Post news Report RSS [Blackreef Pirates] Beware of spiders!

A new enemy type! Eight legs! Venom bites! Yes, it's a human-sized spider!

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Here's another bi-weekly update! Arrr, I must return to 1-week updates from now on but this time I had a really good cause for being late: we just ended a one-week experiment of cohabitation and all-day work.

We're exhausted...but really happy about the results: there are many improvements in the combat gameplay, we have a good sketch of the main plot of the story and optimized the way we work and create assets for the game.

The first visible result is a new kind of enemy, a spider!

Spiiiiders!

What is so exciting about a spider, uh? Well, first is a gigantic spider and it will give you a warm welcome in places like mines or dungeons. Second, it has 8 legs and a very different bone structure from a human: this caused me a lot of headaches but in the end everything is working again and now you can fight with this new bitey friend.

What do you think is a good combat ability for a spider? Venom bites? Venom spit? 8-legged hug of death? What else?

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DIT
DIT

Spiders! Infesting RPGs since the dawn of videogames :D
Great update as always!

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Pabo
Pabo

I like the idea of the "8-legged hug of death". It's great to see that the monsters will each have individual combat abilities.
A "cocoon" attack might be interesting, although I don't know how easy it is to implement it.
As long as one stands still (meaning he doesn't walk or run, fighting doesn't affect this), his feet get slowly engulfed in a cocoon by the spider (the engulfing speed would be proportional to number of spiders near the player's feet), slowing him and eventually pinning him on the ground.
Should the player choose to continue to stay in the same place, the coccon will expand upwards, slowly covering the player's torso (slowing his arms' movement, and preventing him from dodging hits), arms (only while he doesn't move them too much around for fighting etc. - when fully engulfed they are rendered useless), and head (introducing a "blind" effect).
Should the player move any body part, the cocoon on this body part will slowly tear, and the player will be free again.
This attack would have the player constantly moving, and establish even the very small (aka real-world-sized :P) spiders as a threat to be taken into account, provided they appear in huge enough numbers.
Again, I don't know if this would be easily implementable, just a thought. Keep the good work up!

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