Thank you all for motivating me! This update adds options, fixes some bugs, tests network lag and addresses some weapon balance issues.
Posted by Spasman on Aug 11th, 2013
Thank you for all of your support, and allowing me on the headlines with the big boys! Wow! I nearly died seeing that pop up on me. I didn't think a hobby project would turn out to like that.
I have read your surveys, bug reports and listened to your weapon complaints and have addressed as much as I can before I get back into hermit mode for a bigger update. Some of you may like the balancing, some of you not, but we shall see who is the majority.
The next update will be more content happy, I promise. I hope to work on cool stuff like a map file system (so i can then make a map editor), modding capabilities so maybe some generous folks would like to replace my graphics with their own, and more game modes of course.
But before I do any of that I'd like to see where this network lag lands me. If it's just impossible to fix, either do to my incompetency to netcode or Game Maker/HTTP DLL 2's fault, then I will simply have to settle for designing the game around 6 players maximum. In my head, this would mean the game/maps would see a more strategic and tactical design, due to having small teams.
Anyways, have fun. As usual, I will host my own server as much as I can. I will be hosting a v0.0.1 server for a little while as a low tech way to inform players a new version is out, then a v0.0.2 server will go up in the afternoon.I added a news ticker and an http update checker to the game so it will be more community friendly.
One major thing I ask is if you're tech-savvy, help me host servers! Mine is always jammed, and I think more players would be inclined to react positively if the server list had more then one functioning server. If you would like a functioning server, learn how to portforward and use the ports 7777(TCP) and 7778(UDP).
Anyways, thank you all again, I just love making the vidya gaemz.