Post news Report RSS Apex Studios Update 20/12/2012

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

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United Nations Space Command PR-TRANSMISSION 44877G-07
Encryption Code: Green
Public Key: file /sierra-seven-nine-three/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: DECLASSIFICATION
Classification: Unrestricted

/start file/
Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

It's like skirmish, but different

This release, as stated in the previous update is a SPACE SKIRMISH ONLY beta version, including both the UNSC and Covenant sides. There will be regular patches following this first release to fix any issues found and add plenty of new content.

Downloads

Below are downloads for the mod, simply follow the intructions, they are easy.
Moddb.com
Halocaw.net
(The moddb download may still be waiting for validation, if it is, you should be able to use our own server)

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Xbox.com

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Truth and Reconciliation

Following on with our trend of reworking our Covenant side we've redone the CCS Battlecruiser, just in time to get it ready for the first release:

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User Posted Image

Apex out, enjoy

That's the end of this update, keeping it short and sweet. We'll be posting a lot in the coming weeks, we'll do our best to patch any issues you find with the mod as soon as possible so if you find any feel free to post them in our forums: Halocaw.net
We hope you enjoy playing this first release, see you soon.

/end file/

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Post comment Comments
Kanealii
Kanealii - - 204 comments

Kick the tires and light the fires!

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aHyperTurtle
aHyperTurtle - - 56 comments

I found 2 problems so far, both dealing with the UNSC station. The hard points on the station read [MISSING], and theirs boring facing the UNSC because for some reason they only upgrade the station to Level 2. Other than that, this mod is awesome.

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Blamtroid
Blamtroid - - 985 comments

That's very strange, didn't have any problems with the AI upgrading in testing, I'll take a look at this tomorrow when I get home :).

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aHyperTurtle
aHyperTurtle - - 56 comments

Sorry about the mistakes, I'm trying to type this on my outdated iPod.

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deathtrooper900
deathtrooper900 - - 780 comments

was a little sad by the lack of fleet diversity on the covenant side, then I thought about it and realized that the covenant just had a big fleet full of the same ships, anyway Great Work.

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DGaius
DGaius - - 471 comments

There are actually two units who didn't make the release, we will probably add them in a future patch.

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supaman75
supaman75 - - 2 comments

When I'm trying to make a game, and I try to set the teams, I can't change the team. Whatever I click it will change to team 1.

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Tormidal
Tormidal - - 185 comments

Just thought I would let you know my feedback on this;

The AI in generally seems weak, no matter the settings.

The UNSC will always spam fighters, Prowlers, and Makos until Level 3, and the Covenant AI is slow.

Overall, the UNSC seems to have the overall advantage due to cheap units, more diverse units, more units in general, and quicker build/research times.

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DGaius
DGaius - - 471 comments

You are one of the few who think the AI is weak, I've seen many comments about how overpowered the Covenant is.

We fixed the UNSC AI building smaller vehicles last night.

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Guest
Guest - - 689,116 comments

I'm with Shamrock on this one tbh.As UNSC, spam frigates early and then power level station for bigger ships to win. As covenant. Spam light cruisers for anti-fighter/small ship to buy time to up station to spam destroyers on up. The Covenant AI, on the highest difficulty should be building enough ships to have more than 3 or 4 on the map at one time. The UNSC AI should be frigate spamming more (at least before your fix) and concentrate on hitting covenant income (Make em nightmares on the highest difficulty. :P) Overall though, especially considering this is a first release, great work! Also somewhat unrelatedly, I have noticed a bug with the Mac cannon. Charging it prevents the firing of archer missles and point defense guns until it goes off. Also, the plasma storm (for me at least) does not work. Also... is the energy projector supposed to be able to range across the map? It seems slightly overpowered currently with it's unlimited range.

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DGaius
DGaius - - 471 comments

I think Blamtroid is limiting the range of the Energy projector in the next patch, so that won't happen anymore :P

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Guest
Guest - - 689,116 comments

you guys should add either a covenant super carrier, High Charity or any other massive covenant ships

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Forloftol
Forloftol - - 516 comments

Please... Can you register an actual account? Seeing grey text everywhere is begging to annoy me.

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