Report article RSS Feed Apex Studios Update 20/12/2012

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Posted by AnhNhan on Dec 20th, 2012

United Nations Space Command PR-TRANSMISSION 44877G-07
Encryption Code: Green
Public Key: file /sierra-seven-nine-three/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: DECLASSIFICATION
Classification: Unrestricted

/start file/
Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

It's like skirmish, but different

This release, as stated in the previous update is a SPACE SKIRMISH ONLY beta version, including both the UNSC and Covenant sides. There will be regular patches following this first release to fix any issues found and add plenty of new content.

Downloads

Below are downloads for the mod, simply follow the intructions, they are easy.
Moddb.com
Halocaw.net
(The moddb download may still be waiting for validation, if it is, you should be able to use our own server)

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Xbox.com

User Posted Image

Truth and Reconciliation

Following on with our trend of reworking our Covenant side we've redone the CCS Battlecruiser, just in time to get it ready for the first release:

User Posted Image
User Posted Image

Apex out, enjoy

That's the end of this update, keeping it short and sweet. We'll be posting a lot in the coming weeks, we'll do our best to patch any issues you find with the mod as soon as possible so if you find any feel free to post them in our forums: Halocaw.net
We hope you enjoy playing this first release, see you soon.

/end file/

User Posted Image
Post comment Comments
Kanealii
Kanealii Dec 20 2012, 2:55pm says:

Kick the tires and light the fires!

+3 votes     reply to comment
xxT65xx
xxT65xx Dec 20 2012, 2:57pm says:

Awesome! Can't wait to download!

+2 votes     reply to comment
Perrydepwner
Perrydepwner Dec 20 2012, 5:13pm says:

Now somebody just needs to combine this with campaign commander and we have a full halo mod.

+5 votes     reply to comment
aHyperTurtle
aHyperTurtle Dec 20 2012, 7:32pm says:

I found 2 problems so far, both dealing with the UNSC station. The hard points on the station read [MISSING], and theirs boring facing the UNSC because for some reason they only upgrade the station to Level 2. Other than that, this mod is awesome.

+3 votes     reply to comment
Blamtroid
Blamtroid Dec 20 2012, 7:56pm replied:

That's very strange, didn't have any problems with the AI upgrading in testing, I'll take a look at this tomorrow when I get home :).

+1 vote     reply to comment
aHyperTurtle
aHyperTurtle Dec 20 2012, 7:33pm says:

Sorry about the mistakes, I'm trying to type this on my outdated iPod.

+1 vote     reply to comment
deathtropper
deathtropper Dec 20 2012, 8:21pm says:

was a little sad by the lack of fleet diversity on the covenant side, then I thought about it and realized that the covenant just had a big fleet full of the same ships, anyway Great Work.

+2 votes     reply to comment
DGaius
DGaius Dec 21 2012, 5:34am replied:

There are actually two units who didn't make the release, we will probably add them in a future patch.

+1 vote     reply to comment
supaman75
supaman75 Dec 21 2012, 5:41pm says:

When I'm trying to make a game, and I try to set the teams, I can't change the team. Whatever I click it will change to team 1.

+1 vote     reply to comment
Tormidal
Tormidal Dec 21 2012, 9:43pm says:

Just thought I would let you know my feedback on this;

The AI in generally seems weak, no matter the settings.

The UNSC will always spam fighters, Prowlers, and Makos until Level 3, and the Covenant AI is slow.

Overall, the UNSC seems to have the overall advantage due to cheap units, more diverse units, more units in general, and quicker build/research times.

+2 votes     reply to comment
DGaius
DGaius Dec 22 2012, 7:24am replied:

You are one of the few who think the AI is weak, I've seen many comments about how overpowered the Covenant is.

We fixed the UNSC AI building smaller vehicles last night.

+1 vote     reply to comment
Guest
Guest Dec 24 2012, 3:41am replied:

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DGaius
DGaius Dec 24 2012, 6:29am replied:

I think Blamtroid is limiting the range of the Energy projector in the next patch, so that won't happen anymore :P

+1 vote     reply to comment
Guest
Guest Dec 23 2012, 6:03pm says:

This comment is currently awaiting admin approval, join now to view.

Forloftol
Forloftol Dec 24 2012, 5:14pm replied:

Please... Can you register an actual account? Seeing grey text everywhere is begging to annoy me.

+1 vote     reply to comment
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