Post news Report RSS Build 161 of the Natural Selection 2 Beta is now available on Steam.

Build 161 of the Natural Selection 2 Beta is now available on Steam. There are a lot of changes in this patch, so it took some extra time to work through bugs; we should be back to releasing more frequent updates now.

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Build 161 of the Natural Selection 2 Beta is now available on Steam. There are a lot of changes in this patch, so it took some extra time to work through bugs; we should be back to releasing more frequent updates now.

Build 161 Change Log

  • Rewrote marine Commander UI (now all Lua, not Flash) for massively improved frame rate for the Marine Commander!
  • Changed Marines to put away their weapon when building
  • Added data-driven effect system for artists
  • (EffectManager.lua and *Effects.lua)

  • New marine expansion room on ns2_tram
  • Fixed timeout when creating a local server
  • Fixed crash when Lua code performed an invalid operation
  • Fixed the alien tech tree so the Whips have the proper prerequisites melee 1 > melee 2 > melee 3 (thanks Enceladus)
  • Fixed observatory buttons to not be active until the observatory is built (thanks Enceladus)
  • Fixed Crag upgrade menu not having a back button (thanks Enceladus)
  • Fixed Skulk leap prediction issues
  • Flamethrower look-up/look-down 3rd person animations fixed
  • Fixed texture lock in the Editor
  • Fixed bug where a WebRequest response was limited to 8192 characters
  • Fixed exploit where an embryo would slide if the alien was moving prior to gestating
  • Fixed bug where looking straight up and moving forwards would cause the player to move backwards
  • Fixed bug where looking straight down and firing the pistol would cause the view to flip
  • Fixed Alien "structure under attack" alerts not properly displaying
  • Fixed bug where Aliens could use the Armory
  • Fixed bug where Special Edition black armor didn't show up in the ready room
  • Fixed Distress Beacon not working
  • Fixed prediction issues with weapon unholstering
  • Fixed bug where a Marine could obtain all of the weapons simultaneously
  • Fixed commander tool tips not displaying the proper resource requirements (carbon, plasma, etc.)
  • Fixed armor bug which was causing marines to be killed in 2 bites instead of 3 (thanks Harimaru)
  • Fixed bug where the bots wouldn't use the current target's location to move/aim
  • Fixed bug where bots would stop acting after they had killed their target
  • Fixed bug where "create" command created 2 entities instead of 1
  • Fixed bug where aliens could escape the map or get stuck in walls while evolving
  • Fixed bug where clicking with Commander ghost selected the unit underneath (meaning you can support with med/ammo much easier now)
  • Fixed Sentries not being able to see targets very close to it (now "sees" out of the camera on the model)
  • Fixed bug where infantry portal wouldn't wait full spawn time before spawning players
  • Added drawing commander buttons in red when they are available but you don't have enough resources
  • Added the ability to drop weapons as a Marine (weapon pickup will be in a future patch)
  • Added culling of lights when they have zero intensity (optimizes bullet impact effects)
  • Added flashlight key binding (thanks Enceladus)
  • Added support for joining a friend's game through the Steam UI
  • Added the ability to get a player's Steam ID in script
  • Added a parasite indicator on the Marine HUD
  • Increased the brightness of the flashlight
  • Changed marine and alien spawn timing (marines take 10 seconds to spawn at IP, eggs take 9 seconds)
  • Changed the master server query port to be port+1 instead of being hard-coded to 27016
  • Changed the names of parasited team-mates to be drawn in yellow in the HUD
  • Tightened rifle cone of fire from 4 degrees to 3 degrees to make it feel more like NS1
  • Added new alien and marine blood effects
Post comment Comments
billyboob
billyboob - - 297 comments

Can you guys hook up with Wolfire again and do another preorder bundle of your beta and their alpha... Pretty please? I'll ship some cherries!

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slayersarge
slayersarge - - 138 comments

(buried)

Trust me you dont want the beta, graphics on the game are so bad and connection is discraceful

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Mkilbride
Mkilbride - - 2,784 comments

While this is true, I put in 7 hours into it and found it fun.

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iopzx
iopzx - - 148 comments

slayersarge is about to be buried

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xalener
xalener - - 1,605 comments

What the **** is crace? And how the **** can anything be discraceful?

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Paxton
Paxton - - 394 comments

No FPS refinements beyond for the Marine Commander? (YES, I love commander, but it's not enouuuugh..)

I also feel that parasite should've been a more stealthy thing, so that aliens could tail someone without the team knowing. But who am I, not the boss. Hahahah.

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deadrawkstar
deadrawkstar - - 396 comments

well.. you can make a mod, im sure at some point, there's gonna be a huge boom of server mods like Marines Vs. Marines...

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Zeltrax
Zeltrax - - 379 comments

Needs default keys button!

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strvare
strvare - - 14 comments

finaly!

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Mkilbride
Mkilbride - - 2,784 comments

This made playing as Commander much easier, went from 15FPS to 35FPS in the Comm seat. Good job. Can't wait to see more.

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Awesome_ninja
Awesome_ninja - - 809 comments

nerf the god damn Flamethrower.... It's like having Commando Pro in MW2 for marines -_-

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Mkilbride
Mkilbride - - 2,784 comments

NErf it? If anything they need to buff it it.

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Paxton
Paxton - - 394 comments

I dunno, MB. I've been commanding and then have everything ever be on fire with no practical way to fix it one too many times. I think it's range needs to be toned down a bit, or something.

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Mkilbride
Mkilbride - - 2,784 comments

Flamethrowers in real life can go up to 200 yards...most games massively nerf this already. The main problem right now is they clip through walls and everything, this won't be a problem in the main game.

I was happy when I saw the range, because they finally got it right for once.

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