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We’ve gotten a lot of comments in the recent weeks about the single player experience in Dawn of Victory. A number of people have expressed disappointment that DoV will be primarily a multiplayer mod, so I figure a news post is in order to explain why that is, and how the multiplayer experience will work.

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Greetings Comrades,

We’ve gotten a lot of comments in the recent weeks about the single player experience in Dawn of Victory. A number of people have expressed disappointment that DoV will be primarily a multiplayer mod, so I figure a news post is in order to explain why that is, and how the multiplayer experience will work.

In 1996 I was betrayed by a fellow opium dealer in Southeast Asia, a man by the name of Dirk Stryker. I spent 10 years inside a Burmese prison and was tortured almost daily. Upon release, I remembered how Stryker was constantly expressing his desire for a single player mod where the Soviet Union fought aliens. Developing such a mod only to deprive it of single player was my ultimate revenge scheme.

https://media.moddb.com/images/articles/1/80/79696/auto/camp2t.jpg

That is not the sole reason however. To put it simply, the gameplay changes we have made in Dawn of Victory; the doctrines systems, capital ship and cruiser changes, research trees, unit abilities, and pretty much everything else, are not compatible with the AI used in SoSE. This is a hard coded issue. In a perfect world we would absolutely want to have a single player experience that was just as rich and developed as our multiplayer, but in the end we had to choose between that and gameplay, and gameplay always wins out.

If you’re still disappointed, just play Vanilla Sins, that’s pretty much what Dawn of Victory would be if we scrapped all our gameplay changes to accommodate the AI.

Alright, so now that that’s dealt with, let me briefly go in to what you can expect in DoV Multiplayer, and what we’re doing to consolidate our community. Please note that the following is still undergoing testing and may change by the time of release.

In addition to the standard multiplayer games, Dawn of Victory multiplayer is going to be organized around a type of online campaign run from our website and forums. Players will align themselves with the faction of their choice, and fight over a dynamic battleground with the front lines changing depending on the performance of each side. Once one side gains enough of an advantage the front line will shift and new zones and maps will be available to fight over.

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For example, if the Tanarsus system on the campaign map was currently an active sector, any games played on the corresponding in-game maps would directly affect the outcome of the battle.

Once the campaign starts, news reports from the frontline, as well as from across the Orion Arm, along with the campaign map will be available courtesy of the Independent News Network. The outcome of battles and the performance of each side will be written into the DoVoVerse. If you end up being one of the top Soviet commanders you can expect to see yourself added into DoV “canon”.


I would really love to go into more detail about how it’s all going to work, but we’re still figuring that out ourselves. Until then, be sure to check up on INN every now and then as we prepare for our first release.

Post comment Comments
burstisaac
burstisaac - - 364 comments

nice way also will there be an ingame loby

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Silvermarch
Silvermarch - - 569 comments

Oh, I like the INN idea. Very modern and official.

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ThatBritishBloke
ThatBritishBloke - - 394 comments

So it was you who sold me that dodgy fix!

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C-zom
C-zom - - 599 comments

Dose freaking graphics.

CANNOT WAIT. To play.

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DirkStryker
DirkStryker - - 1 comments

I should have let you die in Burma, I won't make that mistake again.

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Benjin
Benjin - - 1,193 comments

So, the multiplayer campaign will run like Tom Clancy's EndWar's - Theatre of War mode?

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O.G.JhonnyZero007X
O.G.JhonnyZero007X - - 105 comments

Cant you just hack Ironclad Games for their coding secrets?Its what I would do.;)

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Roboute-Guilliman
Roboute-Guilliman - - 664 comments

amazing idea love it

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RagnarokX
RagnarokX - - 104 comments

taht looks nice.

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Melkart
Melkart - - 123 comments

This is the best mod i´ve ever seen. But how could we learn to play if we cant play single player games?

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Benjin
Benjin - - 1,193 comments

Exactly, why not just put in some sort of sandbox mode where it's just you playing with the faction you've chosen and you get to know the tech tree/units/feel of it? Just one map, no enemies; it's just a warming up/tutorial mode for yourself. You guys can do that atleast, can't you?

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SwissKnight Author
SwissKnight - - 498 comments

We will have a single player mode. It's not going to be removed. Just don't expect the AI to do much of anything.

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Melkart
Melkart - - 123 comments

Ok, thanks. That would be enough.

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chakotay02
chakotay02 - - 591 comments

Wait, what? Gameplay? This has a release?! When did that happen? *runs off to search for download*

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Monkeyshinex
Monkeyshinex - - 343 comments

It hasn't been released, they're just talking how the future multiplayer will work.

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OpposingFarce
OpposingFarce - - 139 comments

So skirmish is crippled? That's a shame, but understandable. I'm not big on online play though. Mainly because I am defensive (read: awful)

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Monkeyshinex
Monkeyshinex - - 343 comments

The DoV team is changing every aspect of SoaSE, so if you stunk at vanilla sins, you might be great at DoV. I guess we'll all have to wait to see when it comes out.

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InuHanyou1701
InuHanyou1701 - - 8 comments

Does this mean that AI will not work in Multiplayer either? (Meaning you will only be able to play human vs human?)

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hydrocarbon000
hydrocarbon000 - - 277 comments

Yes. The AI will not operate.

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