Post news Report RSS Artificial Mind Update #7 - Turrets, Laser fields, Water mines and Flowing water

We are back to show you all the improvements and tell you some exciting news!

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Hello!


Sorry that there was no article last week but I got pretty lazy and there was basically nothing to show you. However I managed to meet our new composer for Artificial Mind and generally... It looks pretty good. I am looking forward to working with him.
I was also talking with Tomáš (our 2D graphic designer) about website for our game development studio. It will be a combination of a blog and an official webpage with all the important info. We should be able to launch it till the end of the September. Possibly sooner.

Here are the improvements that were made to the game during this week:
(Quality of the screenshots is not as good as usual because I had to take them using my laptop)

Turrets


AM_Update_7 AM_Update_7
AM_Update_7

They can turn and shoot and ...that is basically simplified version of what they do. They can also sense movement caught by a neraby lasers/laser fields and they always turn towards it to inspect whats going on.

Laser field


Mounting created Bloggif

Turret shooting towards an object that is blocking the laser beam


Mounting created Bloggif

Death effect after hit by a projectile from turret


Mounting created Bloggif

Flowing water and Water mines


Flowing water can carry objects away in the direction of flow and water mines... Well they explode on impact and blow everything away!


Flowing water and exploding water mine


Mounting created Bloggif


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See ya next time!

Post comment Comments
hugo1005
hugo1005 - - 68 comments

Looks cool, are you using unity pro or the free version, are you using special shaders and what modelling tool are you using as a matter of interest?

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SimpleGhost Author
SimpleGhost - - 117 comments

Thanks! :)

I am using Unity Pro. I bought the license last year when I was working on our older project "Cubic Climber".
All the shaders are from basic unity assets. Bumped Specular, Self-Illumination etc. The final visual is combination of shaders and Camera Image effects.
As a modelling tool I use Blender but sometimes I just create objects directly in Unity and combine the meshes using "Combine Children" script
that also comes in basic Unity assets.

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ahhhasadahh
ahhhasadahh - - 489 comments

So Awesome!

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SimpleGhost Author
SimpleGhost - - 117 comments

Hi and thanks!

It would be pretty difficult to do something like that without the negative impact on game performance. Whole screen would have to be recorded or all the data about the movement of the objects would have to be stored and sometimes there are a lot of objects so I am not sure if the game could handle it. There will be possibly no checkpoints as the levels are going to be pretty small and simple. They would be pointless. But that doesnt mean that it is a bad idea ;) I will think about it and maybe I will figure something out.

There is going to be something like a demo in maybe..2 months? So I will be happy if you will play it and send your suggestions/opinions my way :)

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