Set up an account with Get Satisfaction, and the bug reports and feature requests have started dropping in. I've spent most of today chewing through bugs and marking them as fixed on the buglist, and it's heaps of fun!
Set up an account with Get Satisfaction, and the bug reports and feature requests have started dropping in. I've spent most of today chewing through bugs and marking them as fixed on the buglist, and it's heaps of fun!
In the past, I had this vague kind of stressed out feeling, not being sure what bugs bothered people the most, and which ones I kept forgetting about, but now I can just refer to the list and do the top one.
It's highly likely we will start doing all bug reports and feature requests (and praise! and questions!) via Get Satisfaction, so check it out!
Getsatisfaction.com
We'll probably be looking for community help to organize that and weed out duplicate reports and so.
Client version 1.2.5
Server version 0.2.7 (not mandatory, but you might want to update anyway)
Fixed a rather bad memory leak bug in the server (entity position updates accumulated in orphaned player objects)
Riding carts and boats now works properly when you travel long distances.
Harvesting crops no longer yields fake seeds
Removed /home (sorry!)
Snowballs!!
Server logging now appends to server.log rather than overwriting it
Buttons and levers (and a few other blocks probably, it's a general solution) animate properly
Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
The join server screen now remembers the last entered IP
Increased chunk saving frequency on the server
Leaving sneak mode no longer triggers a million sounds
You can now see sneaking players
Names of sneaking players aren't visible through walls, and are visible a much shorter distance
Swords and other weapons now deal damage properly
Added proper hurt animations and sounds to mobs and players
Fixed dead players logging in as invisible ghosts
Made arrows visible and deal damage
Hoes now produce proper seeds
Creepers make noises and animate before exploding
Explosions animate properly
No more infinite free arrows
I will start looking at server-side inventory soon in an attempt to reach beta soon.
I'll also fix mob jump animations in SMP, the ugly black lights, and make leaves decay again. Once that's in place, BETA! :-D
In other awesome news, today was Jens and Junkboy's first day at Mojang. There's a consultant here as well, so we're six people crammed into a slightly chaotic room. January 1, we'll have access to the entire office. Carl (the CEO) will join us not long after.
If you're curious, make sure to check out Jakobs biweekly dev diary on pcgamer:
Pcgamer.com
(Development blog links #1 #2 #3)
SNOWBALLS? :D AWESOME!
Well, so far it plays very well. Snowballs, f**k yeah!
I just wanna go in there and give every one a hug :P
Especially that dashing bowling ball on the right. God how I love that man.
he say 2 time the player ghost =D
I fixed all duplication issues. sorry! I just didn't see it. the awards are distracting me. X3
FFFFFFUUUUUUUU removed /home now how will i get back home in multiplayer!
by WALKING D:!
Piggy go fast nao.