Post news Report RSS [Blackreef Pirates] Update #54 (with video!)

Hey everybody, we're back with a new gameplay video! This update is mostly focused on the combat system, here's some details...

Posted by on

Hey everybody, we're back with a new gameplay video! This update is mostly focused on the combat system, here's some details...

Party members Combat AI

This is a feature some people love and some people hate in RPG, so you can choose to completely disable the AI anytime and micro-manage every action of your party. Otherwise you can choose to activate the AI and concentrate more on you main character actions and giving explicit orders now and then to your party members.

Right now there are three AI behaviours:

Default

The character will support the leader using melee or ranged attacks depending on enemy distance and preference. If attacked, he will fight back.

Aggressive

The character will attack any visible enemy regardless of leader actions.

Defensive

The character will try to stay out of combat and far from enemies. If attacked, he won't fight back.

Note: the party leader (the character you are in control) will always be without AI

Floating target info

The target info is now "floating" above target head. Hopefully this will help players to understand who is the combat target, especially when switching the party leader.

Combat lines

These are visual feedbacks used when an enemy is going to attack you (red line). There are also blue lines used to show the attack targets of your party members.

Game menu buttons on top

All the game menu buttons are now always visible in the upper part of your screen for quicker access. On the iPad, due to smaller screen, these buttons will be visible only when the game is paused.

Footsteps dust

Nothing exciting here but this is the groundwork for future effects like different sounds based on terrain material, water splashes, etc...



Post comment Comments
SPY-maps
SPY-maps - - 2,902 comments

wow, i am tracking this for quit some time now and you have come a long way! great animations!

Leon

Reply Good karma Bad karma+1 vote
[A]Doppler
[A]Doppler - - 242 comments

I'm assuming you still need to make those dust particles effected by light sources? Other than that, great work!

Reply Good karma Bad karma+1 vote
cominu Author
cominu - - 66 comments

Yes, particles are still unlit but I plan fix it for the next update

Reply Good karma+1 vote
Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Starting to come together really nicly.

Reply Good karma Bad karma+1 vote
Remedius
Remedius - - 25 comments

Really good ;)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: