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......WC:Invasion back on track after 12 months!! With news of v3.0 as well.

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Okay so lets look at the facts. Firstly, seeing as theres been no reported errors in the last 12 months I can safely say that the mod is seemingly stable, but this is one time I'm not happy about leaving it as a beta. I had originally all but given up trying to fix the Galactic Conquest test map that had been made as the assanine AI refused to move its butt from its home planet and start spreading out. So whilst I concentrated on another, already planned and started mod for STArmada 1, I put WCI on the back burner and archived the whole thing until I could figure out what I was missing. As it turned out, it was something so simple its one of those "face palm" moments. I had simply forgot to alter the about for each planets capture from the "60" that was assigned. A quick editing and retesting and the AI now moves is ass, so the mod is back on. it'll be a while before theres a new release but at least I can get back to working on the dam thing now and add in the features I had originally planned. All baring a major disaster they will be as follows:

- Special structure to provide income in additional GC content. The reason for this is simply because the GC's rely on ground based income streams provided from ground based structures.
- Additional space base skirmish maps. Now these will probably be fairly basic at best as map making isn't my strong point.
- Additional space props. These are being added more as a means to give some eye candy than anything.
- Additional map based support structures. I'll be looking over what the WC universe has to offer in the way of structures and seeing what I can put together to reflect these.
- Additional Galactic Conquest scenarios. Although these will be playable in any order I'll be trying to tailor them so that the player will get some sort of feeling they are playing a "story" style if played in order.
- I'll be looking at the Border Worlds for this. That means new structures, ships and planets for this groups. They won't be directly playable, and will act in place of the original stock pirate faction.

Once all of this, or at least the majority of this is complete I'll be making a v3.0 Beta Edition. If no bugs are reported (or theres some minor editings and suggestions which are feasible to do) then a small handful of minor additional content will be done to mark the v3.0 Gold Edition (as in final version) and I'll consider the mod as finished.

Anyway. Thats it for now.

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MerlinGalgotta
MerlinGalgotta - - 2,689 comments

Nice!

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EddieSmithWCHS2013
EddieSmithWCHS2013 - - 398 comments

WoooHooo!

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Tyrranus
Tyrranus - - 243 comments

HOT DAMN

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