Howdy! Here comes another update for Fistful of Frags, and this is a big one in quality and quantity. Beta 1.2 brought to you a more enjoyable experience, and beta 1.3 is meant to take Fistful of Frags much further in several key areas. Gameplay is expanded with 2 additional game modes, Bounty and Deathmatch. There is a new map called Nowhere, and keep your eyes wide because the mythic revolver Colt SAA "Peacemaker" has been added to our arsenal. Finally, multiple balances and some important bug fixes will make this new version a much better place for all cowboys out there.
Summary:
- Bounty game mode: explore the tactical side of Fistful of Frags.
- Deathmatch "FoF style" added, all the mindless fun you can take.
- New Nowhere map, intense gameplay and strong atmosphere.
- Colt SAA "Peacemaker", the myth has return.
- New menu music, a nice symphonic song you must listen! and some more top quality weapon sound effects.
- Annoying bug fixed (HUD panels flashing), server stability has improved a lot.
- Gameplay adjustments: improved spawning system, weapon balances, increased player speed.
Check our site to know the details.
There are also big news from the Fistful of Frags community. TDR Gaming is organizing the first clan tournament! A game like ours, where team play has been taken into the next level, is a good battlefield for many clans. Hurry up, there is a cap limit. Check their site for details, and by the way, is announced that winners will get a cash prize.
nice update guys
That new look gun looks great! I love the mod :)
Excellent update. The peacemaker fits really well into the game dynamic, although i agree with the decision not to allow you to dual weild it. The reload animation is 10/10.
All i would say is in future updates you might like to lean towards making the feel of the game a bit grittier. All headshots should be instant kill except coachgun ones; rifles should be unweildy at close range but have no deviation fired from still with iron sights; and is it possible to punish arm hits with inability to dual weild, leg hits with stamina always at zero? How about allowing hits to the hand/weapon area to 'shoot it out of your hand'? I just feel being shot at should be much more unpleasant, to encourage the use of cover.
Remove or heavily revise the 'invincible on spawn' system. On some maps you can have some dude spawn next to you and shoot you square in the head even if you saw him and shot at him first because him drawing and firing a gun doesn't get rid of his invicibility! deselecting fists should remove it, if not remove it overall.
Also, presumably you're working on a "standoff" mode but a couple of other ideas:
+ "Gallery"; 6 targets, 6 bullets, everyone has their own gallery; score based on number hit/how fast
+ "Wanted: Dead or Alive"; asymetrical gameplay with desperados in an easily defensible building with windows, which vigilantes have to assault; small notoriety rewards for kills, large ones for "arrests" made by either punch kills or a new 'weapon' just labelled 'rope' or something which just saps health; so that a healthier target is much harder to take than an injured one; that has to be used at zero range. Desperados get extremely slow respawn (15-30s) and lose when all are dead simultaneously.
The peacemaker will be dual-wieldable in the future.
wewt that would be fun :D
that was a wicked comment
Awesome stuff, I've been waiting for the peacemaker.. The new gametypes are also very much appreciated. Keep up the good work.
Yay! Nice update!