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A video and screenshots with Apache AH-64 helicopter flying over the Outerra lands

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Here comes another video, this time with Apache AH-64 helicopter or two in it.We went to add a helicopter after the support for them has been recently added to JSBSim library. There still seem to be some bugs and our parameters for the model aren't entirely right either, so the behavior might not be absolutely correct.

Still, flying the helicopter is a great fun. I wasn't able to fly helicopter in a simulator before, probably just because I never tried hard enough. But flying it here - over the forests and through the canyons and close to the rocky walls - that gives it a completely different feeling and experience, so even the types of me can get easily lost in time while wandering over the unknown lands here.

In case you are wondering, the camera comes out from the Hydra rocket launcher at the beginning of the video, made possible thanks to the use of logarithmic depth buffer.

In order to make this video we added support for "translucent" shadows so that the shadows from rotor blades look more natural, the hard shadows were quite disturbing.

Since the last blog update a number of things has been worked on - an updated atmospheric rendering code resulting in nicer and faster atmosphere rendering, while being also more consistent in various settings. There should be a separate and more technically oriented post about that for people who are fighting with atmospheric scattering which is quite hard to get right. And of course I need to write something about it so I can find how it works later when it drops off of my brain completely again.

As a part of the atmospheric code also the ambient light has been tweaked so the shaded and shadowed terrain is now looking better; this shows best on the features of rocks - previously it didn't have the right amount of contrast and looked quite bland.

Another batch of work done concentrated on GPU memory consumption optimizations; large terrains are quite demanding in this regard so an effective management of it is essential. We managed to save bits of memory here and there by employing various hacks and different formats, which totaled to hundreds of megabytes in the end. But while someone had to effort and tweak the system to save the megabytes, someone else just had to delete that dummy 80MB buffer that was sitting there :-)

Lastly, here are some screenshots with the helicopters:





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Nebcake
Nebcake - - 443 comments

I smell a massive dogfight coming on.

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Expack
Expack - - 312 comments

WOW! The technology you've got there is INSANE! As a matter of fact, I'd say that this is what Crysis 2 is going to look like - photorealistic to a hitherto-unknown degree. Given the photorealistic level of shaders and polygons, I'd really like to know what version of DirectX (or OpenGL) the Outerra Engine is using. (I'm betting it's either DX11 or DX9 with over-the-top custom shaders)

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X988123
X988123 - - 347 comments

whats openGl and what are shaders?

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cameni Author
cameni - - 50 comments

OpenGL 3.3 at the moment, later OpenGL 4.x (roughly equivalent to DX11)

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WarlockSyno
WarlockSyno - - 226 comments

-snip-

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NuclearBanane
NuclearBanane - - 164 comments

Crysis 2 is a down grade for Crysis 1 you know. And no it will not come close to photo realistic. It'll be high poly graphics with high res textures. But not photo-real yet.

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Silverfisk
Silverfisk - - 1,080 comments

This is all so awesome, I'll be waiting for your next news post!

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exaltstudios
exaltstudios - - 140 comments

Love the graphics! Seriously, that terrain is killer, best I've ever seen.

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X988123
X988123 - - 347 comments

why does the chopper not tilt forward when going straight? other then that nice work

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madcat1030
madcat1030 - - 245 comments

I've seen apache's flying down the river right next to where I work, and they stay pretty level for most of the flights. If I recall correctly, there are flaps or conduits that direct the air flow, can be manipulated from the cockpit, and make horizontal forward movement possible.

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alenoguerol
alenoguerol - - 622 comments

textures needs some specular maps and the ambient needs some lightning effects like HDR and motion blur.
then it will be perfect!

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Looking good.

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Verendus
Verendus - - 184 comments

Holy moly macaroni! This looks intense!

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Tharapita
Tharapita - - 235 comments

Starting to remind me of the old Op flashpoint game which is a good thing. Looks nice.

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AdiJager
AdiJager - - 165 comments

Awesome!

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VirusxXx
VirusxXx - - 216 comments

This is insane! When he flew past the dude filming on the ground, it looked so real, and awesome!

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Maxivz
Maxivz - - 152 comments

This engine is insane, really photorealistic renders, even better that crysis and dunia engine, they are just overhyped, this engine is going to be awsome once finished

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Radar11m
Radar11m - - 694 comments

Awesome

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Raphiell
Raphiell - - 195 comments

will you be able to change views?
eg. the battlefield heli's

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deathparadeNL
deathparadeNL - - 2,061 comments

last image looks like iam looking at reall choppers O_o damn!

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Bluedrake42
Bluedrake42 - - 574 comments

the games that will be made for this are going to be AWESOME, how many simultaneous players are you planning for this to support?

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cameni Author
cameni - - 50 comments

It's mostly a graphical engine, networking is separate at the moment so the answer depends on what will be used there.

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bosnian_dragon
bosnian_dragon - - 190 comments

Amazing engine! Perfect for a future MMO war game :)

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Camcidgos
Camcidgos - - 504 comments

Incredible!

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_dhk_
_dhk_ - - 416 comments

KICKASS!

However, I hope this engine will be easy enough to use...

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chsignal
chsignal - - 142 comments

love ss

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Switchback77
Switchback77 - - 120 comments

so frackin win.

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vfn4i83
vfn4i83 - - 692 comments

Just wish I had a team to make a game on that engine, its wonderful.

PS.: Love you new blog post about LightSpeed.

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GARYOSAVAN
GARYOSAVAN - - 259 comments

Perfect...

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fier_
fier_ - - 26 comments

Operation Flashpoint remake, anyone?

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