father, and why, they will explore locations and experience things beyond anything they could have imagined.
Single-Player Campaign – Take Milena and Borden through a unique adventure as they investigate the disappearance of Milena's father. Psychic Abilities – Utilize Milena's psychic abilities to overcome obstacles, puzzles and enemies. Control Borden – Take direct control of Milena's furry companion in order to reach difficult locations, and use his own psychic powers. Enter Paintings – Leave the real world behind as Milena enters paintings and explores entire new worlds.