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A new update informing you all what is going to happen next for this mod project.

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Hello ShockWave fans and followers,

It's been months (even years ?) since you last heard from us and this is the beginning of our icebreaking media campaign.

I know alot of you are not waiting for more render/media updates but bear with us as the upcoming version is no longer dubbed 0.96 beta but is just going to be called 1.0 and will be the final release of this mod.The navy as has been talked about many times will not become realisation anymore as over time it was realised that it would be to time intensive and to tricky to get it to work right in the mod's enviroment.

Taking that into consideration with all the other things we allready have implemented into the mod it was ultimately decided to drop the navy concept.Fear not however as w have decided to make things go out with a bang beeing the last major release and will be doing alot of overhauls to both the art, sound and other game mechanics.as a start off here is a nice render of our new railgun model

User Posted Image

which was originaly using a model dated back to 2005(!).That is all for now stay tuned for more.The Hunter signing off.

Comments
MrTimm
MrTimm

where is the old rendr of the railgun tank?

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RedTiki
RedTiki

that's in the images, i think theres a link in the comments about the new one to the old one.
the old one looked like a tank where some one had replaced the turret whit a very large barrel, as in the thing you store water in, or petrol if you are so inclined. or explasives if you are like me. ^_ ^
frankly, i liked the old one better though :S whit the new one the beam would either be to big for the barrel(yes, the other kind of barrel) or it would end up looking weak. :(
not that anyone ever bothers whit my opinions... meh.

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Relifed
Relifed

ehhhh do you mean with "final release" that it will be the last version of the mod that ever releases and after that nothing not like a patch?

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The_Hunter649 Author
The_Hunter649

yes this will be the final release no major releases after that perhaps a few bug fix patches but nothing major anymore.

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toxictouch
toxictouch

Hunter. please listen to this. i adore this mod. but can you please talk to the team about scaleing down the infintry. please. a ranger bigger than a raptor? MADDNES!! also the chinook is way to small. so again please scale down the infintry and scale up the vehicles (including aircraft, chinook raptor little bird ect...) thank you :)

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The_Hunter649 Author
The_Hunter649

Rescaling the infantry is not going to happen simple as that.

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toxictouch
toxictouch

sad face

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Unknown12345678900
Unknown12345678900

rescale the vehicles!

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maaster_yoda
maaster_yoda

I hope this major release is brilliant then, I have absolute faith in the swr team, you've made a great game so far, and I can't wait to see the finished product, I only ask you don't rush it out!
It sounds like you've decided to just shove in some updated units and then wrap it up and send it off to us.
Unless that's the only option, with the team problems (whatever they are), in which case I'd just like to thank you for even doing this :D

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toxictouch
toxictouch

well i cant force you, you help make one of the most addicitng/ fun mods for zh. at least take into consideration to scale up the vehicles. please

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Zeke_Dlyoung
Zeke_Dlyoung

Scaling up one thing, will lead into scaling all the others to fit.

That's too much work for something that will be purely visual.

tl:dr = No

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ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

@ToxicTouch He created this mod, ;P.
I hope the new overdue Ai will be completed. You need to get back to working on Wargames after Shockwave's final major release!

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toxictouch
toxictouch

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU, lol. ok sadface. i was just askking. i cant force you. still looking forward upon reales. keep up the good work guys!

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toxictouch
toxictouch

@ Mr.tanka. HE DID! OMG!!! all hail hunter. all hail hunter

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NergiZed
NergiZed

The AI has been done for a while now and it's kick-***.

Also, don't have too much hope on those Wargames dreams. We still have the desire to finish RotR, so Wargames will likely remain in limbo.

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Maxen1416
Maxen1416

comment deleted by user

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TheHappyCrusader
TheHappyCrusader

I can't wait! Looking forward to new updates! :)

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Joshh
Joshh

There will probably be balancing patches or bugfix patches if fans whine enough about something. SWR always does post-release support, unlike another well-known game company... :p

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NergiZed
NergiZed

0.96 WAS the balancing release, most of the balancing work is done, we just have some new units to get into the game and then some more minor tweaks.

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toxictouch
toxictouch

im so happy (whipes away tear) its alive. now... can we just get a reales soon! HURRY UP ON ROTR!!!!!!!!

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AirborneSn1p3r
AirborneSn1p3r

agreed rotr is awsome :P

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Vader91
Vader91

Sounds great.

One question though, could you reuse the old technical model for Kassad back from .95 for Kassad again Please? Not change it stats, just the model, it felt more "stealthy" and unique compared to the dry old pickup. Just a preference. Thanks.

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NergiZed
NergiZed

We don't ever reuse units that we've scrapped.

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wojciech
wojciech

when shockwave finish whats hapend with rotr do rotr be continued?

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bobian414
bobian414

can you use the orginal cnc zh campaign with these units? if not, could you please do so

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SepulturaXtray
SepulturaXtray

how about rotr?

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ShEsHy
ShEsHy

Can we expect all generals to have a working AI?

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ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

Yes.

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ShEsHy
ShEsHy

That's all I needed to hear.

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NergiZed
NergiZed

Not only that, all AI has been overhauled. They now use the new stuff and surprise you from time to time.

Once this thing comes out, try fighting Tao on medium. Devastators rolling up to your base is a very frightening thing.

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Ojewejoriei
Ojewejoriei

Great, Generals could use some improved AI ^^

However, I don't find Devastators very frightening right now, probably because of the look. If you could make it a little bigger, I'll surely be frightened :)

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toxictouch
toxictouch

well if you refuse to do that then may i ask to scale up the vehicles? just asking

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toxictouch
toxictouch

well i cant force you, you help make one of the most addicitng/ fun mods for zh. at least take into consideration to scale up the vehicles. please?

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ShEsHy
ShEsHy

I don't want to see anything scaled up, the game already has a lousy camera zoom range (if you could zoom out at least twice as far as it's currently possible, then no problem), and bigger tanks will just make it worse.

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pandemic--hour
pandemic--hour

so does this mean that ROTR gonna be the same? i know that you didnt say that it would but just asking

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General_Frank
General_Frank

One year, one month and 12 days till last life sign. And now, the this reincarnation. Wonderful.
Bad thing about the navy, but meh, Generals is a game more directed on large scale land/air combat.

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SunShining
SunShining

(buried)

Well congreculetion 4 returnin.... but that railtank looks bland n boring n motly fugly..

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Siege_Chopper
Siege_Chopper

Please leave.

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Bludger1
Bludger1

Woot! Shockwave is goin' out with a bang! >:D
This is by far my favourite mod of all time for Zero Hour
You guys have added so much to this game that it can be hard to comprehend.

Thanks for all the time and effort you have put into Shockwave.
It truly is epic!

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Ojewejoriei
Ojewejoriei

At the moment only GLA units are able to enter the combat cycle/buggy and only USA units are able to enter the exo-suite. Could you please let all infantry be able to drive a combat cycle/buggy (maybe Black Lotus not, would be too powerful :P), would be such an improvement.

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Zeke_Dlyoung
Zeke_Dlyoung

not possible, combat bikes can only have 9 riders

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Faust.
Faust.

Finally... a news about the release...
Can't wait.

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Gen.Kenobi
Gen.Kenobi

Well, The_Hunter, you can always ask Project Evans modification for the water codes. It works and it is really playable (almost non-buggy).

PM me, if you want a chat.

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Tietken
Tietken

YAAAAAYYYY!!!!!!
I hope the A.I. will be uber-hard in the final release.

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C&CGamer101
C&CGamer101

GL Shockwave team

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Cres.
Cres.

so no more Navy in Version 1.0?

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