As always, we are looking for more help. The team is currently in need of texture artists and 3D modelers. The first responsibilities for these positions will be skinning the new PIR model and creating various map props. If you are interested and feel you have the abilities to help us in these categories or any of the categories listed here, please submit an application at this link.
Updates from the Team
So Eric and I went around asking the members of the team what they have been working on. You know something like, "What have you been working on for the Mod." Here are some of the replies I can share.
Mike Hufnagl
I've been doing research on Market Garden and I'm looking at Grave, Overasellt or Groesbeek."
Did he say Market Garden? Yea, he did!
Eero R
Only code stuff for now - final visuals to follow later on. At this point, the gui will be full screen with no transparencies - just to get the working version of it ingame."
He is also working on the new website at the same time, talk about busy!
Andrew Hayes
Doing some work on research for some buildings he is working for the mod. I wish I could share what he found and has done so far. It really is top shelf work. but we should hold some things back. We like to tease you a little bit.
Ryan Cameron
working on getting the BAR to look right, and recently got a Garand midclip animation done.
I've also gotten started on the .30 Caliber Browning animations, but not much as of yet."
He did finish the Garand Mid Clip Reload. This is something that has missing from other WWII Mods. No more shooting out the rest of your rounds to reload your M1 Garand. Check this WIP Video! Tell me it isn't hot! (Note this is not in game footage)
Ryan Duffy
One line but wow, what a line! The Carbine is ready for action. Did he say G43? No, he couldn't have!
Now for the RTTF Q and A’s:
1. Will there be a cover system (like in Hells Highway) be implemented in later updates?
Due to the ease of movement capabilities in RnL and the amount of effort that is required to make a cover system, there will not be a cover system made any time soon - if ever.
2. Will tanks or vehicles ever be added in?
No, Resistance and Liberation is an 'Infantry Simulation'. We wish to focus solely on the infantry aspect of combat, as vehicles add an entirely new dimension of tactics and problems to an already strategically complex battlefield.
3. Is there an approximate length of time until the Beta is released?
The plan is to release the beta sometime in the upcoming Fall or Early Winter. As all things like this, we have to include the preface "when it is done". We have set very high standards for ourselves and do not want to let you down. However, we do not want this to take forever either. We are working as hard as we can for what they pay us.
4. When will the new website designs be put into effect?
There's a select few people working on the website project, and it depends on how their real-life time schedules change.
5. What is the equivalent to the B.A.R. (Browning Automatic Rifle) for the Germans? Carbine?
We're going to use the BAR as replacement for the 30cal on some maps to give the Allies a more mobile MG. Later on, we may counter it with the FG42. Keep in mind that not all weapons will have a counter part, sometimes you will have to be creative and work around the short comings.
That is it from the PR team for this update. Also, be sure to send in your questions for the next mid month Rttf as soon as possible. Without your questions, you would get no answers. Thank you for all your support and donations.
As usual everything looks professionally done, great work guys. Really looking forward to next release :)
looks awesome! and YES!!! finally the carbine, a aweesome new edition!!
The guy looks like he's reloading the M1 on the shooting range. I hope he moves quicker than that under fire.
As stated numerous times, I just didn't bump up the FPS to what the engine plays the animations at, its much faster ingame.
Nice work :).
Everything looks great. I'm ecstatic about a new German weapon, the Gewehr 43 (that's a semi-automatic rifle, like the M1 Garand.)
By the way, does anyone know what the term "cover system" means? In RnL, I already use cover to stay alive in a firefight, and to move under cover. Does this refer to Gears of War style 'sticking' to walls?
Yes. In gaming lingo, a "cover system" refers to a system by which a player can automatically "take cover" against objects in the game world. Ala Gears of War.
or if you played Killzone 2,they implemented a very creative first-person cover system, which RnL could easily put in as well.
Call of Juarez BiB uses a fantastic cover system also I've seen from playing the demo.
I wouldn't exactly say "easily"...
GReat interview, brief but excellent.
Waiting forward to the next installment or news, wherever comes first.
News updates on the 1st and 15th of each month. :]
Well this is looking smashing. Looking forward to whatever comes next.
Looks great, love the sounds.
The reload animations are noticeably slow though.
Keep patient for winter :'( , it's to long ! Nice work
Its really nice... but:
Something with the reload...
This games plays in a war, so you dont mean, that any soldier will sit down, relax, eat some cookies, and take time to reload his weapon?
Thats just an point that gets me so goat, at all this war games.
But, this mod is nice :)
Sweet teaser, music fits nicely
g43, i love u guys! will the fg42 be out in the new beta or in later versions?
g43, i love u guys! will the fg42 be out in the new beta or in later versions?
Top work, looking forward to it guys...
Reloading is slooooooooooooooooowwwwwwwww
GJ anyway :P
wow guys, that's an eight second reload time on your M1. Be sure to speed it way up before release. Have you guys ever used an M1? The typical reload is probably three seconds if you're used to doing it all the time. Maybe less, i never timed it lol.
If you are talking about the M1 Garand, it looks slow because it is a render and I never upped the FPS to what the engine plays it at, I assure you it is faster ingame. :]
What PIR means?
Parachute Infantry Regiment.
Reloading is much too slow. I can reload my 06 at least twice as fast as that.
Its only in the render. I forgot to up the FPS to what the engine plays it at.
The Reload you see is the Development footage. It will be much faster in game.... This is just a preview of what it will look like. I will be quicker.
Ahhh thought so. The animation is good, so it'll nice once sped up.
You are so good guys. Keep it up!
Love the music in the lower video - what's that song?
Also, everything looks awesome! Very good work!
Finally:
"We are working as hard as we can for what they pay us. "
Who is paying you?
The song is called "In The Mood."
And I believe he was just joking. It's a mod not a game studio.
Looks great.