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Build 4 of the Blade Symphony beta is live, bringing a host of bugfixes and changes suggest by our community as well as a new map, Monastery!

Posted by Ansob on Feb 24th, 2011

Hey guys, we’ve just pushed out Build 4 of the Blade Symphony beta! People with Sidekick issues can grab a beta build here which might solve their problems. Server admins (and people who still have connection issues after updating Sidekick) can grab the Build 4 server package here.

What’s more, Build 4 includes a surprise for you guys - this marks the release of our second map, Monastery! (Also added: bows and flourishes, auto-ready on by default, and a new tournament mode which is also on by default.)

User Posted Image User Posted Image
Left: Monastery's Cloister, which the map's other arenas are wrapped around.
Right: The Library, a longer arena fit for cinematic dueling.

Andante Incendia

Top: Andante Incendia, a new sword that pampers has most recently finished.

But before I link you to the changelog, a few items of news:

  • You may not know it, but there’s a stats system for Blade Symphony, too. It’s pretty rudimentary for now (we have much more in-depth stat tracking planned for later,) but it’s great for bragging to your friends! Oh, and last Saturday saw over 9,000 duels being fought - just thought I should mention.
  • Speaking of friends - we will soon give everyone who’s played the beta with two beta invite codes to give out to their friends (or, well, anyone who fancies playing Blade Symphony, really). We’d like to thank all of you for taking part so far, especially the ones who’ve offered feedback on our Blade Symphony Beta forum - your assistance is invaluable in making Blade Symphony a better mod! (And if you haven’t provided feedback yet, maybe now would be a good time to do so? Hint, hint.)

That’s it for the news today; here’s your changelog:

changelog wrote:
Additions & Changes:

  • Added new map, duel_monastery.
  • Added new sword Andante Incendia.
  • [#3254] Added bow mechanic. Default key is b. (For real this time.)
  • Added basic flourish mechanic. Default key is f.
  • [#3292] Added vs_queue_mode (Tournament Mode) and made it default set to 1. Tournament mode is a mode in which players that win move into the next arena, while those that lose fall back an arena.
  • Added a readystatus HUD element, with localization.
  • [#3201] Added water footstep audio for Phalanx and Ryoku.
  • Added various localization support for different HUD elements.
  • Added global ranking stat to scoreboard.
  • Added a custom BerimbauScheme.res file
  • Changed display name of Knight to “Judgement.” (Was not in Build 3, our mistake!)
  • Changed text on the scoreboard to be indented, for easier viewing.
  • Changed heavy swing audio to be stronger sounding.
  • Changed lightning audio effects to be more deadly sounding.
  • Changed default forward and side run speed to 175, backward to 125.
  • Removed the -dev suffix in the name of the game.


  • [#3308] Fixed a bug that caused players to be unable to attack after making several attacks.
  • [#3307] Fixed a bug which allowed another attack to start before the last attack’s tracer ended, allowing an exploit for changing stances mid-charge to change the damage output.
  • [#3248] [#3223] [#3249] Fixed a bug where audio from other duels could be loudly heard in the current duel.
  • Fixed a bug that allowed players to get access to an incomplete sword, the Black Daikatana, by removing access.
  • [#3265] Speed boost when using +strafe has removed, the player can no longer press forward + side movement key, wall-run ([#2795]) or wigglewalk ([#3150]) to achieve a speed bonus.
  • [#3268] Fixed bug where round start screen would display after a loss and not go away.
  • Fixed duel_winter material errors for blossom trees.
Post comment Comments
Spycon_Fighter Feb 24 2011 says:


+3 votes     reply to comment
stealthpredator Feb 25 2011 says:

This is awesome!

+3 votes     reply to comment
Mkilbride Feb 25 2011 says:

Fun build, but I don't like the wait time between fights that's been added, or the sound the Katana has in fast mode(sounds cheesy), various other issues with the new GUI.

Nice sword though, fun map, but it's busted, can't join that one room made of stone.

+4 votes     reply to comment
KindredPhantom Feb 25 2011 replied:

The waiting between duels will be tournament mode, that is set by default but it can be changed by a server operator using the command vs_queue_mode 0.

You can play in the "stone arena" which I assume you mean "the Antechamber" but only if you have 6 or more players, the map will only put players in that arena in tournament mode if you have 6 or more players. In non-tournament mode you can choose to duel in there.

+1 vote     reply to comment
Mkilbride Feb 25 2011 replied:

Well I think it should be off by default is all. Alot of people were complaining bout it in the servers I was on, most server operators didn't know it was optional as far as I could tell.

Let's be honest; not many people read the update logs for games these days.

+1 vote     reply to comment
kazumo Feb 25 2011 says:

:O OMG! Tonight gonna be a good night! xD

+3 votes     reply to comment
Draze Feb 25 2011 says:

Awesome, love the new map.

+2 votes     reply to comment
Soldier1312 Feb 25 2011 says:

WEEEEE. Finaly next beta. Great work, as always. Keep it up.

+2 votes     reply to comment
WNxKraid Feb 26 2011 says:

You're saying you don't need to donate to play the game, but in fact i've tried all the 5 servers and was kicked by every single one because they're "donators only".

This SideKick thing isn't working for me at all allthough i registered on the forum and activated the account.

The installer was missing the .dll files and as said before, sidekick didn't work, so i had to use the server zip file instead.

Now i'm at least able to actually get ingame, but ain't got the chance to play the game on a server (which is the purpose of a multiplayer online game, right?).

All of the above is sad because this seems to me like a unique and well made mod with a lot of potential.
Not sure why you're hindering people to play it.
If you would just try to raise funds, there are much easier and faster ways of doing this then creating a mod, so what's the reason behind this if i may ask?

0 votes     reply to comment
Esoj Feb 27 2011 replied:

if you got into the beta through a code you should use the information that was emailed to you with instructions on how to install the beta instead of your forum account details.

the only two ways to currently play blade symphony are by being a phan or through one of the codes that have been given out.

if you got into the beta via one of those ways and are still having issues please join the puny human irc channel #punyhuman on and someone will be able to assist you.

+3 votes     reply to comment
WNxKraid Feb 27 2011 replied:

Allright, seems like this is the reason.
I was not aware that this mod is in closed beta, my bad.

But i guess i'm not the only one who somehow didn't notice that.

I'll surely check it out again when there's an open beta or final version available.

+1 vote     reply to comment
KindredPhantom Feb 27 2011 replied:

Are you "Kraid" on the PunyHuman forums? If that is you then your problem is that you have not put your Steam ID in your forum profile, this is required for you to gain access to the beta. To find your Steam ID go to the following site.

+1 vote     reply to comment
WNxKraid Feb 28 2011 replied:

Yes i am. Updated my profile now with steam ID.

+1 vote     reply to comment
KindredPhantom Feb 28 2011 replied:

Did that fix the problem?

+1 vote     reply to comment
S1lver94 Feb 27 2011 says:

I want to play this!! Please give away more beta codes!

+2 votes     reply to comment
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