Post news Report RSS AvP2 Fortress: build 8 is the last alpha. Beta starts on 1st of July.

Just like alpha build 7, this week's alpha build is focused on bug fixing. And since all major features are in, build 8 is the last alpha build.

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Another bug spotted by the [xXx] anti-clan consisted in messed up HUD's. Basically, after a few character class changes, the HUD started to use wrong images (and image parts) for crosshairs, and pretty much any HUD element. This build fixes this particular bug.

The last two releases were only bug-fixes: with the exception of maps (we do need quite a good number of them), all major features are already in, and the only planned new weapons and code changes are really minor issues compared to implementing the game modes. So, we'll be starting the beta testing campaign on 1st of July.

Speaking of beta testing and our need for maps, Windebieste has been working hard to get three maps ready by the time we start building beta versions. The ammount of work he's been putting in map making is really something he should be proud off. Although still work in progress (and thus not part of this build), I would like to present these three maps:

1) Gunnison County Forest

This map will recreate the forest settings where the predator ship crashlanded in the AvP: Requiem movie. Since is an asymmetric map, it will be used for the Assault game mode. Details are sketchy at the moment, but the most probable scenario will have the attacking team start near the bridge, and the defending team will spawn near the crash site. This is where the objective that needs destroying will be probably located. Visibility will not be good: my first reflex when testing the map was to take my right hand from the mouse and try to clear the branches in front of me. There will be clearings in the forest, but snipers will still be handicaped on this map.

2) Our Collective Fate

You might have a deja-vu feeling about this map, and for good reasons. "Our Collective Fate" will replace the "A Similar Fate" map I've been using to test all four game modes. As you can see from our image gallery, the map Windebieste built looks much better than the existing map. Since it's a symmetric map, it will be [ab]used in three game modes: War, Capture The Flag and One Flag CTF. It has a lot of open areas, so snipers will enjoy this map. At the same time, engineers will need to be carefull where they place their sentries: there aren't too many places where they could place one and have it ptotected from long ranged weapons. If you ask me, I wouldn't be surprised to find a lot of demolitions players here, laying mines all around the flag.

3) Station 46

Station 46 got it's name from a previous map, called Station 23. Since the two bases are actually dropped in from Station 23, the name makes sense: 2x23 = 46. As you probably realised, the map is symmetric, and yes, it will be used on all three symmetric game modes: war, ctf and 1fctf. The picture you're seeing in this paragraph is actually displaying the neutral zone, between the bases. The 'stations' are inspired from Quake 3, and their style is continued also in the neutral zone. I really don't know what to say about this map: none of the classes has a significant advantage, so expect some quick pace matches here.

Although the beta testing campaign will be a closed one, we'll keep this mod page updated with media content. -- Herr_Alien
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foxatphoenixlabs
foxatphoenixlabs

cool. ill be watching this one.

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Herr_Alien Author
Herr_Alien

Well, it is definately something AvP2 players should keep an eye on, I agree with that :) I'll give out more details on the beta testing process once I have everything set up.

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