So, the new details are:
- Co-op splitscreen (PC) isn't planned on game's start
- Splitscreen on consoles isn't possible because of hardware limits
- Consoles will have the commo rose, but after release
- Unlimited sprint like in Battlefield: Bad Company 2, possibility to strafe
- 9 multiplayer maps (known so far: Operation Metro, Caspian Border; + 4 maps in Back to Karkand DLC)
- Dog Tag customization will be possible after reaching some level
- Planes have limited amount of rockets, you need to return to the airfield for resupply
- Hardcore and Infantry Only game modes
- Kill cam in normal mode
- You'll be able to spawn directly in planes on Conquest maps
- Planes are able to fly very high, but controls are lost at 1000 m
- Mobile 60 mm mortar
- Conquest Flags are going to have unique names and marks
- LAN and public server files aren't supported (anti piracy)
- A-10 and AH-6J Littlebird are accessible in multiplayer
- Choppers are not going to have stabilization anymore, controls are more similar to BF2
- The carrier on Wake Island won't be able to controlled
- Punkbustersupport will provide the possibility to make PB-screenshots
- Squad Menu shown on GamesCom isn't final
- Team Deathmatch is possible on all 9 maps (no info about DLC but I guess it'd be possible as well)
- Maximum amount of players in TDM is 24 (12 vs. 12)
- 24 player maps are going to be cut in size
- There won't be dynamical map size changes
- Autobalance is going to be similar to BF: BC 2
o nice, bringing back classic chopper flight.
Only 9 maps? Sadface.
I don't think that there're much more in BFBC2 but the game is popular.
Nice A10 :D