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After a bit of a hiatus, I've returned to work on Balzu with some nifty new tools.

Posted by Yithian on Feb 4th, 2011

Balzu will now employ a couple of scripting extensions created by JRoush: Oblivion Magic Extender (OBME) for custom spell effects, and AddActorValues, for adding custom actor values (like new AI attributes for NPCs. Yay!)

The persuasion mechanic has been entirely overhauled. I've removed the tedious and repetitious menu-driven system with options that are integrated in the dialogue menu. Integrated persuasion will allow for more immersive and sensible communication between your character and NPCs. I'm still working out the details, but so far things are going pretty smoothly.

I've also expanded the landmass somewhat from my last post here. The initial landmass will now encompass 100 cells (10x10), all hand-cluttered by yours truly. At over 11,000 references, that's a lot of trees and rocks!

Lots of other things are in the works, but that's enough for one update. :)

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Spellbound Feb 4 2011 says:

Oh, I thought this project had been abandoned. Glad to see it's still under development :)

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Yithian Author
Yithian Feb 5 2011 replied:

I never abandoned it, though I did take a break for a few months to work on other things and recharge. A lot of that time was spent improving my modeling skills which will translate into more/better custom assets. Thanks for your continued interest.

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Rick98 Feb 7 2011 says:

So happy this is still alive

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